[Not a bug] CSB - ROS WAY
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[Not a bug] CSB - ROS WAY
In each of the four ways, there is an alcove. Usually, if you put the item back, the way to the center opens back. Except for the ROS way, because there are several poison darts in that alcove.
This seems like a bug to me, not with the module itself, but with the way the "Constant Weight" attribute works.
The condition to re-open the way should not be based on "constant weight" but on the specific items in the alcove.
However, if the intebnt is the weight, then the alcove with the poison darts should base its conditional weight on the sum weight of all of the darts in the alcove, and not just one.
Pax.
This seems like a bug to me, not with the module itself, but with the way the "Constant Weight" attribute works.
The condition to re-open the way should not be based on "constant weight" but on the specific items in the alcove.
However, if the intebnt is the weight, then the alcove with the poison darts should base its conditional weight on the sum weight of all of the darts in the alcove, and not just one.
Pax.
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L'imagination, c'est la mémoire du possible.
L'imagination, c'est la mémoire du possible.
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Exactly! Was that the true intent of this? Does the original ST game also worked like this? Meaning: It's not important what is there, as long as the total weight of what is there is equal to the condition?
I just found it strage that the way is "open" (that you can enter at all) when the "condition" at start, with more than one dart, by default makes it so that the way is closed. The other paths don't "lock up" as soon as you get in ront of their altar like that.
If its intentional, and worked indentically in the real version of the game, then its ok, I guess.
If the real version of the gamec left the way open and closed it as soon as you removed the first dart, then an easy fox would be to add a multiplier to the item-used-to-determine-weight.
Not that major of a thing, though.
Pax.
I just found it strage that the way is "open" (that you can enter at all) when the "condition" at start, with more than one dart, by default makes it so that the way is closed. The other paths don't "lock up" as soon as you get in ront of their altar like that.
If its intentional, and worked indentically in the real version of the game, then its ok, I guess.
If the real version of the gamec left the way open and closed it as soon as you removed the first dart, then an easy fox would be to add a multiplier to the item-used-to-determine-weight.
Not that major of a thing, though.
Pax.
---
L'imagination, c'est la mémoire du possible.
L'imagination, c'est la mémoire du possible.
OK, understood about the flag checking the item's existence rather than its weight. Okay, but then, it still doesn 't work.
The ROS way closes as soon as you remove the first dart, not when you remove the last one. If the condition checks for the existence of a dart, then any dart in the object list should do, no?
Pax.
The ROS way closes as soon as you remove the first dart, not when you remove the last one. If the condition checks for the existence of a dart, then any dart in the object list should do, no?
Pax.
---
L'imagination, c'est la mémoire du possible.
L'imagination, c'est la mémoire du possible.
- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
- Contact:
OK - I've now checked this in RTC.
The current behaviour (for all 4 ways) is that if you empty the alcove, the way back to the JoW is closed but if you put one item back, it opens.
I.e. for the ROS way, you can nick 2 poison darts and then go down one of the other ways. For all the other ways, you can't nick anything.
I think that is the same as the original (but I havn't checked). Please let me know if anything needs changing though.
The current behaviour (for all 4 ways) is that if you empty the alcove, the way back to the JoW is closed but if you put one item back, it opens.
I.e. for the ROS way, you can nick 2 poison darts and then go down one of the other ways. For all the other ways, you can't nick anything.
I think that is the same as the original (but I havn't checked). Please let me know if anything needs changing though.