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[Fixed for V0.47] Ghost picks up items

Posted: Tue Mar 04, 2008 8:41 pm
by beowuuf
The player ghost can pick up items out of an alcove (this was from the start of materialiser's dru-tan, a scroll)

The ghost can't throw throw it, just put it back in the alcove

Pretty minor, you just now one of these days someone will have a scroll picking up mechanics at the start of the game!

Posted: Tue Mar 04, 2008 8:47 pm
by linflas
This is the OPBY MOUSE which is different from OPBY HAND, not a bug i think.

Posted: Wed Mar 05, 2008 1:02 am
by THE Materializer
Thanks for pointing that out. I think maybe the only two ways to avoid it would be to start the player with a character from the beginning, or lose the two scrolls by the entrance. Those and the bainbloom should be the only objects you can get to as a ghost.

Posted: Wed Mar 05, 2008 1:13 am
by beowuuf
I still think this is a bug for the game engine that the alcove uses an opby_mouse not opby_hand. If ever there was a wall object that would use it the other way around!

Posted: Wed Mar 05, 2008 1:19 pm
by linflas
i insist, this is a feature, i've played a beta-dungeon where the ghost player has to move and activates things, and that ws very interesting !
i remember in previous versions of RTC that the OBPY_MOUSE was the only way to activate wallitems and so on, but George added the HAND and HAND_EMPTY by request.

Posted: Wed Mar 05, 2008 1:35 pm
by George Gilbert
Hmmm - I'm leaning towards beowuufs point of view here.

What I think he's saying is that the *alcove* is the problem, not the general case of a wallitem with actions like a switch (which as you say Linflas, can be set to be operated by the ghost or require a party).

The behaviour of picking items up from an alcove should be exactly the same as picking items up from the floor - i.e. you can't do it unless you've got a party member.

Posted: Wed Mar 05, 2008 1:40 pm
by beowuuf
That is indeed what I am saying!

It should be easy enough with the opbys to create an alcove the ghost player can use, or perhaps this option is needed to be alterable if you clone an alcove

Posted: Wed Mar 05, 2008 10:20 pm
by George Gilbert
Fixed for V0.47