DMT 2 - Design
Posted: Wed Apr 28, 2010 8:11 pm
I decided to start a new topic because the problem is rather large and i think it will have many ideas..
In DMT 1 I wasn't completly satisfied with how I handled the actions and the spell runes.
The problem is that the mouse are used for navigating the view, and can therefore not be used to click on runes or actions.
I'm a little bit tired on using quickcommands for predefined spells and actions, so I ask if anyone else have some good idea on how I can alter the system so that I can press runes and actions while I'm running thought the dungeons.
I was wondering, maybe the the number tangents 1-6 can decide the runes and space cast them, but what about multible actions?
Anyone got any fresh ideas?
In DMT 1 I wasn't completly satisfied with how I handled the actions and the spell runes.
The problem is that the mouse are used for navigating the view, and can therefore not be used to click on runes or actions.
I'm a little bit tired on using quickcommands for predefined spells and actions, so I ask if anyone else have some good idea on how I can alter the system so that I can press runes and actions while I'm running thought the dungeons.
I was wondering, maybe the the number tangents 1-6 can decide the runes and space cast them, but what about multible actions?
Anyone got any fresh ideas?