I edmit that it sounds nice in theory, but will it be ennoying or confusing?
of course it (targetting or locking) is annoying. It should probably be soft selection - targetting only.
So it should be easy to break out of the locking mechanism and not being forced into it until you press x again.
It should feel natural..
In a way that it focusses near the monster until something more urgent happens. Until you break the focussing,
be it accidentially or on purpose. Locking should be highly fragile. Sometimes, as I see it the spells should not really
target a single monster. Targetting should only be a slight hint at where the projectile or spell is going to fly through in a straight line.
Focussing is needed (you can focus along the perspective lines or underlying grid, whatever)
because when you do not have the mouse to look around, because you select actions or spellrunes - there has
to be a way to nevertheless run around and see what is going on. If you want you could say that dm had a focus of view, too.
It focussed on the middle of the dungeon view always. What you try to add here , is to have sometimes free look with the mouse.
Targetting would be cool, if you fight against a flying creature and need to cast a fireball in the direction of this creature.
Maybe the locking of the view can be parted into "Sky" and "Horizon".
for radial menue, something like this:
http://media.giantbomb.com/uploads/0/22 ... _super.jpg
Possibly the player could still look around freely with the cursor pointer, but if you press rmouse the screen gets locked where it is, or moved
into position: sky , position_horizon/ground(predefined positions).
you can release the lock always by letting the rmouse go(not pressing anymore)
if you press rmouse then, menue gets activated, the mouse would be used to navigate the menue.
---------
The menue, with transparency on and stuff like that, could feel too sci fi like...just as a side note.
---------
I am just thinking: maybe it would be possible to only have freelook if you press rmouse, and if not have the mouse be like
in original dm. that is vice versa to the above approach.
there then should be a way to cast spells and attacks while in freelook mode, too. anyway that is it for now.
if you have first concepts , please keep us informed
