Well... I'm trying to find out the usage of Clan Chief Gem... it doesn't seem to boost any statistics or affect the party in any way.
Any ideas how can it be used?
Search found 656 matches
- Tue Aug 16, 2005 7:17 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Clan Chief Gem
- Replies: 6
- Views: 2992
- Tue Aug 16, 2005 3:40 pm
- Forum: Creative Endeavours
- Topic: Custom Portrait set
- Replies: 5
- Views: 2082
- Mon Aug 15, 2005 11:49 pm
- Forum: Creative Endeavours
- Topic: Custom Portrait set
- Replies: 5
- Views: 2082
Custom Portrait set
Something from my custom dungeon for all of you to enjoy.Steal it, use it, change it, play with it. I've created it from old CSB/DM portrait set and added 2 bits from Theron's Quest. Here it is in the GIF format, sligthly enlarged: http://acid.ch.pw.edu.pl/~suule/DM/Portraits.gif I don't have any id...
- Mon Aug 15, 2005 11:07 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Meteor Blade
- Replies: 27
- Views: 19407
Only for the wearer. The sword itself is not too good. You can put it in a quiver though and it wil;l grant you the luck too. For good swords find my post about digging through the data files. It should give you a nice spectrum of things worth getting (it's a sumplement to things posted on DM Encycl...
- Mon Aug 15, 2005 10:19 pm
- Forum: Dungeon Master (DM)
- Topic: DM Rules!
- Replies: 10
- Views: 2532
- Mon Aug 15, 2005 10:14 pm
- Forum: Dungeon Master (DM)
- Topic: DM Rules!
- Replies: 10
- Views: 2532
- Mon Aug 15, 2005 8:44 pm
- Forum: Creative Endeavours
- Topic: The DM Crew comic begins...
- Replies: 158
- Views: 574739
- Mon Aug 15, 2005 8:14 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Digging deeper into the data files
- Replies: 14
- Views: 11420
That's just the tip of the iceberg. I still haven't found food/water values, the purpose of flags and such. Monster AI still has to be decoded... a lot of blank spaces I need to get de-coded before I'll put them in my clone. I'm glad I managed to get this far. And with some of Puprle1's help I also ...
- Mon Aug 15, 2005 8:05 pm
- Forum: Links and Questions & Answers
- Topic: Any new dungeons on the way?
- Replies: 255
- Views: 94737
Suule, put the start location on a teleporter directing to level 4. Not sure if I understood you correctly, but you can set other dungeon levels to permanent lighting. For conflux, I'm currently working on custom graphics and monsters AI. I'm waiting for some art from [subtle hint for them]Cowsmana...
- Mon Aug 15, 2005 7:57 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: More examples of bad pointer coding
- Replies: 14
- Views: 5459
Okay... I'v tried the theory today. I've duped a silver coin from Frozen Torham's inventory that was the LAST item on the field. I've payed with it for a torch, went to HoC and the game froze. While duping the first item from the list (Last in the stack) lead to no consequences The item list seems t...
- Mon Aug 15, 2005 11:43 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Digging deeper into the data files
- Replies: 14
- Views: 11420
Digging deeper into the data files
Well I've dug into the data files some time ago and did a bit of decoding of the things used there. First of all: Command format For example: Melee:CM8SK4LV4BZ16TR25TA-5EX24PB70DM54AT1 CM - It seems to be 'how to handle an attack'. Full command list: CM1 - Block CM2 - Invisibility (OH EW SAR) CM3 - ...
- Mon Aug 15, 2005 9:04 am
- Forum: Links and Questions & Answers
- Topic: Any new dungeons on the way?
- Replies: 255
- Views: 94737
I've already analyzed that... since one of my dungeon maps include gem mines I'm planning on making a 'gem-cash' converter (Not to mention the money changer. We'll see how it works out. By shops I mean like those from DM2 - pushbuttons for rotating the selection on one wall. Alcove one for money, al...
- Sun Aug 14, 2005 11:58 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: More examples of bad pointer coding
- Replies: 14
- Views: 5459
- Sun Aug 14, 2005 11:49 pm
- Forum: Dungeon Master (DM)
- Topic: DM Rules!
- Replies: 10
- Views: 2532
You don't even need programming skills - the editors are so good that anyone can knock together a little (or big) dungeon. Some people (like me) are just too ambitious... ;) Suule, have you played other customs? They`re also very good, especially Conflux. Po za tym sam się męczę nad swoją wersją CS...
- Sun Aug 14, 2005 11:44 pm
- Forum: Links and Questions & Answers
- Topic: Any new dungeons on the way?
- Replies: 255
- Views: 94737
Well I've started working on my dungeon after compiling my custom graphics .dat I estimate it to be around 15-17 levels. I'm currently trying to figure out how to do shops with DSAs. Also it will take time to balance stuff out and getting it debugged. I'm working on my laptop on it so I will be able...
- Sun Aug 14, 2005 9:59 pm
- Forum: Dungeon Master (DM)
- Topic: DM Rules!
- Replies: 10
- Views: 2532
- Sun Aug 14, 2005 6:23 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Meteor Blade
- Replies: 27
- Views: 19407
- Sun Aug 14, 2005 6:15 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Meteor Blade
- Replies: 27
- Views: 19407
- Sun Aug 14, 2005 11:40 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Meteor Blade
- Replies: 27
- Views: 19407
- Sun Aug 14, 2005 1:55 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Meteor Blade
- Replies: 27
- Views: 19407
- Sun Aug 14, 2005 12:03 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Meteor Blade
- Replies: 27
- Views: 19407
Thanks for correcting the formula for me. I knew I made a mistake there. Well after analysing graphics.dat I've found this out DM Weapon > DM2 Weapon Delta -> Excysmyr Diamond Edge -> Blue Steele Hardcleave -> Vorax ( I didn't manage to decode all of them yet...) The itema seems to have same propert...
- Sat Aug 13, 2005 6:32 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Meteor Blade
- Replies: 27
- Views: 19407
- Fri Aug 12, 2005 11:03 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: More examples of bad pointer coding
- Replies: 14
- Views: 5459
Selling an item does not destroy it... all non-infinite sellables become an inventory item of the shop keeper or are inventory of some unknown object right behind the table. Very intresting... I assumed the item was destroyed and then recreated since it was 'magically' recharged when I bought it ba...
- Thu Aug 11, 2005 10:23 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: More examples of bad pointer coding
- Replies: 14
- Views: 5459
If you would read my topic about hacking DM2, you could do whatever you wanted in the game. The pointer coding is fine; you have simply screwed up parts of the item database by using the replication bug. If you download a memory editor, I can give you some steps to changing some common items into s...
- Wed Aug 10, 2005 11:49 pm
- Forum: General Archive
- Topic: Chaos congratulates me !!! (CSBwin)
- Replies: 17
- Views: 4719
- Wed Aug 10, 2005 4:48 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: More examples of bad pointer coding
- Replies: 14
- Views: 5459
More examples of bad pointer coding
I began experimenting with the item replication bug again and I had the strangest thing happen to me. Here it goes: I 'fixed' the dungeon.dat to 'No Torham' copying all of his items to his 'freezer'. I've unfrozen Equus and started to grab random stuff from the mirrors (in order to sell it or put it...