Search found 12 matches
- Thu Aug 07, 2008 4:21 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: RTSB 2 released [edit]
- Replies: 31
- Views: 16819
- Mon Dec 10, 2007 3:12 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: (not a bug) Is the compile flag in dsb.ini active?
- Replies: 7
- Views: 2857
- Mon Dec 10, 2007 1:42 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: (not a bug) Is the compile flag in dsb.ini active?
- Replies: 7
- Views: 2857
- Mon Dec 10, 2007 12:35 am
- Forum: Dungeon Strikes Back (DSB)
- Topic: (not a bug) Is the compile flag in dsb.ini active?
- Replies: 7
- Views: 2857
- Sun Dec 09, 2007 11:10 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: (not a bug) Is the compile flag in dsb.ini active?
- Replies: 7
- Views: 2857
(not a bug) Is the compile flag in dsb.ini active?
I have been experimenting with dungeon design for DSB and it seems that I have to delete dungeon.dsb in order to get the system to regenerate and take account of changes regardless of the setting of the Compile flag in dsb.ini. Likewise, I have to delete dungeon.dsb in all of the dungeons regardless ...
- Sun Dec 09, 2007 11:03 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: (done) Are key bindings changeable?
- Replies: 4
- Views: 1680
(done) Are key bindings changeable?
I would like to swap the functions of the turn left/right and slide left/right keys. Does DSB have a way to do that yet? If not, is it planned?
- Tue Dec 19, 2006 11:39 pm
- Forum: RTC Archive
- Topic: [Not a bug] Walls and pits on same square
- Replies: 2
- Views: 1530
- Tue Dec 19, 2006 11:37 pm
- Forum: RTC Archive
- Topic: [Fixed for V0.45] Toggling movable/fake/invisible walls
- Replies: 3
- Views: 2029
- Tue Dec 19, 2006 4:44 am
- Forum: RTC Archive
- Topic: [Fixed for V0.45] Toggling movable/fake/invisible walls
- Replies: 3
- Views: 2029
[Fixed for V0.45] Toggling movable/fake/invisible walls
When you put a movable and fake, movable and invisible, or fake and invisible wall on the same square with one active and the other not and try to toggle the two it does not work properly. If the wall that is active is the one that is higher in the room list is the active one, it does not activate ...
- Sun Sep 10, 2006 12:22 am
- Forum: RTC Editing
- Topic: sliding block puzzle
- Replies: 2
- Views: 1456
sliding block puzzle
I am trying to give the so-called movable wall the behavior of the DMII pushable table. (As far as I can tell, the default is destroyable but not really movable.) I hope to use this to make a sliding block puzzle that the player must solve to reach certain rooms. Unfortunately, I don't understand ...
- Mon Jul 03, 2006 11:41 am
- Forum: RTC Editing
- Topic: Editing the available spells list
- Replies: 12
- Views: 4170
- Mon Jul 03, 2006 7:04 am
- Forum: RTC Editing
- Topic: Editing the available spells list
- Replies: 12
- Views: 4170
Editing the available spells list
I want to restrict the spell list for a dungeon I am creating. The rune and spellbook method doesn't seem to do what I want. Say for example, I want the player to be able to cast YA IR, but not YA. The best thing would be to be able to move a spell from priest or wizard column to the unused column ...