Search found 12 matches

by clem
Thu Aug 07, 2008 4:21 pm
Forum: Dungeon Strikes Back (DSB)
Topic: RTSB 2 released [edit]
Replies: 31
Views: 16819

I get an acces forbidden message when I try to download rtsb from the provided link.
by clem
Mon Dec 10, 2007 3:12 am
Forum: Dungeon Strikes Back (DSB)
Topic: (not a bug) Is the compile flag in dsb.ini active?
Replies: 7
Views: 2857

That was it, Remy. Somehow, the idea that each dungeon needed a local dsb.ini got stuck in my head and I forgot about the copy in the root completely. Thanks. Sorry for wasting your time Sophia.
by clem
Mon Dec 10, 2007 1:42 am
Forum: Dungeon Strikes Back (DSB)
Topic: (not a bug) Is the compile flag in dsb.ini active?
Replies: 7
Views: 2857

I tried it. It did not come up windowed. It did not say anything about parsing dungeon.lua in the log, although it did claim to have parsed the configuration file.
by clem
Mon Dec 10, 2007 12:35 am
Forum: Dungeon Strikes Back (DSB)
Topic: (not a bug) Is the compile flag in dsb.ini active?
Replies: 7
Views: 2857

here is the dsb.ini I use in my dungeons.

[Main]
Compile=1

[Settings]
ColorDepth=32
TripleBuffer=1
Windowed=0
Base=base
CumulativeDamage=1

I am running Win XP

IIRC, this behavior started showing up for me around DSB version 26.
by clem
Sun Dec 09, 2007 11:10 pm
Forum: Dungeon Strikes Back (DSB)
Topic: (not a bug) Is the compile flag in dsb.ini active?
Replies: 7
Views: 2857

(not a bug) Is the compile flag in dsb.ini active?

I have been experimenting with dungeon design for DSB and it seems that I have to delete dungeon.dsb in order to get the system to regenerate and take account of changes regardless of the setting of the Compile flag in dsb.ini. Likewise, I have to delete dungeon.dsb in all of the dungeons regardless ...
by clem
Sun Dec 09, 2007 11:03 pm
Forum: Dungeon Strikes Back (DSB)
Topic: (done) Are key bindings changeable?
Replies: 4
Views: 1680

(done) Are key bindings changeable?

I would like to swap the functions of the turn left/right and slide left/right keys. Does DSB have a way to do that yet? If not, is it planned?
by clem
Tue Dec 19, 2006 11:39 pm
Forum: RTC Archive
Topic: [Not a bug] Walls and pits on same square
Replies: 2
Views: 1530

I tried to put together a sample, but I couldn't reproduce the problem in this case. I probably goofed somewhere in the original experiments.
by clem
Tue Dec 19, 2006 11:37 pm
Forum: RTC Archive
Topic: [Fixed for V0.45] Toggling movable/fake/invisible walls
Replies: 3
Views: 2029

the passage flag thing sounds right, but the object won't be visible either.
by clem
Tue Dec 19, 2006 4:44 am
Forum: RTC Archive
Topic: [Fixed for V0.45] Toggling movable/fake/invisible walls
Replies: 3
Views: 2029

[Fixed for V0.45] Toggling movable/fake/invisible walls

When you put a movable and fake, movable and invisible, or fake and invisible wall on the same square with one active and the other not and try to toggle the two it does not work properly. If the wall that is active is the one that is higher in the room list is the active one, it does not activate ...
by clem
Sun Sep 10, 2006 12:22 am
Forum: RTC Editing
Topic: sliding block puzzle
Replies: 2
Views: 1456

sliding block puzzle

I am trying to give the so-called movable wall the behavior of the DMII pushable table. (As far as I can tell, the default is destroyable but not really movable.) I hope to use this to make a sliding block puzzle that the player must solve to reach certain rooms. Unfortunately, I don't understand ...
by clem
Mon Jul 03, 2006 11:41 am
Forum: RTC Editing
Topic: Editing the available spells list
Replies: 12
Views: 4170

Thanks, Beowuuf, Sophia. Those methods do exactly what I want. I was thinking of Replace as Clone and I expected to see --NULL-- at the top and missed ACTION_NONE in the list.
by clem
Mon Jul 03, 2006 7:04 am
Forum: RTC Editing
Topic: Editing the available spells list
Replies: 12
Views: 4170

Editing the available spells list

I want to restrict the spell list for a dungeon I am creating. The rune and spellbook method doesn't seem to do what I want. Say for example, I want the player to be able to cast YA IR, but not YA. The best thing would be to be able to move a spell from priest or wizard column to the unused column ...