Sorry hon, my explanation wasn't very clear, but you certainly figured it out yourself anyway. Creating the front alt wall would really help and do away with the flip altogether.
Yes it's a better idea then actually stopping the flip method.
The "right" view isn't needed I should think because we ...
Search found 157 matches
- Sat Nov 19, 2011 9:11 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: wallset.default and GFX. Need help please.
- Replies: 11
- Views: 5348
- Sat Nov 19, 2011 8:15 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: wallset.default and GFX. Need help please.
- Replies: 11
- Views: 5348
Re: wallset.default and GFX. Need help please.
.....Currently, there's no way to control (or stop) the automatic flipping of walls. If you can tell me in more detail what you want I can probably make something work, though. :)
Not to be fussy either way here sweetie, just kinda cursin' a little earlier, lol. The walls flip like they do in ...
Not to be fussy either way here sweetie, just kinda cursin' a little earlier, lol. The walls flip like they do in ...
- Sat Nov 19, 2011 7:41 pm
- Forum: Dungeon Master Java
- Topic: Addon Pack 0.3 Updates.
- Replies: 18
- Views: 16795
Re: Addon Pack 0.3 Updates.
Grrr... Having a few problems with the fountain images - just not looking like I want them. Also need a beta tester - any takers? Could do with another set of eyes.
The side views are also taking me longer than they normally would, guess after 4 years I'm a tad rusty - will get back into it though ...
The side views are also taking me longer than they normally would, guess after 4 years I'm a tad rusty - will get back into it though ...
- Sat Nov 19, 2011 3:03 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: wallset.default and GFX. Need help please.
- Replies: 11
- Views: 5348
Re: wallset.default and GFX. Need help please.
Everybody has to start somewhere Rachel, you're not stupid. You've already proved you are willing to learn by making use of the editor and examining the code to see how things work.
I didn't get DMJ straight away, when I started it 4 years ago - it was like looking at a alien code, lol.
As for DSB ...
I didn't get DMJ straight away, when I started it 4 years ago - it was like looking at a alien code, lol.
As for DSB ...
- Fri Nov 18, 2011 5:43 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: wallset.default and GFX. Need help please.
- Replies: 11
- Views: 5348
Re: wallset.default and GFX. Need help please.
Hi Rachel, welcome to the DSB forum. Firstly well done on using the editor and accomplishing the basics. A new program can be daunting to use for the first time.
Okay I'm not sure exactly your problem, but if I'm right I think you should try the following.
For an alcove image:- gfx.alcove_front ...
Okay I'm not sure exactly your problem, but if I'm right I think you should try the following.
For an alcove image:- gfx.alcove_front ...
- Fri Nov 18, 2011 2:20 pm
- Forum: Dungeon Master Java
- Topic: Addon Pack 0.3 Updates.
- Replies: 18
- Views: 16795
Re: Addon Pack 0.3 Updates.
Awesome work Kelly :)
We appreciate you keeping DMJ alive and kicking!
Lovely work Kelly. I have been looking at DM clones and this is really nice. Can it do stuff DSB can do? Do you do graphics for that too?
Sorry I'm new hope you don't mind me asking!
Many thanks to both of you.
Rachel ...
We appreciate you keeping DMJ alive and kicking!
Lovely work Kelly. I have been looking at DM clones and this is really nice. Can it do stuff DSB can do? Do you do graphics for that too?
Sorry I'm new hope you don't mind me asking!
Many thanks to both of you.
Rachel ...
- Thu Nov 17, 2011 5:12 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Are new wallsets and graphics wanted in DSB?
- Replies: 2
- Views: 2103
Re: Are new wallsets and graphics wanted in DSB?
I did look at this before and it's gonna be easy enough to do. It'll be a little time consuming but enjoyable all the same. I still have the extracted graphics.dat files (1 and 2) that Amber gave me, although I noticed they are available to download now anyway.Even though Solito has done excellent ...
- Thu Nov 17, 2011 4:52 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: Are new wallsets and graphics wanted in DSB?
- Replies: 2
- Views: 2103
Are new wallsets and graphics wanted in DSB?
I can incorporate my DMJ stuff over to DSB if it's wanted - have time on my hands to get it done.
If it's wanted I'll need more info regarding implementation of these graphics into DSB - I imagine I just clone the
wall graphics, rename, and apply a new texture?
Let me know either way - will be ...
If it's wanted I'll need more info regarding implementation of these graphics into DSB - I imagine I just clone the
wall graphics, rename, and apply a new texture?
Let me know either way - will be ...
- Thu Nov 17, 2011 11:02 am
- Forum: Dungeon Master Java
- Topic: Addon Pack 0.3 Updates.
- Replies: 18
- Views: 16795
Re: Addon Pack 0.3 Updates.
Just to keep you updated. The "garden" wallset is almost ready, just cleaning up the alcoves a little more. More wall switches will be implemented a little later. The DMII graphics are going well, screenshots available via my website (follow the link in the sticky thread).
DMJ Websites ahave also ...
DMJ Websites ahave also ...
- Thu Nov 17, 2011 10:53 am
- Forum: Dungeon Master Java
- Topic: Dungeon Master Java Addon-Pack(s) Website.
- Replies: 23
- Views: 30264
Re: Dungeon Master Java Addon-Pack(s) Website.
Dungeon Master Java websites have again been updated. Links in first post.
- Tue Nov 15, 2011 12:49 pm
- Forum: Dungeon Master Java
- Topic: Addon Pack 0.3 Updates.
- Replies: 18
- Views: 16795
Re: Addon Pack 0.3 Updates.
Nice work Kelly, it's appreciated.
Tony.
Thanks Tony. :D
__________________
Updates:- Still in the process of doing the fountain, have done different styles not sure which I like best, lol. Will post piccies later today.
Starting again on the DMII graphics as well. Here's a little sample ...
Tony.
Thanks Tony. :D
__________________
Updates:- Still in the process of doing the fountain, have done different styles not sure which I like best, lol. Will post piccies later today.
Starting again on the DMII graphics as well. Here's a little sample ...
- Tue Nov 15, 2011 12:37 pm
- Forum: Dungeon Master Java
- Topic: DMJava V2.2 by Solito
- Replies: 51
- Views: 52781
Re: DMJava V2.2 by Solito
Very Nice work Solito - From us all at the DMJ forum THANK YOU!!!
- Sun Nov 13, 2011 9:13 pm
- Forum: Dungeon Master Java
- Topic: Addon Pack 0.3 Updates.
- Replies: 18
- Views: 16795
Re: Addon Pack 0.3 Updates.
http://i903.photobucket.com/albums/ac238/Kelly81277/fountain.gif
Fountain for the garden theme - not finished yet, not happy with the water. Will post updates later.
http://i903.photobucket.com/albums/ac238/Kelly81277/wallbutton.gif
Just started working on switches - so here's the hidden button ...
Fountain for the garden theme - not finished yet, not happy with the water. Will post updates later.
http://i903.photobucket.com/albums/ac238/Kelly81277/wallbutton.gif
Just started working on switches - so here's the hidden button ...
- Sun Nov 13, 2011 9:11 pm
- Forum: Dungeon Master Java
- Topic: DMJava V2.1 by Solito : a real clone now
- Replies: 64
- Views: 55933
Re: DMJava V2.1 by Solito : a real clone now
Very Nice Solito. Grabbed the download now, just waiting for it to finish. Really excellent work, look forward to working on the graphical side.
- Thu Nov 10, 2011 8:00 pm
- Forum: Dungeon Master Java
- Topic: Addon Pack 0.3 Updates.
- Replies: 18
- Views: 16795
Re: Addon Pack 0.3 Updates.
Lol! Sorry Gambit totally misunderstood. Must have had my stupid hat on yesterday. Thought you meant the alternate walls...duh.
Yea, the facing wall as been revised - there's no flip,c/p.
Pics in first post.
Yea, the facing wall as been revised - there's no flip,c/p.
Pics in first post.
- Wed Nov 09, 2011 7:49 pm
- Forum: Dungeon Master Java
- Topic: Addon Pack 0.3 Updates.
- Replies: 18
- Views: 16795
Re: Addon Pack 0.3 Updates.
Pics Removed
- Wed Nov 09, 2011 6:35 pm
- Forum: Dungeon Master Java
- Topic: Addon Pack 0.3 Updates.
- Replies: 18
- Views: 16795
Re: Addon Pack 0.3 Updates.
Thanks for the comments. Wall pics redone - see first post.
- Wed Nov 09, 2011 3:30 pm
- Forum: Dungeon Master Java
- Topic: Addon Pack 0.3 Updates.
- Replies: 18
- Views: 16795
Addon Pack 0.3 Updates.
Addon Pack 0.3 is on the go. New wall set in progress - alot to do, but here's a few piccies. Wall and Alcove facing redone (10/11/11)
http://i903.photobucket.com/albums/ac238/Kelly81277/Wallfacing-10-11-11.gif
Edit:- And the Alcove Facing Piccie.
http://i903.photobucket.com/albums/ac238 ...
http://i903.photobucket.com/albums/ac238/Kelly81277/Wallfacing-10-11-11.gif
Edit:- And the Alcove Facing Piccie.
http://i903.photobucket.com/albums/ac238 ...
- Sun Nov 06, 2011 7:30 pm
- Forum: Dungeon Master Java
- Topic: DMJ - new stuff in the works.
- Replies: 4
- Views: 7001
Re: DMJ - new stuff in the works.
Thanks Ian, nice to be back.
Still in the process of getting all my files together here - raiding every old HD I can find to salvage what I can.
Will post updates here as I did before and keep you all updated. There's a link to the 0.3 website over on the sticky thread where I'll post piccies and ...
Still in the process of getting all my files together here - raiding every old HD I can find to salvage what I can.
Will post updates here as I did before and keep you all updated. There's a link to the 0.3 website over on the sticky thread where I'll post piccies and ...
- Sun Nov 06, 2011 7:09 pm
- Forum: Dungeon Master Java
- Topic: Dungeon Master Java Addon-Pack(s) Website.
- Replies: 23
- Views: 30264
Re: Dungeon Master Java Addon-Pack(s) Website.
Latest updates and piccies see first post.... 

- Sat Nov 05, 2011 2:18 pm
- Forum: Dungeon Master Java
- Topic: DMJ - new stuff in the works.
- Replies: 4
- Views: 7001
Re: DMJ still going strong!
Hey Beo', it's been a while, lol!
I've had a good look round the new DMJ code modifications and I'm impressed. There's so much I always wanted to implement but lacked the experience to do it and Solito has done alot of work. Also, I like the way new graphics have been implemented to allow for more ...
I've had a good look round the new DMJ code modifications and I'm impressed. There's so much I always wanted to implement but lacked the experience to do it and Solito has done alot of work. Also, I like the way new graphics have been implemented to allow for more ...
- Thu Nov 03, 2011 10:33 am
- Forum: Dungeon Master Java
- Topic: DMJ - new stuff in the works.
- Replies: 4
- Views: 7001
DMJ - new stuff in the works.
Hi everyone, I know it's been so long since I was around and it's great to see that DMJ hasn't died. In fact it's the total opposite - so much work has been done to improve DMJ that I just had to post my remarks.
I was just having a clear out and saw my old files bundled away and had a wave of ...
I was just having a clear out and saw my old files bundled away and had a wave of ...
- Tue Sep 09, 2008 3:01 pm
- Forum: Dungeon Master Java
- Topic: Dungeon Master Java reworked
- Replies: 28
- Views: 34351
Re: graphics format
So which format would be better for higher resolution graphics?
Would a revision to the code be required to allow for different formats to be used by different users?
Please note that I cannot program and therefore I do not know what problems this would entail.
Just hanging around the forum ...
Would a revision to the code be required to allow for different formats to be used by different users?
Please note that I cannot program and therefore I do not know what problems this would entail.
Just hanging around the forum ...
- Fri Nov 30, 2007 5:11 pm
- Forum: Dungeon Master Java
- Topic: DMJ editor documentaton for Addon-Pack(s)V0.1 - 0.3
- Replies: 2
- Views: 7409
It doesn't matter how many sub directories you have to access DMJ.
The installers take account of this and the game recognizes multiple folders as well.
Just be sure that all the relevant files are in the "Maps" folder within DMJ - that's all that matters here.
You can even access files that aren't ...
The installers take account of this and the game recognizes multiple folders as well.
Just be sure that all the relevant files are in the "Maps" folder within DMJ - that's all that matters here.
You can even access files that aren't ...
- Thu Nov 29, 2007 1:29 pm
- Forum: Dungeon Master Java
- Topic: DMJ editor documentaton for Addon-Pack(s)V0.1 - 0.3
- Replies: 2
- Views: 7409
DMJ editor documentaton for Addon-Pack(s)V0.1 - 0.3
Due to the extensive modifications done so far, I thought it best to keep the DMJ user up to date with the workings of the DMJ editor.
Basically everything works as it did before, but with a few new updates to the actual wizards.
This documentation is here for those already familair with DMJ, and ...
Basically everything works as it did before, but with a few new updates to the actual wizards.
This documentation is here for those already familair with DMJ, and ...
- Fri Nov 23, 2007 10:31 am
- Forum: Dungeon Master Java
- Topic: Hexen/Heretic Monsters for DMJ
- Replies: 12
- Views: 14412
- Thu Nov 22, 2007 1:57 pm
- Forum: Dungeon Master Java
- Topic: Add-on v0.3
- Replies: 6
- Views: 9875
- Thu Nov 22, 2007 1:53 pm
- Forum: Dungeon Master Java
- Topic: Dungeon Master Java Addon-Pack(s) Website.
- Replies: 23
- Views: 30264
- Tue Nov 20, 2007 2:31 pm
- Forum: Dungeon Master Java
- Topic: Hexen/Heretic Monsters for DMJ
- Replies: 12
- Views: 14412
- Mon Nov 19, 2007 2:33 pm
- Forum: Dungeon Master Java
- Topic: Hexen/Heretic Monsters for DMJ
- Replies: 12
- Views: 14412