Solito,
I am excited to take a look at version 2.2. However, there seems to be something wrong with your zip file. I cannot open it with 7-zip (I can peek inside and see the files I just cannot extract them.) nor with the standard windows extractor. I also double checked this the corrupt file was ...
Search found 8 matches
- Sat Sep 03, 2011 3:51 am
- Forum: Dungeon Master Java
- Topic: DMJava V2.2 by Solito
- Replies: 51
- Views: 52781
- Sat Sep 15, 2007 2:51 am
- Forum: Dungeon Master Java
- Topic: Game Features/Upgrades
- Replies: 6
- Views: 8662
Your point is well taken. Part of my goal is to make the editing easy as well as the application easily extendable. But, as far as the end-user goes, hardcoding doesn't matter one bit if you have done your job as a developer. (Just deliver the goods! :) There are always good uses for scripting and ...
- Sat Sep 15, 2007 2:04 am
- Forum: Dungeon Master Java
- Topic: Game Features/Upgrades
- Replies: 6
- Views: 8662
- Fri Sep 14, 2007 12:20 am
- Forum: Dungeon Master Java
- Topic: Game Features/Upgrades
- Replies: 6
- Views: 8662
Kelly's mods are awesome
Indeed I have trolled through all material through out the many tubes of the InterWeb (be sure not to fill them up). Kelly's mods are among the very highest quality. I have enough interest that I will be coding my own stuff regardless...and will keep people posted if I start doing anything that is ...
- Thu Sep 13, 2007 6:56 am
- Forum: Dungeon Master Java
- Topic: Characters don't seem to be going up levels
- Replies: 7
- Views: 9371
Experience Base Formula
The base formula for level gain is as follows:
Experience needed to reach next level =
(currentLevel^1.55) + (35 X currentLevel) + 50
In English:
The experience you will need to reach the next level is as follows:
Take your characters current level and raise it to the power of 1.55 then take your ...
Experience needed to reach next level =
(currentLevel^1.55) + (35 X currentLevel) + 50
In English:
The experience you will need to reach the next level is as follows:
Take your characters current level and raise it to the power of 1.55 then take your ...
- Thu Sep 13, 2007 6:40 am
- Forum: Dungeon Master Java
- Topic: Game Features/Upgrades
- Replies: 6
- Views: 8662
Game Features/Upgrades
Besides being interested in a JRE compatibility upgrade I am also interested in a few tweaks (this could get more intense based on my time and community interest) to the DMJava game itself.
For instance, I am well aware of some of the things we could do in DMII that currently are impossible in DMJ ...
For instance, I am well aware of some of the things we could do in DMII that currently are impossible in DMJ ...
- Thu Sep 13, 2007 6:31 am
- Forum: Dungeon Master Java
- Topic: Thoughts on Upgrading JRE compatibility
- Replies: 2
- Views: 6568
Thoughts on Upgrading JRE compatibility
I thought I would throw out to the community at large the question of making Dungeon Master Java compatible with JRE 1.5 & even 1.6. I have DMJ currently running on Java 5 myself, however, with the upgrade (due to AWT library reorganization) any old maps and such (just maps not graphics) are not ...
- Thu Sep 13, 2007 6:17 am
- Forum: Dungeon Master Java
- Topic: Teleporter/Alcove Pictures doesnt work.
- Replies: 30
- Views: 23979
Is this a concern for current downloads for AddonPacks
I was just wondering out loud (for the sake of all lurkers) if the image format has been corrected in the download packs currently available...or will we still need to go in and change some image formats to get these things working appropriately.
I appreciate the assistance.
I appreciate the assistance.