Hi there,
Is there anyway of checking how close your party is to going up a level. I can't seem to get any of my newly reincarnated characters up any levels in anything. Ive sat for a while casting FUL but still no wizard levels ????
Is this a bug ?
Thanks
WS
Characters don't seem to be going up levels
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- Neophyte
- Posts: 6
- Joined: Thu Jul 12, 2007 12:15 pm
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- Neophyte
- Posts: 6
- Joined: Thu Jul 12, 2007 12:15 pm
I had the same complaint when I first started out! As beowuuf said, the level gain is much slower for DMJava.
There are, however, some fantastic add-on packs done by Kelly here on the forums that increase the default exp gain a bit to be more like the original. If you follow the 2 links in the sticky thread "DMJ modification website updated" at the top of the page, there are self-extracting files that will automatically install the necessary files, along with some documentation on what has changed.
Keep in mind, a lot of these changes will alter the game in ways that AREN'T in the original DM and many are just for the DMJava editor for creating custom dungeons. I've found that all of them increase the overall gaming experience though!
Also, I believe Kelly also included a much truer version of the original DM dungeon. He included the Oitu, the Trolins, and some other things that were left out of the normal DMJava game.
If you are having any touble with the add-ons, PM me and I'll help if I can! I have been bugging Kelly for about the last month here and I've become pretty familiar with the changes and how to use them!
There are, however, some fantastic add-on packs done by Kelly here on the forums that increase the default exp gain a bit to be more like the original. If you follow the 2 links in the sticky thread "DMJ modification website updated" at the top of the page, there are self-extracting files that will automatically install the necessary files, along with some documentation on what has changed.
Keep in mind, a lot of these changes will alter the game in ways that AREN'T in the original DM and many are just for the DMJava editor for creating custom dungeons. I've found that all of them increase the overall gaming experience though!
Also, I believe Kelly also included a much truer version of the original DM dungeon. He included the Oitu, the Trolins, and some other things that were left out of the normal DMJava game.
If you are having any touble with the add-ons, PM me and I'll help if I can! I have been bugging Kelly for about the last month here and I've become pretty familiar with the changes and how to use them!
When you fall in a bottomless pit, you die of starvation...
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- Neophyte
- Posts: 6
- Joined: Thu Jul 12, 2007 12:15 pm
Downloading them now. Having a few stability issues with freezing at the moment. Having to save very regularly. Would the modification packs help this at all ?
Have to say i love DMJava, its obviously had a lot of work put into it.
Looking forward to the mods
Feeling proper nostalgic ! Now where did I put that 80s music

Have to say i love DMJava, its obviously had a lot of work put into it.
Looking forward to the mods
Feeling proper nostalgic ! Now where did I put that 80s music

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- Neophyte
- Posts: 8
- Joined: Thu Sep 13, 2007 6:05 am
Experience Base Formula
The base formula for level gain is as follows:
Experience needed to reach next level =
(currentLevel^1.55) + (35 X currentLevel) + 50
In English:
The experience you will need to reach the next level is as follows:
Take your characters current level and raise it to the power of 1.55 then take your current level and multiply it by 35 and add the two together. Then add 50 to that.
(I am assuming that an unnamed level is level 0)
If my memory serves me correctly that means 51exp to reach Neophyte(the first named level(or level 1)) and 86 more to reach Novice(or level2)
Experience needed to reach next level =
(currentLevel^1.55) + (35 X currentLevel) + 50
In English:
The experience you will need to reach the next level is as follows:
Take your characters current level and raise it to the power of 1.55 then take your current level and multiply it by 35 and add the two together. Then add 50 to that.
(I am assuming that an unnamed level is level 0)
If my memory serves me correctly that means 51exp to reach Neophyte(the first named level(or level 1)) and 86 more to reach Novice(or level2)