Search found 9 matches

by Vortex
Sun Jul 01, 2001 10:41 am
Forum: RTC Archive
Topic: RTC0.10 lev.01 "To close pit leave a valuable"
Replies: 7
Views: 2101

RTC0.10 lev.01 "To close pit leave a valuable"

In DM it was sufficient to throw anything to the teleporter. Now it's impossible to close this pit.
by Vortex
Sun May 20, 2001 11:17 am
Forum: RTC Archive
Topic: RTC0.9: See Through Walls spell & door
Replies: 2
Views: 1215

RTC0.9: See Through Walls spell & door

Try to cast the "See Through Walls" spell and during
its duration enter any door square - you will
see the door-wall sprite in the middle of the window.
I stumbled on it when I was searching for
Flamebain on "the tomb of The Firestaff" level.
by Vortex
Mon May 07, 2001 9:19 am
Forum: RTC Archive
Topic: Poison cloud
Replies: 4
Views: 1583

explanation

Well, I checked it again and yes you are right,
I apologize.
by Vortex
Fri May 04, 2001 10:10 am
Forum: RTC Archive
Topic: Poison cloud
Replies: 4
Views: 1583

Poison cloud

type: difference to dm

The "poison cloud" graphics was in RTC replaced by
the "green slim blob" graphics both for the
"transport" cloud as well as for the "target" cloud.

I believe that the "target" cloud disappears *too*
quickly.
by Vortex
Wed Mar 21, 2001 5:12 pm
Forum: RTC Archive
Topic: DM->CSB?
Replies: 2
Views: 1302

DM->CSB?

Would be possible to join DM and CSB into one great
adventure say: after you try tu fuse Chaos he creates a teleporter and dissapears in it. You can enter the teleporter but
it will be activated only if you have no posessions :)
and it teleports you into the starting room of CSB.
by Vortex
Wed Mar 21, 2001 5:02 pm
Forum: RTC Archive
Topic: 0.07 chainmail problem
Replies: 7
Views: 2281

Re: boulders fly too far

Yes, the boulder trajectories are too long.
by Vortex
Wed Mar 21, 2001 2:15 pm
Forum: RTC Archive
Topic: v0.07 party icon bug
Replies: 1
Views: 1009

v0.07 party icon bug

Top right party icons: in DM members of the party are not only able to turn to the (left|back|right) towards an approaching enemy, but to fight it as well. Also after the ZZZzzz command :) they return to their standard orientation.
by Vortex
Mon Mar 19, 2001 11:15 am
Forum: RTC Archive
Topic: 0.07 chainmail problem
Replies: 7
Views: 2281

Re: 0.07 chainmail problem - correction

Sorry the correct sentence is:
There is no difference (both trajectories are exactly the same and only 1/2 square long (IMHO too short)).
by Vortex
Mon Mar 19, 2001 10:29 am
Forum: RTC Archive
Topic: 0.07 chainmail problem
Replies: 7
Views: 2281

0.07 chainmail problem

I have found, that the distance you can throw an object
does *not* depend on "strength" of active character.
This is an unpleasant difference against DM.
An example: reincarnate HALK and ZED, then put ZED's
chainmail into the "mouse hand" and try to throw it like ZED
and like HALK. There is no ...