Search found 9 matches
- Sun Jul 01, 2001 10:41 am
- Forum: RTC Archive
- Topic: RTC0.10 lev.01 "To close pit leave a valuable"
- Replies: 7
- Views: 2101
RTC0.10 lev.01 "To close pit leave a valuable"
In DM it was sufficient to throw anything to the teleporter. Now it's impossible to close this pit.
- Sun May 20, 2001 11:17 am
- Forum: RTC Archive
- Topic: RTC0.9: See Through Walls spell & door
- Replies: 2
- Views: 1215
RTC0.9: See Through Walls spell & door
Try to cast the "See Through Walls" spell and during
its duration enter any door square - you will
see the door-wall sprite in the middle of the window.
I stumbled on it when I was searching for
Flamebain on "the tomb of The Firestaff" level.
its duration enter any door square - you will
see the door-wall sprite in the middle of the window.
I stumbled on it when I was searching for
Flamebain on "the tomb of The Firestaff" level.
- Mon May 07, 2001 9:19 am
- Forum: RTC Archive
- Topic: Poison cloud
- Replies: 4
- Views: 1583
explanation
Well, I checked it again and yes you are right,
I apologize.
I apologize.
- Fri May 04, 2001 10:10 am
- Forum: RTC Archive
- Topic: Poison cloud
- Replies: 4
- Views: 1583
Poison cloud
type: difference to dm
The "poison cloud" graphics was in RTC replaced by
the "green slim blob" graphics both for the
"transport" cloud as well as for the "target" cloud.
I believe that the "target" cloud disappears *too*
quickly.
The "poison cloud" graphics was in RTC replaced by
the "green slim blob" graphics both for the
"transport" cloud as well as for the "target" cloud.
I believe that the "target" cloud disappears *too*
quickly.
- Wed Mar 21, 2001 5:12 pm
- Forum: RTC Archive
- Topic: DM->CSB?
- Replies: 2
- Views: 1302
DM->CSB?
Would be possible to join DM and CSB into one great
adventure say: after you try tu fuse Chaos he creates a teleporter and dissapears in it. You can enter the teleporter but
it will be activated only if you have no posessions
and it teleports you into the starting room of CSB.
adventure say: after you try tu fuse Chaos he creates a teleporter and dissapears in it. You can enter the teleporter but
it will be activated only if you have no posessions

and it teleports you into the starting room of CSB.
- Wed Mar 21, 2001 5:02 pm
- Forum: RTC Archive
- Topic: 0.07 chainmail problem
- Replies: 7
- Views: 2281
Re: boulders fly too far
Yes, the boulder trajectories are too long.
- Wed Mar 21, 2001 2:15 pm
- Forum: RTC Archive
- Topic: v0.07 party icon bug
- Replies: 1
- Views: 1009
v0.07 party icon bug
Top right party icons: in DM members of the party are not only able to turn to the (left|back|right) towards an approaching enemy, but to fight it as well. Also after the ZZZzzz command
they return to their standard orientation.

- Mon Mar 19, 2001 11:15 am
- Forum: RTC Archive
- Topic: 0.07 chainmail problem
- Replies: 7
- Views: 2281
Re: 0.07 chainmail problem - correction
Sorry the correct sentence is:
There is no difference (both trajectories are exactly the same and only 1/2 square long (IMHO too short)).
There is no difference (both trajectories are exactly the same and only 1/2 square long (IMHO too short)).
- Mon Mar 19, 2001 10:29 am
- Forum: RTC Archive
- Topic: 0.07 chainmail problem
- Replies: 7
- Views: 2281
0.07 chainmail problem
I have found, that the distance you can throw an object
does *not* depend on "strength" of active character.
This is an unpleasant difference against DM.
An example: reincarnate HALK and ZED, then put ZED's
chainmail into the "mouse hand" and try to throw it like ZED
and like HALK. There is no ...
does *not* depend on "strength" of active character.
This is an unpleasant difference against DM.
An example: reincarnate HALK and ZED, then put ZED's
chainmail into the "mouse hand" and try to throw it like ZED
and like HALK. There is no ...