Typo in home page:
It's Chaos Strikes Back - not Chaos Strikes back
Search found 92 matches
- Tue Aug 15, 2006 3:29 am
- Forum: Forum suggestions / maintenance
- Topic: Typo in home page
- Replies: 2
- Views: 2568
- Tue Aug 15, 2006 3:09 am
- Forum: RTC Archive
- Topic: [Fixed for V0.43] Red eye
- Replies: 4
- Views: 2217
- Tue Aug 15, 2006 3:07 am
- Forum: RTC Archive
- Topic: [Fixed for V0.43] Teleport critters can walk thru mirrors
- Replies: 7
- Views: 2812
After solving the mirror puzzle ...
Grap a mirror and push it into the teleporter's area. Wait till they move away and then push it one more. Go back and get another mirror. Push it likewise but use your "Push/left" (which doesn't work). Now you can step into the NW-most square and the teleport's ...
Grap a mirror and push it into the teleporter's area. Wait till they move away and then push it one more. Go back and get another mirror. Push it likewise but use your "Push/left" (which doesn't work). Now you can step into the NW-most square and the teleport's ...
- Tue Aug 15, 2006 2:57 am
- Forum: RTC Archive
- Topic: [Not a bug] Friendly minions are obstacles
- Replies: 9
- Views: 3234
Beowuuf: I did bring it up -- in a message that disappeared. I have since found it in an archive area. But it was really gone for a while - even the forum's search engine couldn't find it.
One point is that we have monsters in corners of a square, on the 2 (4!) sides, and in the center. The minion ...
One point is that we have monsters in corners of a square, on the 2 (4!) sides, and in the center. The minion ...
- Mon Aug 14, 2006 5:57 am
- Forum: RTC Suggestions
- Topic: New action for teleporters
- Replies: 1
- Views: 1973
- Mon Aug 14, 2006 5:53 am
- Forum: RTC Archive
- Topic: [Not a bug] Earth key pit in DM2
- Replies: 2
- Views: 1728
- Mon Aug 14, 2006 5:34 am
- Forum: RTC Suggestions
- Topic: New action for teleporters
- Replies: 1
- Views: 1973
New action for teleporters
George: Now that you have spell mirrors, teleporters need similar actions. Unless there is some other invisible 'object' that implements that.
- Mon Aug 14, 2006 5:31 am
- Forum: RTC Suggestions
- Topic: Deconstruction of spell mechanics
- Replies: 13
- Views: 14341
- Mon Aug 14, 2006 5:19 am
- Forum: RTC Archive
- Topic: Killing the Imp (possible spoilers)
- Replies: 1
- Views: 1295
Killing the Imp (possible spoilers)
I don't have DOSBox + DM2 running, so this is a question for someone who does.
There is a 'safe' square in the maze - just north of the illusionary walls. I remember finding this when I played IBM/DM2 several years ago.
Step one square north and one square west - you'll be facing a button. Stand ...
There is a 'safe' square in the maze - just north of the illusionary walls. I remember finding this when I played IBM/DM2 several years ago.
Step one square north and one square west - you'll be facing a button. Stand ...
- Mon Aug 14, 2006 5:12 am
- Forum: RTC Archive
- Topic: [Not a bug] Explosions inside illusionary wall
- Replies: 3
- Views: 1833
[Not a bug] Explosions inside illusionary wall
Explosions inside illusionary wall appear on the surface of the wall.
I'm not sure this a total bug. It makes sense to have some indication visible. Maybe use a small(er) explosion graphic for the part of explosion that extends beyond the illusionary square.
I'm not sure this a total bug. It makes sense to have some indication visible. Maybe use a small(er) explosion graphic for the part of explosion that extends beyond the illusionary square.
- Mon Aug 14, 2006 4:33 am
- Forum: RTC Archive
- Topic: [Not a bug] Friendly minions are obstacles
- Replies: 9
- Views: 3234
[Not a bug] Friendly minions are obstacles
The guide implies that the party and a friendly minion can co-exist in a square. It doesn't work in RTC. Could someone with DOSBox+DM2 check if the IBM version allows it?
- Mon Aug 14, 2006 4:30 am
- Forum: RTC Archive
- Topic: [Fixed for V0.43] Levitating tables
- Replies: 2
- Views: 1698
RAm versus table crush
I stepped between a Ram and said levitating table. The Ram pushed me into the square with the table as if it wasn't there.
- Mon Aug 14, 2006 4:26 am
- Forum: RTC Archive
- Topic: [Fixed for V0.43] Teleport critters can walk thru mirrors
- Replies: 7
- Views: 2812
[Fixed for V0.43] Teleport critters can walk thru mirrors
In FTL/DM2, the teleporter critters could not occupy the same square as a porter/scout minion, lamp, or mirror. (OK, tables were probably excluded too - I never tried one.)
I built a wall from the mirrorpuzzle over the quad pit puzzle. That isn't possible in 0.42.
I built a wall from the mirrorpuzzle over the quad pit puzzle. That isn't possible in 0.42.
- Mon Aug 14, 2006 4:24 am
- Forum: RTC Archive
- Topic: [Fixed for V0.43] Mirrors can't be swung
- Replies: 1
- Views: 1465
[Fixed for V0.43] Mirrors can't be swung
In FTL/DM2, mirrors can be swung. As in Push/Pull Left/Right.
- Mon Aug 14, 2006 4:09 am
- Forum: RTC Archive
- Topic: [Fixed for V0.43] Levitating tables
- Replies: 2
- Views: 1698
[Fixed for V0.43] Levitating tables
Push a table over an open pit - it just levitates there.
- Mon Aug 14, 2006 3:51 am
- Forum: RTC Archive
- Topic: [Not a bug] Zo corridor difference.
- Replies: 2
- Views: 1623
[Not a bug] Zo corridor difference.
In the Zo corridor/pit after the second Earth Key door, the guide says there is alever that closes the pit. RTC/DM2 doesn't have the levelr.
Another ST versus AMiga versus IBM issue?
Another ST versus AMiga versus IBM issue?
- Mon Aug 14, 2006 3:49 am
- Forum: RTC Archive
- Topic: [Fixed for V0.43] Red eye
- Replies: 4
- Views: 2217
[Fixed for V0.43] Red eye
When a character gains a level, the eye has green around it. When you examine the stats and see the changed level in green, the green around the eye is removed.
You can also see red around the eye - usually because a stat has changed and the current level is low.
But I have seen cases where the ...
You can also see red around the eye - usually because a stat has changed and the current level is low.
But I have seen cases where the ...
- Mon Aug 14, 2006 3:14 am
- Forum: RTC Archive
- Topic: [Not a bug] Earth key pit in DM2
- Replies: 2
- Views: 1728
[Not a bug] Earth key pit in DM2
(I mentioned this in another message for 0.42, but the message disappeared.)
When you press the button that pops the Earth Key out of its hole, the button also opens the pit - so the key drops down. In RTC's version, the party entering the square opens the pit.
Is this a variation between DM2 ...
When you press the button that pops the Earth Key out of its hole, the button also opens the pit - so the key drops down. In RTC's version, the party entering the square opens the pit.
Is this a variation between DM2 ...
- Mon Aug 14, 2006 3:05 am
- Forum: RTC Archive
- Topic: Tables & gesture menu
- Replies: 3
- Views: 1775
Tables & gesture menu
In FTL, tables (etc) used what is now known as a gesture menu. You hold the mouse button down (with the hand on the edge of the table) and then move the mouse to select the eight choices. It was fast.
In RTC, you click on the table and get a menu on the side. And it's not the full eight choice menu ...
In RTC, you click on the table and get a menu on the side. And it's not the full eight choice menu ...
- Mon Aug 14, 2006 3:00 am
- Forum: Forum suggestions / maintenance
- Topic: log-in initial focus
- Replies: 1
- Views: 2466
log-in initial focus
Just a little whin - when you click on "log in", the focus is not in the user-name gadget. You have to click to move it there.
- Thu Aug 10, 2006 6:50 am
- Forum: RTC Archive
- Topic: [Fixed for V0.42] Bugs near bioler room
- Replies: 3
- Views: 1694
[Fixed for V0.42] Bugs near bioler room
Some things I think are possible bugs:
I have not seen the Thorn Demons (cattle) regenerate.
At the boiler room, I put the key in the hole, pressed the button and the key drops out. But no pit appears. If you try to get the key - THEN the pit opens.
I got locked out do to lack of large gears. The ...
I have not seen the Thorn Demons (cattle) regenerate.
At the boiler room, I put the key in the hole, pressed the button and the key drops out. But no pit appears. If you try to get the key - THEN the pit opens.
I got locked out do to lack of large gears. The ...
- Tue Aug 08, 2006 3:00 am
- Forum: RTC Archive
- Topic: [Not a bug] Wolves / Gems in DMII
- Replies: 6
- Views: 2879
- Sun Aug 06, 2006 5:12 pm
- Forum: Forum suggestions / maintenance
- Topic: Disappearing messages
- Replies: 1
- Views: 2425
Disappearing messages
I put 2 postings on GG's request for last second bugs for 0.42 and both are gone this morning.
http://www.dungeon-master.com/forum/vie ... hp?t=25815
http://www.dungeon-master.com/forum/vie ... hp?t=25815
- Sun Aug 06, 2006 6:17 am
- Forum: RTC Archive
- Topic: [Not a bug] Wolves / Gems in DMII
- Replies: 6
- Views: 2879
- Sun Aug 06, 2006 5:45 am
- Forum: RTC Archive
- Topic: [Not a bug] Wolves / Gems in DMII
- Replies: 6
- Views: 2879
- Thu Aug 03, 2006 5:57 am
- Forum: RTC Archive
- Topic: [Fixed for V0.42] Push Pull - tables etc
- Replies: 1
- Views: 1486
[Fixed for V0.42] Push Pull - tables etc
In DM2, tables can rotated. You would grab the table edge and move the mouse left/right.
In DM2, the flaming pots can be push/pulled like tables (rotation isn't useful, of course). Very importnat to use to block passages.
In DM2, the flaming pots can be push/pulled like tables (rotation isn't useful, of course). Very importnat to use to block passages.
- Mon Jan 24, 2005 5:10 am
- Forum: RTC Archive
- Topic: GAME: CSB Neta Vexirk Door maze doesn't work as original did
- Replies: 2
- Views: 1240
Who 'guest' was
I thought the cookie would identify me. Nope. Now I'm logged it ...
anyway, now 'guest' is identified
anyway, now 'guest' is identified
- Thu Dec 30, 2004 7:59 am
- Forum: RTC Archive
- Topic: resize background roof
- Replies: 24
- Views: 6217
(1) I would like the ceiling to be allowed to be larger (wider) than the viewport size and then have the engine scroll the image as you move. This would give a parallex (sp) effect. Maybe eventually allow more than one 'celing' graphic with differing widths.
(2) Gardens of the Imagination had the ...
(2) Gardens of the Imagination had the ...
- Thu Dec 30, 2004 7:13 am
- Forum: RTC Archive
- Topic: GAME: v0.29 Door open magic causes crash, and...
- Replies: 9
- Views: 2737
- Sat Jul 12, 2003 11:19 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: Mystery area you can't get to
- Replies: 4
- Views: 2714
Another such area
Go inside to the area with the fuel. Stand next to the fuel carts. Look at the map. You will see a room behind the wall. Presumily where the fuel in mined. You can't get there.