I downloaded and read the two CSBWin and DMCoE manuals. Those
two manuals alone were obviously a great effort. Very nice!
I understand that a guide is to follow? If so, I am anxious to
see it.
I played only so far as to resurrect the four champions. I played
Conflux (and failed miserably). My first ...
Search found 4311 matches
- Thu Jan 02, 2025 8:52 pm
- Forum: CSBWin
- Topic: A little new fun for the new year
- Replies: 10
- Views: 8752
- Tue Jul 23, 2024 9:19 pm
- Forum: Dungeon Master (DM)
- Topic: DMNet : a Dungeon Master multiplayer remake
- Replies: 51
- Views: 91480
Re: DMNet : a Dungeon Master multiplayer remake
I was trying the arrow keys and JKL keys.
WASD works beautifully. Thanks.
WASD works beautifully. Thanks.
- Tue Jul 23, 2024 8:11 pm
- Forum: Dungeon Master (DM)
- Topic: DMNet : a Dungeon Master multiplayer remake
- Replies: 51
- Views: 91480
Re: DMNet : a Dungeon Master multiplayer remake
I tried the browser version. Very nice.
I am using Opera on Windows 10.
I miss the keyboard movement.
I am using Opera on Windows 10.
I miss the keyboard movement.
- Wed May 22, 2024 2:24 am
- Forum: Dungeon Master (DM)
- Topic: Opening Chests
- Replies: 43
- Views: 43263
Re: Opening Chests
I seem to remember that monsters don't begin moving until the party
enters their level. I am quite certain that *Something* starts happening
when the party enters a level. In any case, leaving a level does not
stop the monsters on that level.
enters their level. I am quite certain that *Something* starts happening
when the party enters a level. In any case, leaving a level does not
stop the monsters on that level.
- Fri Mar 08, 2024 2:15 am
- Forum: Dungeon Master (DM)
- Topic: Ultimate weapon & armour combo (including special weapons)
- Replies: 21
- Views: 10875
Re: Ultimate weapon & armour combo (including special weapons)
Perfect set of armour......a shirt and pants to avoid appearing naked.
But very light so I can carry all those boulders around.
In all seriousness, I never found armor and shields to be of much use
and my shield hand carries a flask or potion.
But very light so I can carry all those boulders around.
In all seriousness, I never found armor and shields to be of much use
and my shield hand carries a flask or potion.
- Wed Mar 06, 2024 7:59 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Working on a new Data Viewer like ADGE
- Replies: 32
- Views: 12119
Re: Working on a new Data Viewer like ADGE
Good luck torturing yourself. If you want help, call.But this nut i have to crack
- Wed Mar 06, 2024 4:57 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Working on a new Data Viewer like ADGE
- Replies: 32
- Views: 12119
Re: Working on a new Data Viewer like ADGE
If you like, I'll take the time to debug the Atari code and report all
the parameters, intermediate values, and result. It will be tedious
and a bit time-consuming so let me know if this would be helpful.
I don't mind doing it but wouldn't want my effort to be wasted.
Actually, my code could be ...
the parameters, intermediate values, and result. It will be tedious
and a bit time-consuming so let me know if this would be helpful.
I don't mind doing it but wouldn't want my effort to be wasted.
Actually, my code could be ...
- Tue Mar 05, 2024 11:30 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Working on a new Data Viewer like ADGE
- Replies: 32
- Views: 12119
Re: Working on a new Data Viewer like ADGE
Here is the code: I believe mapX/Y are zero-based; width/height
are the number of columns/rows ; facing is 0=n 1=e etc.
i16 RandomWallDecoration(i16 P1,i16 P2,i32 mapX,i32 P4,i16 probability)
{ //P4 = n*mapY where n=facing
//;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
i16 LOCAL_2 ...
are the number of columns/rows ; facing is 0=n 1=e etc.
i16 RandomWallDecoration(i16 P1,i16 P2,i32 mapX,i32 P4,i16 probability)
{ //P4 = n*mapY where n=facing
//;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
i16 LOCAL_2 ...
- Tue Mar 05, 2024 6:54 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: Working on a new Data Viewer like ADGE
- Replies: 32
- Views: 12119
Re: Working on a new Data Viewer like ADGE
You did not say what size your 'int' is.
The Original Atari code used int16_t for these calculations.
i16 Hash(i16 P1,i16 P2,i16 P3)
{ // Called from only one place in program.
// P1 is a function of mapX, mapY
// P2 is a function of level, width, and height
// P3 is a small integer like 30 ...
The Original Atari code used int16_t for these calculations.
i16 Hash(i16 P1,i16 P2,i16 P3)
{ // Called from only one place in program.
// P1 is a function of mapX, mapY
// P2 is a function of level, width, and height
// P3 is a small integer like 30 ...
- Tue Oct 17, 2023 11:47 pm
- Forum: Welcome
- Topic: New project from Dadoo, DM space
- Replies: 3
- Views: 7544
Re: New project from Dadoo, DM space
Indeed. Thank you.
- Tue Oct 17, 2023 6:13 pm
- Forum: Welcome
- Topic: New project from Dadoo, DM space
- Replies: 3
- Views: 7544
Re: New project from Dadoo, DM space
Interesting. May I beg you for a screenshot?
- Sun Aug 06, 2023 1:40 am
- Forum: Chaos Strikes Back (CSB)
- Topic: The fake pit between Ku and Ros - bug or intentional?
- Replies: 6
- Views: 12766
Re: The fake pit between Ku and Ros - bug or intentional?
Impressive. I doubt many people can say that they have done this.completing the game whithout any hint or clue, but the hint oracle.
I remember I got as far as the DDD before my Atari died. Even that
was mostly an accident as I was attempting to map the lower levels.
- Wed Jun 28, 2023 4:28 am
- Forum: Chaos Strikes Back (CSB)
- Topic: New strategy for defeating Mongor discovered?
- Replies: 7
- Views: 10087
Re: New strategy for defeating Mongor discovered?
Nor does it show the teleporter at 09(20,23).09,27,35 is a teleporter? It's not marked on the map on the DM encyclopedia.
- Wed Jun 28, 2023 2:03 am
- Forum: Chaos Strikes Back (CSB)
- Topic: New strategy for defeating Mongor discovered?
- Replies: 7
- Views: 10087
Re: New strategy for defeating Mongor discovered?
Interesting. Of all the monster types that can survive on level 9, only
a giggler would survive the 'Junction Teleporter'.
Level 9 is divided into four quadrants. Why did the designers
prevent monsters from entering the 'Junction Teleporter' from
the SW and SE quadrants but not from the two ...
a giggler would survive the 'Junction Teleporter'.
Level 9 is divided into four quadrants. Why did the designers
prevent monsters from entering the 'Junction Teleporter' from
the SW and SE quadrants but not from the two ...
- Mon Jun 26, 2023 12:22 am
- Forum: Dungeon Master (DM)
- Topic: First solo win
- Replies: 45
- Views: 112248
Re: First solo win
They can definitely be damaged by Des Ven spells in the Amiga version
How about that? They cannot be hurt in the version of the graphics.dat
that I am using and I think it is from the Atari version. The Poison Bolt
has an attack power of 64 and the Dragon has an armor value of 110.
110 is greater ...
How about that? They cannot be hurt in the version of the graphics.dat
that I am using and I think it is from the Atari version. The Poison Bolt
has an attack power of 64 and the Dragon has an armor value of 110.
110 is greater ...
- Sun Jun 25, 2023 5:29 am
- Forum: Dungeon Master (DM)
- Topic: First solo win
- Replies: 45
- Views: 112248
Re: First solo win
We must be playing different games. I hit that dragon withRogerS wrote:I killed all of those dragons with Mon level poison bolts through the gates
at least 100 poison bolts through the gate. He never lost
one hit point. Nor did any other dragon move from his
initially assigned cell.
- Sat Jun 24, 2023 5:24 am
- Forum: Dungeon Master (DM)
- Topic: First solo win
- Replies: 45
- Views: 112248
Re: First solo win
I made an attempt to examine the code. Christophe appears to be quite
correct. The monsters wander randomly until they can 'See' the party.
Each type of monster can see different distances. Low light levels
can decrease the distance. Some can see in the dark, I believe.
At any rate, once they 'See ...
correct. The monsters wander randomly until they can 'See' the party.
Each type of monster can see different distances. Low light levels
can decrease the distance. Some can see in the dark, I believe.
At any rate, once they 'See ...
- Sun Jun 18, 2023 7:25 pm
- Forum: Dungeon Master (DM)
- Topic: First solo win
- Replies: 45
- Views: 112248
Re: First solo win
all versions of the game use the same code here, no difference between Amiga, Atari ST and all others.
Thank you very much. That makes life easier.
the ability of monsters to enter fake walls depends on their 'behavior': wandering randomly, or chasing the party
This is consistent with my ...
Thank you very much. That makes life easier.
the ability of monsters to enter fake walls depends on their 'behavior': wandering randomly, or chasing the party
This is consistent with my ...
- Sun Jun 18, 2023 5:22 am
- Forum: Dungeon Master (DM)
- Topic: First solo win
- Replies: 45
- Views: 112248
Re: First solo win
So I believe there would be situations where monsters would be allowed to cross fake walls. Am I wrong
Stupid me! Of course you are right. I take advantage
of this fact all the time in the fake wall dragon maze.
And we all know that the worms in the opening of CSB
will happily follow you into the ...
Stupid me! Of course you are right. I take advantage
of this fact all the time in the fake wall dragon maze.
And we all know that the worms in the opening of CSB
will happily follow you into the ...
- Sat Jun 17, 2023 11:03 am
- Forum: Dungeon Master (DM)
- Topic: First solo win
- Replies: 45
- Views: 112248
Re: First solo win
So I believe there would be situations where monsters would be allowed to cross fake walls. Am I wrong?
I would not say that you are wrong. But....
I believe that RFPAW is always false when monsters are looking for a
possible move. I think this parameter is true only when the player
is making a ...
I would not say that you are wrong. But....
I believe that RFPAW is always false when monsters are looking for a
possible move. I think this parameter is true only when the player
is making a ...
- Sat Jun 17, 2023 1:40 am
- Forum: Dungeon Master (DM)
- Topic: First solo win
- Replies: 45
- Views: 112248
Re: First solo win
None of the other doors were destroyed, I..... Nevertheless, the dragons kept roaming from their original rooms to the west room
This is certainly contrary to my experience and contrary to my
understanding of the source code. Monsters will not enter
a false wall, even if it is non-blocking to the ...
This is certainly contrary to my experience and contrary to my
understanding of the source code. Monsters will not enter
a false wall, even if it is non-blocking to the ...
- Fri Jun 16, 2023 11:49 pm
- Forum: Dungeon Master (DM)
- Topic: First solo win
- Replies: 45
- Views: 112248
Re: First solo win
as soon as I started dancing with one dragon in the main room, another one would soon start......
recommended tactic of blasting them with poison bolts
The lastest time I played it I let out the east dragon and
then was careful to stay away from directly in front of
any other door; thus the ...
recommended tactic of blasting them with poison bolts
The lastest time I played it I let out the east dragon and
then was careful to stay away from directly in front of
any other door; thus the ...
- Tue Jun 13, 2023 10:50 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Latest Version and Differences From Originals
- Replies: 7
- Views: 10964
Re: Latest Version and Differences From Originals
different builds (all dated differently)
Hopefully the most recent is the best! There have been
exceptions but generally when this happens I delete
the one that broke something.
The linux version is not up-to-date with the latest
source code but I don't think you will find any problems.
If you ...
Hopefully the most recent is the best! There have been
exceptions but generally when this happens I delete
the one that broke something.
The linux version is not up-to-date with the latest
source code but I don't think you will find any problems.
If you ...
- Mon Jun 12, 2023 9:25 pm
- Forum: Chaos Strikes Back (CSB)
- Topic: CSB Challenge - Items remaining
- Replies: 22
- Views: 42644
Re: CSB Challenge - Items remaining
I made some mistake somewhere. Changing the order actually works for DM2
DM2??? Is there a DM2 dungeon for CSBwin?
Changing the order might or might not work with other engines. It
is an implementation issue; what algorithm is used to sort the timers.
The original Atari code randomized timers ...
DM2??? Is there a DM2 dungeon for CSBwin?
Changing the order might or might not work with other engines. It
is an implementation issue; what algorithm is used to sort the timers.
The original Atari code randomized timers ...
- Sun Jun 11, 2023 11:10 pm
- Forum: Chaos Strikes Back (CSB)
- Topic: CSB Challenge - Items remaining
- Replies: 22
- Views: 42644
Re: CSB Challenge - Items remaining
An easy fix is to delay 1 tick both open and close teleporter, and it will work as designed.
I think the following is true:
The standard engine cannot guarantee the order of timers that
expire on the same tick of the clock. But I believe CSBWin has
been modified to ensure that timers are ...
I think the following is true:
The standard engine cannot guarantee the order of timers that
expire on the same tick of the clock. But I believe CSBWin has
been modified to ensure that timers are ...
- Sun Jun 11, 2023 8:48 pm
- Forum: Chaos Strikes Back (CSB)
- Topic: CSB Challenge - Items remaining
- Replies: 22
- Views: 42644
Re: CSB Challenge - Items remaining
The CSBwin code, in the "LaunchMissile" function, contains
the following comment:
//
// **************************************************
//
// We really should check to see of the room contains
// a teleporter that affects this missile.
// 'AddObjectToRoom' does not check.
// 'MoveObject ...
the following comment:
//
// **************************************************
//
// We really should check to see of the room contains
// a teleporter that affects this missile.
// 'AddObjectToRoom' does not check.
// 'MoveObject ...
- Fri Jun 09, 2023 8:53 pm
- Forum: Chaos Strikes Back (CSB)
- Topic: CSB Challenge - Items remaining
- Replies: 22
- Views: 42644
Re: CSB Challenge - Items remaining
If you want to study particular timing problems the most
help would come from duplicating the problem with timertrace
active. The traces are a bit difficult to interpret but the
information you need is all there. I'd be happy to help with
the interpretation if you were to provide the trace.
help would come from duplicating the problem with timertrace
active. The traces are a bit difficult to interpret but the
information you need is all there. I'd be happy to help with
the interpretation if you were to provide the trace.
- Tue Jun 06, 2023 11:56 pm
- Forum: Dungeon Master (DM)
- Topic: First solo win
- Replies: 45
- Views: 112248
Re: First solo win
Whit those stats Halk can breeze through the dungeon and
stand toe-to-toe with any foes. It should not take you long
to finish.
stand toe-to-toe with any foes. It should not take you long
to finish.
- Mon Jun 05, 2023 8:57 pm
- Forum: Chaos Strikes Back (CSB)
- Topic: CSB Challenge - Items remaining
- Replies: 22
- Views: 42644
Re: CSB Challenge - Items remaining
No...Your record should stand. For now.
Bugs...
07(14,30) -- I'll add this location to the list of exceptions.
Duplicate Timers -- The default I believe.
07(14,34) -- Already listed as an exceptional location.
Saves/Restores -- Allowed, certainly.
I could not get your recording; I asked for access ...
Bugs...
07(14,30) -- I'll add this location to the list of exceptions.
Duplicate Timers -- The default I believe.
07(14,34) -- Already listed as an exceptional location.
Saves/Restores -- Allowed, certainly.
I could not get your recording; I asked for access ...
- Mon Jun 05, 2023 2:14 am
- Forum: Chaos Strikes Back (CSB)
- Topic: CSB Challenge - Items remaining
- Replies: 22
- Views: 42644
Re: CSB Challenge - Items remaining
Wow....I just cleaned out the Chaos Strikes Back dungeon. I had forgotten
what a difficult task this is. I did not do any planning whatsoever and I
wound up going through most of the dungeon many times. Particularly
frustrating was the entry to the upper Neta area (the skeleton puzzle
below DDD). I ...
what a difficult task this is. I did not do any planning whatsoever and I
wound up going through most of the dungeon many times. Particularly
frustrating was the entry to the upper Neta area (the skeleton puzzle
below DDD). I ...