Version : 1.1
Platform : DM PC
Author : Toni Ylisirniö
Email address : tylisirn@multi.fi
Date published : 1999, July 12
Date last updated : 2001, July 10
Story :
You are four (or less) brave grave robbers who have decided to gather some gold and jewels from King Millius' grave, but as you ...
Search found 221 matches
- Wed Mar 01, 2023 11:05 pm
- Forum: Other
- Topic: [Custom dungeon] The Grave of King Millias [DM PC] [Toni Ylisirniö]
- Replies: 2
- Views: 8742
- Wed Mar 01, 2023 10:53 pm
- Forum: Other
- Topic: [Custom dungeon] Return of Chaos [DM PC] [Toni Ylisirniö]
- Replies: 2
- Views: 8609
[Custom dungeon] Return of Chaos [DM PC] [Toni Ylisirniö]
Version : 1.00
Platform : DM PC
Author : Toni Ylisirniö
Email address : tylisirn@multi.fi
Date published : 2000, August 27
Date last updated : 2000, August 27
Story :
Theron paced around in the room. His master, Grey Lord, had collapsed while in his study and was now lying on the bed. Theron ...
Platform : DM PC
Author : Toni Ylisirniö
Email address : tylisirn@multi.fi
Date published : 2000, August 27
Date last updated : 2000, August 27
Story :
Theron paced around in the room. His master, Grey Lord, had collapsed while in his study and was now lying on the bed. Theron ...
- Wed Mar 01, 2023 6:17 pm
- Forum: Other
- Topic: [Custom dungeon] Dungeon Master 2 - Legend of Skullkeep [DM PC] [Toni Ylisirniö]
- Replies: 1
- Views: 7746
[Custom dungeon] Dungeon Master 2 - Legend of Skullkeep [DM PC] [Toni Ylisirniö]
Platform : DM PC
Author : Toni Ylisirniö
Email address : tylisirn@multi.fi
Date published : 1999, December 27
Date last updated : 1999, December 27
Story :
Same as Dungeon Master 2
Aim :
Get rid of Lord Chaos. You'll be given firestaff to do so when you enter the zo-link gate.
Notes ...
Author : Toni Ylisirniö
Email address : tylisirn@multi.fi
Date published : 1999, December 27
Date last updated : 1999, December 27
Story :
Same as Dungeon Master 2
Aim :
Get rid of Lord Chaos. You'll be given firestaff to do so when you enter the zo-link gate.
Notes ...
- Wed Oct 08, 2008 2:04 am
- Forum: Dungeon Master (DM)
- Topic: Which DM version and how?!
- Replies: 16
- Views: 6062
Cheese & meat would spoil alot quicker than corn, or bread so that would be a good idea about diffrent decay rates.
Quite the other way around actually. Fresh produce is hard to keep from spoiling, especially in places like a damp dungeon, so corn and apples would go out pretty quickly. Same goes ...
Quite the other way around actually. Fresh produce is hard to keep from spoiling, especially in places like a damp dungeon, so corn and apples would go out pretty quickly. Same goes ...
- Wed Oct 08, 2008 12:22 am
- Forum: Links and Questions & Answers
- Topic: What does no budget and 1 person with too much time get you?
- Replies: 16
- Views: 16978
- Sun Jun 22, 2008 1:18 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: smoothen original DM graphics as addon for CSBwin?
- Replies: 54
- Views: 17085
- Sat Jun 21, 2008 11:06 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Wall item sizes
- Replies: 1
- Views: 2446
Wall item sizes
I've been making some new graphics and encountered a need that isn't filled by one of the existing size groups for wall items, so I tried to change one of them into completely new sizes.
However, while I can manage to get the center front bitmap to work, I can't figure out how to set the further ...
However, while I can manage to get the center front bitmap to work, I can't figure out how to set the further ...
- Sat Jun 21, 2008 1:14 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: smoothen original DM graphics as addon for CSBwin?
- Replies: 54
- Views: 17085
There already are good (well, better than the screenshots shown :lol:) algorithms to "smooth" low res graphics, such as Mame2X, advanced Mame, Super SAI, Super Eagle, etc.
My favourite is the Super2xSAI, but I don't like it for all games, just a select few where it works really well.
hqNx seems to ...
My favourite is the Super2xSAI, but I don't like it for all games, just a select few where it works really well.
hqNx seems to ...
- Thu Jun 19, 2008 11:07 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Thrown object impact DSA?
- Replies: 13
- Views: 5899
- Tue Jun 17, 2008 8:03 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Thrown object impact DSA?
- Replies: 13
- Views: 5899
- Tue Jun 17, 2008 2:15 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Thrown object impact DSA?
- Replies: 13
- Views: 5899
- Mon Jun 16, 2008 9:52 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Thrown object impact DSA?
- Replies: 13
- Views: 5899
- Fri Jun 13, 2008 10:55 pm
- Forum: Links and Questions & Answers
- Topic: What does no budget and 1 person with too much time get you?
- Replies: 16
- Views: 16978
- Fri Jun 13, 2008 9:32 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: &OBJECTID nonexistent?
- Replies: 4
- Views: 2986
- Fri Jun 13, 2008 7:55 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: &OBJECTID nonexistent?
- Replies: 4
- Views: 2986
&OBJECTID nonexistent?
I tried to use the &OBJECTID opcode mentioned in this reference , but when I entered a program using it, the DSA editor in CSBuild just told me to fix my program with &OBJECTID being the first highlighted word. It's also not mentioned in the "Help" language reference accessible from that dialog ...
- Fri Jun 13, 2008 7:50 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Thrown object impact DSA?
- Replies: 13
- Views: 5899
- Fri Jun 13, 2008 11:04 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: What do you like/dislike about DM2 compared to original DM?
- Replies: 87
- Views: 129283
- Thu Jun 12, 2008 10:37 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: Thrown object impact DSA?
- Replies: 13
- Views: 5899
Thrown object impact DSA?
Is there some way to get a DSA to fire when an object you've thrown hits something? I tried looking at the filter documentation but couldn't find a suitable one.
Specifically I'd like to implement a new type of bomb potion.
I can see one way of implementing that, but it's so much work for both me ...
Specifically I'd like to implement a new type of bomb potion.
I can see one way of implementing that, but it's so much work for both me ...
- Thu Jun 12, 2008 6:56 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: What do you like/dislike about DM2 compared to original DM?
- Replies: 87
- Views: 129283
- Tue Jun 10, 2008 8:06 pm
- Forum: Dungeon Master (DM)
- Topic: Runaway with Completed FireStaff?
- Replies: 10
- Views: 5632
That's possible if it has the same feature/oversight as original DM. The pressurepad that triggers the lock-down is triggered only if you carry the Firestaff over it. It can be circumvented by throwing it out of the room. It's located right before the door that leads out from the room with the Power ...
- Mon Jun 09, 2008 12:56 pm
- Forum: Welcome
- Topic: Cool stuff you've found on the web
- Replies: 2493
- Views: 1117044
While not something I've found as such (seeing as I've made them myself) here's a couple neat videos if you like fractals:
http://www.youtube.com/watch?v=QipJ_nfprvc
http://www.youtube.com/watch?v=gqoBUkJAOlI
http://www.youtube.com/watch?v=QipJ_nfprvc
http://www.youtube.com/watch?v=gqoBUkJAOlI
- Sat Jun 07, 2008 11:31 pm
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: &THISCELL problems
- Replies: 4
- Views: 3065
- Sat Jun 07, 2008 10:40 am
- Forum: Chaos Strikes Back for Windows & Linux (CSBWin) / CSBuild
- Topic: &THISCELL problems
- Replies: 4
- Views: 3065
&THISCELL problems
I tried to use &THISCELL, but no matter what combination of bits I set, I can't seem to get it to work as intended.
Expected was that setting bits 19 and 31 (2148007936) according to docs , would return TRUE for empty cell with nothing on it, but it always returned FALSE.
Likewise, I set all bits ...
Expected was that setting bits 19 and 31 (2148007936) according to docs , would return TRUE for empty cell with nothing on it, but it always returned FALSE.
Likewise, I set all bits ...
- Fri Jun 06, 2008 1:57 am
- Forum: Welcome
- Topic: Chatroom quote of the week
- Replies: 247
- Views: 248047
- Sun Jun 01, 2008 11:18 am
- Forum: Links and Questions & Answers
- Topic: What does no budget and 1 person with too much time get you?
- Replies: 16
- Views: 16978
- Sun Jun 01, 2008 8:57 am
- Forum: Links and Questions & Answers
- Topic: What does no budget and 1 person with too much time get you?
- Replies: 16
- Views: 16978
What does no budget and 1 person with too much time get you?
http://viila.dy.fi/~tylisirn/dm_teaser.png
Open the doors to Balance this Summer (or with luck, even a bit sooner ...)
Coming to a CSBwin near you
Not for people with faint hearts, cardiac problems, or predisposition of disliking action and adventure
May contain traces of peanuts and deadly ...
Open the doors to Balance this Summer (or with luck, even a bit sooner ...)
Coming to a CSBwin near you
Not for people with faint hearts, cardiac problems, or predisposition of disliking action and adventure
May contain traces of peanuts and deadly ...
- Fri May 30, 2008 1:44 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: ADGE doesn't like Vista
- Replies: 19
- Views: 18909
- Mon May 26, 2008 8:05 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: ADGE doesn't like Vista
- Replies: 19
- Views: 18909
ADGE doesn't like Vista
I can't seem to get ADGE (any version I have) to work in Vista 64-bit...
ADGE 4b and 4b_2x complained about lack of FM20.DLL, after getting and registering said DLL, they bail out with Run-time error '7': Out of memory when started... Or then it's gotten really memory hungry when 4 GB physical RAM ...
ADGE 4b and 4b_2x complained about lack of FM20.DLL, after getting and registering said DLL, they bail out with Run-time error '7': Out of memory when started... Or then it's gotten really memory hungry when 4 GB physical RAM ...
- Mon May 26, 2008 4:55 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: What do you like/dislike about DM2 compared to original DM?
- Replies: 87
- Views: 129283
- Thu Mar 29, 2007 8:35 pm
- Forum: Dungeon Strikes Back (DSB)
- Topic: (done) Fusing Black Flames
- Replies: 8
- Views: 3485