
DM themed play-by-post D&D game : OOC thread
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- Ameena
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Re: DM themed play-by-post D&D game : OOC thread
I just thought I'd point out something I noticed in the list of names down the side of the most recent map update..."Solder 1"? 

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Re: DM themed play-by-post D&D game : OOC thread
Oooh, I've just realised I think I have everyone's moves in actually.
Let's see if I've got the moves accurate:
Haynuus - move to D6 to stand guard over Falkor, readying an attack on anyone attacking Falkor/Westian
Westian - awaiting confirmation he will use the potion in his backpack
Aurek - verbally challenging Drommal to stand down and continuing with Sense Evil use
Falkor - bleeding to death
Ameena - awaiting confirmation on whether knife will be drawn or not, standing guard close to Falkor (nudged to C6 by Hanyuus), will attack if anyone goes for Falkor. Will she defend Westian?
Let's see if I've got the moves accurate:
Haynuus - move to D6 to stand guard over Falkor, readying an attack on anyone attacking Falkor/Westian
Westian - awaiting confirmation he will use the potion in his backpack
Aurek - verbally challenging Drommal to stand down and continuing with Sense Evil use
Falkor - bleeding to death
Ameena - awaiting confirmation on whether knife will be drawn or not, standing guard close to Falkor (nudged to C6 by Hanyuus), will attack if anyone goes for Falkor. Will she defend Westian?
Re: DM themed play-by-post D&D game : OOC thread
Yes, he's a metallic allow used to create electrical joints. It's a feat 

Re: DM themed play-by-post D&D game : OOC thread
Oh, can everyone who says they are going to ready an action roll for it aswell please? So at the moment that's an attack roll from Ameena and Ian, aswell as appropriate damage rolls (1d3/1d4 and 2d4 respectively).
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Re: DM themed play-by-post D&D game : OOC thread
Hrmm, keeping her in-character, considering the current situation I think she will just go with the teeth anyway. But only if any of the soldiers/strangers gets too close to Falkor and too fast for her to warn them not to. She hasn't really registered Farel and Aurek yet and certainly doesn't know whose side they're on - so far she has no particular reason to trust them because she doesn't know them, and since Aurek is wearing skull-armour that's even more reason for her to not let him get too close.
Hmm, I've just thought, Aurek's name is only one letter out from matching a type of draconian in the DragonLance novels. Oh well, at least he's gonna be a bit nicer than a draconian, one would hope
.
Hmm, I've just thought, Aurek's name is only one letter out from matching a type of draconian in the DragonLance novels. Oh well, at least he's gonna be a bit nicer than a draconian, one would hope

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Re: DM themed play-by-post D&D game : OOC thread
Oh, sorry, I forgot to ask you for a sense motive roll aswell please Ameena!
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Re: DM themed play-by-post D&D game : OOC thread
I randomly generated the name (used google to find the generator here)

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Re: DM themed play-by-post D&D game : OOC thread
I still think it's funny that Ian decided to yell out 'there's Derek the Palandric warrior' to Farel when Aurek the Paladin is standing right there aswell in disguise. Weirdness!
Edit: Cool, I think I shall bookmark those, although it is fun to come up with names.
Edit: Cool, I think I shall bookmark those, although it is fun to come up with names.
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Re: DM themed play-by-post D&D game : OOC thread
It was pretty funny. 
@Ian: Decent roll, 9... not too bad.

@Ian: Decent roll, 9... not too bad.

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Re: DM themed play-by-post D&D game : OOC thread
Sense Motive scores 15 (8+7).
Can't remember wtf I roll for an attack roll in this - I mean, it'll be a d20 but plus anything else? Can't remember. And she'll only attack as a kind of instinctive thing only if it's a soldier/someone she doesn't know, if they make a move too fast toward Falkor for her to warn them (which would be along the lines of "Don't come closer..." or similar). It would just be a sort of warning snap at the fingers or whatever she can reach, without moving too far from Falkor - she's still sat right next to him but will have budged up a bit to let Haynuus in.
But potential attack roll with teefs in case anyone (that is, anyone who isn't Haynuus, Westian, or Helm) tries anything...pff, 4. Plus any bonuses. Can't remember what...Dex mod, maybe? If so then make that a 7. Damage...you've asked for 1d3 but in my profile it says 1d2. Umm...I'll roll both...d2 would be 2, d3 would be umm...does it round up? If so, then 1
.
Can't remember wtf I roll for an attack roll in this - I mean, it'll be a d20 but plus anything else? Can't remember. And she'll only attack as a kind of instinctive thing only if it's a soldier/someone she doesn't know, if they make a move too fast toward Falkor for her to warn them (which would be along the lines of "Don't come closer..." or similar). It would just be a sort of warning snap at the fingers or whatever she can reach, without moving too far from Falkor - she's still sat right next to him but will have budged up a bit to let Haynuus in.
But potential attack roll with teefs in case anyone (that is, anyone who isn't Haynuus, Westian, or Helm) tries anything...pff, 4. Plus any bonuses. Can't remember what...Dex mod, maybe? If so then make that a 7. Damage...you've asked for 1d3 but in my profile it says 1d2. Umm...I'll roll both...d2 would be 2, d3 would be umm...does it round up? If so, then 1

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Re: DM themed play-by-post D&D game : OOC thread
Oops, 1d2 is correct for damage, my fault for flipping between various things.
I won't actually have your character action mentioned in the update Im about to do (since you'd miss and as you will see the AoO is not an issue) but feel free to decide whether Ameena would have attached or not given the situation and retro-post accordingly!
I won't actually have your character action mentioned in the update Im about to do (since you'd miss and as you will see the AoO is not an issue) but feel free to decide whether Ameena would have attached or not given the situation and retro-post accordingly!
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Re: DM themed play-by-post D&D game : OOC thread
Sure - I'll read what you put and react appropriately. That's what normally happens anyway, ain't it
.

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- Lord_BoNes
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Re: DM themed play-by-post D&D game : OOC thread
Can you use your entire move action to attack a second time, because attacking is a standard action, not a full-turn? (move action > standard action conversion)
EDIT: @Beo: just a side question, do you ever actually login as NOT hidden? It'd just be nice to be able to see when you are every so often.
EDIT: @Beo: just a side question, do you ever actually login as NOT hidden? It'd just be nice to be able to see when you are every so often.

1 death is a tragedy,
10,000,000 deaths is a statistic.
- Joseph Stalin
Check out my Return to Chaos dungeon launcher
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Re: DM themed play-by-post D&D game : OOC thread
I'm afraid not, you can do standard action -> move action, but not vice versa. Imagine that part of a move action is snuck into the standard action. So you rush across the room, and while doing that you are raising your blade high as part of the standard action. So you can't double up a standard action.
The closest you can get is a fullround action, where you don't move at all so can do a bigger standard action. Once you get to a +6 base attack bonus (level six for you and Ian) then you get to make multiple attacks. Even then, the second attack is at a lesser attack bonus (imagine it like a backswing, etc as all good heroes do in combat when fighting fast) and needs a full round action to do.
Right now you could attack with both your sword and torch as a fullround action (primary hand and off hand), but the penalties for doing on both your attack rolls would be incredible to the point that I wouldn't waste te die roll
What I might let you do is use your move action to finish off your sense evil so you have your standard action to either attack, or turn into a move action to jump into the fray. Remember moving more than 5 feet around those guys would provoke an attack of opportunity though!
The closest you can get is a fullround action, where you don't move at all so can do a bigger standard action. Once you get to a +6 base attack bonus (level six for you and Ian) then you get to make multiple attacks. Even then, the second attack is at a lesser attack bonus (imagine it like a backswing, etc as all good heroes do in combat when fighting fast) and needs a full round action to do.
Right now you could attack with both your sword and torch as a fullround action (primary hand and off hand), but the penalties for doing on both your attack rolls would be incredible to the point that I wouldn't waste te die roll

What I might let you do is use your move action to finish off your sense evil so you have your standard action to either attack, or turn into a move action to jump into the fray. Remember moving more than 5 feet around those guys would provoke an attack of opportunity though!
Re: DM themed play-by-post D&D game : OOC thread
Opps, never mind, I see you what you did - seems fine.
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Re: DM themed play-by-post D&D game : OOC thread
You're right, you can swap a standard for a move action, but not the other way. I read it wrong. 


1 death is a tragedy,
10,000,000 deaths is a statistic.
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Re: DM themed play-by-post D&D game : OOC thread
It bugged me for a while when I first read 3rd e, but I can see the logic - or at least provide my own 

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Re: DM themed play-by-post D&D game : OOC thread
And that's a... LOL! 
Some of the rules are rather perplexing... and, yeah, more sense evil would be good.

Some of the rules are rather perplexing... and, yeah, more sense evil would be good.

1 death is a tragedy,
10,000,000 deaths is a statistic.
- Joseph Stalin
Check out my Return to Chaos dungeon launcher
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Re: DM themed play-by-post D&D game : OOC thread
Actually, thinking on it more, twisting the rules is probably going to much out of the way there. I think I'll stick to a standard action to keep sense evil going to definitely determine the dangers, or Aurek can use his standard action to attack now. It's a better challenge for your character, and more importantly that's the written rules! I'd rather bend them because they are screwing you over, now because I think it would be cool to give you lot stuff
Be interesting to see Aurek's (and your) choice. I assume you carry on the attack. Even if you decide not to, I will let the rolls stand for your next attack (since thye are good). Vice versa, you won't have to restart the round count if you pick up sense evil later on - you will only need one more round of concentration. Watch out, detecting evil is a spell-like ability, and so doing it for a third round will provoke an attack of opportunity (you got away with it last round due to Thinpas's low initiative, and funnily the round before due to Thinpas's high initiative!). Taking a five-foot step back will let you use it ok, and everyone except Falkor and Ameena will be in range. And you know how many auras there are, so if one or two are missing, you will know whom to suspect
And yeah, I think some of the rules seem odd, but you can usually realise the logic. even something like the five foot step (if you don't think of it as a step). The only thing I can't get behind - and one of the WotC designers even challenges it himself - is the scale of everything. 5 and 10 feet areas seem a little large, D&D actually makes more sense when you turn 5 feet into 1m and 10 feet into 2 meters.
Any rules in particular that sound wrong? There might be something I agree with that we should house rule between us all now.

Be interesting to see Aurek's (and your) choice. I assume you carry on the attack. Even if you decide not to, I will let the rolls stand for your next attack (since thye are good). Vice versa, you won't have to restart the round count if you pick up sense evil later on - you will only need one more round of concentration. Watch out, detecting evil is a spell-like ability, and so doing it for a third round will provoke an attack of opportunity (you got away with it last round due to Thinpas's low initiative, and funnily the round before due to Thinpas's high initiative!). Taking a five-foot step back will let you use it ok, and everyone except Falkor and Ameena will be in range. And you know how many auras there are, so if one or two are missing, you will know whom to suspect

And yeah, I think some of the rules seem odd, but you can usually realise the logic. even something like the five foot step (if you don't think of it as a step). The only thing I can't get behind - and one of the WotC designers even challenges it himself - is the scale of everything. 5 and 10 feet areas seem a little large, D&D actually makes more sense when you turn 5 feet into 1m and 10 feet into 2 meters.
Any rules in particular that sound wrong? There might be something I agree with that we should house rule between us all now.
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Re: DM themed play-by-post D&D game : OOC thread
I'll go with the head smackin'! 
Well 5ft is only 1.5m... That's not that much of a discrepancy.
When it comes to piling cool stuff and abilities, fire away... I don't mind getting stronger, it's the other direction that worries me

Well 5ft is only 1.5m... That's not that much of a discrepancy.
When it comes to piling cool stuff and abilities, fire away... I don't mind getting stronger, it's the other direction that worries me


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10,000,000 deaths is a statistic.
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Re: DM themed play-by-post D&D game : OOC thread
Heh, that's 50% extra already - amazing how much it adds up! Still, swinging a sword or trying to avoid someone, I know I'd want everyone to have 1.5m not 1m distance!
And lol, you already are stronger - incase you hadn't noticed, I didn't expect you guys to be able to find each other so fast, so I put you one level ahead of the rest of the group. So you won't level up the first time the rest of the group does, then you will all level up in step again after that to 5th. I am sure possessing decent weapons and armour while the rest of the group has been scrounging around for rusty crap will make up for that.
And lol, you already are stronger - incase you hadn't noticed, I didn't expect you guys to be able to find each other so fast, so I put you one level ahead of the rest of the group. So you won't level up the first time the rest of the group does, then you will all level up in step again after that to 5th. I am sure possessing decent weapons and armour while the rest of the group has been scrounging around for rusty crap will make up for that.
Re: DM themed play-by-post D&D game : OOC thread
Am i right in thinking that it was Haynuus' round 1 action that caused him to attack Drommal, and he has now to 'execute' his round 2 action?
Re: DM themed play-by-post D&D game : OOC thread
Lol, basically yes. Not to cause confusion, but Haynuus is a round behind everyone else. The delay in round 1 basically 'lost' him his round 1 action, but traded it in for the best initiative from round 2 onwards.
So yes, the Drommal attack would feel like a round 1 action (because it sorta was) but is actually a round 2 action. all I required was the hit roll to resolve the actions (nice hit, btw).
Best to bang your head against a wall a few times until it makes sense, then propose your round 3 actions. You and oh_brother act first ahead of everyone else, which is none to shabby!
So yes, the Drommal attack would feel like a round 1 action (because it sorta was) but is actually a round 2 action. all I required was the hit roll to resolve the actions (nice hit, btw).
Best to bang your head against a wall a few times until it makes sense, then propose your round 3 actions. You and oh_brother act first ahead of everyone else, which is none to shabby!
Re: DM themed play-by-post D&D game : OOC thread
Oh, something to point out is that if you roll an 18-19 with the falchion, or if the rest of you roll 19 with a sword and score a hit, you also do maximum damage. Certain flexible weapons just have better ability to do damage in combat!
Sadly, Westian's club and the daggers still only do max damage on a 20.
Sadly, Westian's club and the daggers still only do max damage on a 20.
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Re: DM themed play-by-post D&D game : OOC thread
Double critical threat and triple on the falchion, not bad at all... me guesses that I'm aiming for a 19 
EDIT: Daggers should be 19-20, at least they are in Neverwinter Nights. The double critical threat is due to less damage per normal hit.

EDIT: Daggers should be 19-20, at least they are in Neverwinter Nights. The double critical threat is due to less damage per normal hit.

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Re: DM themed play-by-post D&D game : OOC thread
Woah, it's turning into a bit of a bloodbath here, isn't it? I mean, in the room. The fight, and all. Not here in the OOC forum
. Erm...because of the turn-based thing of Initiative and stuff in combat, I'm never quite sure when I should post, since unlike tabletop it would probably be a bit awkward to go around everyone in turn and have them post their go. So I'll just post now that a new round has started and that'll be my go for that round. Though I suppose that might not work out so well if someone before me in the Initiative order then posts something which requires a reaction from my character. Meh. I'll post anyway. I can always edit it. Might be my go anyway - I didn't look through and see exactly who's been this round already.

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Re: DM themed play-by-post D&D game : OOC thread
@LB: Oops, both short swords and daggers have a threat on 19 too, you are right. Should have double checked.
Table here:
http://www.d20srd.org/srd/equipment/weapons.htm
@Ameena - that's exactly the way to post. I'll use initiative to decide contentious stuff, but basically you should post your intentions for the round like your character would decide to act in combat, and the chaos will resolve itself as it will resolve itself.
In a way, it's easier to avoid meta-gaming this way. You propose the actions your character would attempt, and if an opponents isn't available or goes out of range, then that's how combat would go
Except I'll try not to do that too much if it screws you over, hence double checking some moves for now
Table here:
http://www.d20srd.org/srd/equipment/weapons.htm
@Ameena - that's exactly the way to post. I'll use initiative to decide contentious stuff, but basically you should post your intentions for the round like your character would decide to act in combat, and the chaos will resolve itself as it will resolve itself.
In a way, it's easier to avoid meta-gaming this way. You propose the actions your character would attempt, and if an opponents isn't available or goes out of range, then that's how combat would go
Except I'll try not to do that too much if it screws you over, hence double checking some moves for now

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Re: DM themed play-by-post D&D game : OOC thread
Well, I just posted. The way I've sort of been playing this, at least up till now, has been to look at what's going on, think what I think would be the best thing to do, and then do it if it fits into character. If it doesn't fit, then I try and think of the next best thing. With all this messy business of flambéed soldiers and people hacking bits off each other, however, it's been a bit tricky. Yeah, I know that having a Rogue in the middle of things trying to backstab as many people as possible would tactically be probably a rather logical move right now, but the fact that it was one of The Group who started the fight, coupled with the fact that they are living, feeling humans with blood and things, plus the rather obvious physical (in-character, not just mechanically) advantage they have over a rather small, furry, nude-except-for-a-cloak murafu, means that umm...she's a bit short on options right now. I had a look through my skill list to see what might make sense to do in this situation, and the best I could come up with Diplomacy. Which has a crappy bonus of +1 because I've put sod all (well, 2) skill points into it so far. And then got a shit roll (see OOC note at the bottom of the IC post I just made)
. I wasn't expecting her to have much effect, even if she got a moderately good roll, but she's just hoping that maybe this can be finished without any more bodily contents getting splattered all over the floor (I'm sure Falkor left a nice big puddle for everyone else to walk through/slip over in...hey, maybe we can lure Drommal over it and make him fall over
) - Murafu don't exactly tend to participate in massacres
.



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Re: DM themed play-by-post D&D game : OOC thread
Yeah, it's all wacky craziness!
Just incase the logic is hard to follow about Drommal's actions:
1) Drommal would have been able to spot Falkor was not instantly dead from a wound like that. And hmm, what did Drommal say every single soldier carried? Yeah, he didn't need Westian to heal Falkor at all, but it was a perfect opportunity to get the cleric to drop his guard and stop the attack.
2) Falkor was lying down dying, so didn't need to be excluded from the massacre. Now Falkor has popped up, Drommal needs to make sure his soldiers know not to kill the halling! God old fog of war
3) Anyway, Westian's bravado and innuendo has been keeping the soldiers off-balance (the reason for that sort of oconfusion will surely be revealed later), and and the party quietly going to the slaughter...I mean to the mage doesn't hurt either. Westian's slip ups and the group's attack means that fragile peace has gone. Add to that Arbrut's death and Aurek challenging Drommal while wearing a blackskull uniform (and apparently the soldiers being led into a trap) and you can guess Drommal isn't going to go quietly. And wasn't nice to begin with. As Falkor perhaps detected earlier, Drommal was on a knife edge of not acting against the group due to lack of information, and that's probably led to such a harsh reaction now he's free to act. Falkor being a mage means Drommal would want a half dead, tied up prisoner. And, let's face it, no other distractions from a fireball-throwing prisoner!
So yeah, not looking good for diplomacy. Well, not for a round or two yet - good blows by Haynuus, etc might force the issue to be revisted!
Oh, and OB and Ian, I calculate your hit points to be 16-6= 10hp and 18-11 = 7hp respectively. Which isn't good
(I think Ian you missed out a 1hp restore from sleeping earlier in your character sheet)
Just incase the logic is hard to follow about Drommal's actions:
1) Drommal would have been able to spot Falkor was not instantly dead from a wound like that. And hmm, what did Drommal say every single soldier carried? Yeah, he didn't need Westian to heal Falkor at all, but it was a perfect opportunity to get the cleric to drop his guard and stop the attack.
2) Falkor was lying down dying, so didn't need to be excluded from the massacre. Now Falkor has popped up, Drommal needs to make sure his soldiers know not to kill the halling! God old fog of war

3) Anyway, Westian's bravado and innuendo has been keeping the soldiers off-balance (the reason for that sort of oconfusion will surely be revealed later), and and the party quietly going to the slaughter...I mean to the mage doesn't hurt either. Westian's slip ups and the group's attack means that fragile peace has gone. Add to that Arbrut's death and Aurek challenging Drommal while wearing a blackskull uniform (and apparently the soldiers being led into a trap) and you can guess Drommal isn't going to go quietly. And wasn't nice to begin with. As Falkor perhaps detected earlier, Drommal was on a knife edge of not acting against the group due to lack of information, and that's probably led to such a harsh reaction now he's free to act. Falkor being a mage means Drommal would want a half dead, tied up prisoner. And, let's face it, no other distractions from a fireball-throwing prisoner!
So yeah, not looking good for diplomacy. Well, not for a round or two yet - good blows by Haynuus, etc might force the issue to be revisted!
Oh, and OB and Ian, I calculate your hit points to be 16-6= 10hp and 18-11 = 7hp respectively. Which isn't good

Re: DM themed play-by-post D&D game : OOC thread
Lol, well this is interesting. Now I know your move Ian, I went ahead and made a roll for something... and it failed (again). So gimme an intimidation check, please!