About poison:
Just to explain, in D&D poison damage should only happen twice - once immediately, then once more a minute later. And that's it. To make it more DM like, I'm keeping it more like 4th edition where poison is an ongoing effect that needs a successful saving throw to end. Some poisons might be slow but persistant (like this one Ameena has, every @one minute Ameena makes a saving throw and takes 1hp until she makes a successful throw to shake it), some might be fast (as in acting each round of combat giving damage until you succeed at the saving throw, get cure poison, or die) and others might be slow but aggressive (for example have a 1, 5, 30 minute or even an hour between each save but it actually get worse in terms of damage and saving throw required until you heal or die!)
Obviously, poisons can have a variety of effects aswell as or instead of damage - temp ability lose, inflicting a condition on you, etc.
I'll have to keep an eye on this one - I think poison might have been limited so that players couldn't ge a powerful DOT against monsters, aswell as the effect on the group (the group would be more likely to have poison healing than monsters, after all).
Anyway, like all tweaks, I'll monitor it and see how it goes. Deliberate poisonings might keep following the model, but I might tone down monster and spell poison effects back to the normal D&D rules if they prove to be too powerful. Sometimes, game balance and fun over realism seems the order of the day
Wait, why am I still up? Oh yeah, the getting late back from show and needing to do updates. I remember! Must get sleeeep!