Here is the situation:
A - amalgam_empty on south wall (which also contains two other deactivated objects, all south)
W - a plain wall
D - a door
P - party facing west (left here)
_ open tile
The amalgam appears "east-oriented" in place of the wall corner.
The south wall doesn't appear at all.
Same goes in the mirrored situation (and in any direction).
I didn't verify all possible positions though.
A D W
_ P _
or
ADW
_ _ P
OR
ADWW
_ _ _ P
(not a bug) Display bug
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Re: (not a bug) Display bug
If there is no sideview defined, DSB will use the front view as the side view. This is desirable in a lot of cases. Perhaps not this one, but I wouldn't call it a bug. 

Re: (not a bug) Display bug
Ok, but the walls are not properly displayed behind the object. this might be because of the bitmap size.
Using another item's side graphics also didn't solve the thing.
Using another item's side graphics also didn't solve the thing.
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Re: (not a bug) Display bug
Yes, I think it is.Joramun wrote:Ok, but the walls are not properly displayed behind the object. this might be because of the bitmap size.
What did you do? It worked fine for me.Joramun wrote:Using another item's side graphics also didn't solve the thing.
I created the situation you described in the test_dungeon, and then added this line to the test_dungeon's objects.lua:
Code: Select all
obj.amalgam.side=gfx.hook_side
Re: (not a bug) Display bug
Sorry, my bad, I mixed amalgam and amalgam_empty in my objects.lua.
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