I'm getting back into dungeon building after a long lay off (12ish months)
Alas, other aspects of life got in the way.
This may be a very basic thing, but soft.....
How do i get two switches to change state when one or the other is pressed?
I have an opened door. Once through, there are two switches. One to close (in normal state), and one to open (in depressed state).
When i press the switch to close the door, how do i get the depressed switch (to re-open the door) to automatically revert to the normal state and viceversa?
I don't want to use the toggle. I want each switch to change the other's state when pressed.
Changing wall object states with switches
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Changing wall object states with switches
“Grynix Ernum Quey Ki Skebow Rednim U Os Dey Wefna Enocarn Aquantana” - Anon
- Lord_BoNes
- Jack of all trades
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Re: Changing wall object states with switches
By memory, deactivate the switch that is currently reacting to the mouse click, and activate the other one... you may have looping issues though, IE:
switch 1 (out) activates, and flips state with switch 2 (in)... before the game even advances a tick, switch 2 would react to the same mouse click and flip back... creating an infinate loop. You may be finding this hard to debug.
switch 1 (out) activates, and flips state with switch 2 (in)... before the game even advances a tick, switch 2 would react to the same mouse click and flip back... creating an infinate loop. You may be finding this hard to debug.
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Re: Changing wall object states with switches
OT: Glad you're back Saumun! I'm really looking forward to playing your new dungeon, because Dark Reign was fantastic!
Switches, switches, oh no, more switches...
Switches, switches, oh no, more switches...
Finally playing and immensely enjoying the awesome Thimbleweed Park-a-reno!
Re: Changing wall object states with switches
Thank you for the kind words Jan...
I'm afraid i have nowhere near as much time on my hands these days, but i will try to keep at it. And.... (fingers crossed against a potential relapse), no switch overload or rapid monster respawn in sight so far.
I'm afraid i have nowhere near as much time on my hands these days, but i will try to keep at it. And.... (fingers crossed against a potential relapse), no switch overload or rapid monster respawn in sight so far.
“Grynix Ernum Quey Ki Skebow Rednim U Os Dey Wefna Enocarn Aquantana” - Anon