the optional intensity parameter in dsb_set_tint is an integer? 0-100 or 0-255? Thanks
I've used this one for flashing friendly monsters white when I healed them, so I assume the default is max without this param.
dsb_set_tint
Moderator: Sophia
Forum rules
Please read the Forum rules and policies before posting. You may
to help finance the hosting costs of this forum.
Please read the Forum rules and policies before posting. You may

- Sophia
- Concise and Honest
- Posts: 4307
- Joined: Thu Sep 12, 2002 9:50 pm
- Location: Nowhere in particular
- Contact:
Re: dsb_set_tint
All arguments are values from 0-255, including the optional intensity. So, the command would be summarized as: dsb_set_tint(RGB, [intensity]), where RGB is a table of { R, G, B }, like everywhere you need to specify a color in DSB. 
The default is 127, actually. 255 would color the monster completely solid white.

The default is 127, actually. 255 would color the monster completely solid white.
Re: dsb_set_tint
Ohh thanks, ahhh but...
I'm confused now! You said that it would 'color the monster completely white', yet I assumed it would go from left (0) to right (255) on the red scale below.

Code: Select all
dsb_set_tint(boss_id,{255,0,0},255)

- Sophia
- Concise and Honest
- Posts: 4307
- Joined: Thu Sep 12, 2002 9:50 pm
- Location: Nowhere in particular
- Contact:
Re: dsb_set_tint
Ok, I meant if you were using {255, 255, 255} (i.e., white), like you said in your example.
dsb_set_tint(id,{255,0,0},255) would color a monster completely red. Does that help?
dsb_set_tint(id,{255,0,0},255) would color a monster completely red. Does that help?

Re: dsb_set_tint
Ahh, Thanks again. That's exactly what I thought, but as always - what emits from my mouth usually different 
