[Custom dungeon] Chaos No Gakusyu [RTC] [Tonari]

Custom dungeons for RTC
Forum rules
Please read the Forum rules and policies before posting.
Post Reply
Tonari
Craftsman
Posts: 146
Joined: Sun Jul 23, 2006 1:32 pm
Location: Japan

[Custom dungeon] Chaos No Gakusyu [RTC] [Tonari]

Post by Tonari »

Version: V 0.1 for RTC V 0.45
Platform: RTC
Author: Tonari
Date published: 2007, April 18
Date last updated: 2007, April 27

Notes:
It completes it only still a little.
However, long time is necessary to complete it.
Then, I decided to open the place that had been completed now to the public.

Chaos no gakusyu ver0.1
(with music)pass:dm
http://www2.ranobe.com/test/src/up4260.zip
(no music)
http://jetejete.hp.infoseek.co.jp/cgi-b ... DM0006.zip

- This game is produced with RTCver0.45.It is likely not to operate normally whenplaying by versions other than 0.45.

Download:
Download this dungeon from this Shared OneDrive (in the 'Custom Dungeons' folder)
Last edited by Tonari on Wed Apr 18, 2007 4:02 pm, edited 1 time in total.
Please forgive poor English.
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

I had two crashes when I tried to load the music version:

RTC (V0.45) Diagnostic file - Wed Apr 18 07:51:09 2007

Error:
an access violation exception.

Stack Dump:
RTCModule.DIOLAN();
RTC.LD();
RTC.InitSecondary();
RTC.ProgStateIntroContinue2();
RTC.DoFrame(int 7);
RTC.WinMain();


RTC (V0.45) Diagnostic file - Wed Apr 18 07:51:16 2007

Error:
an access violation exception.

Stack Dump:
utilMemory.utilFreeFindBlock(pointer 0x69A8D0D4, char 0);
utilMemory.utilFree(pointer 0x69A8D0D4, char 0);
utilMemBlock.Destroy();
utilB.Destroy();
RTCModule.DIOLAN();
RTC.LD();
RTC.InitSecondary();
RTC.ProgStateIntroContinue2();
RTC.DoFrame(int 7);
RTC.WinMain();


Is it me or my version of RTC (0.45 download as far as I know)?

The no music file does not download correctly (I cannot unzip it)
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

Odd, a fresh download of the RTC engine and it plays ok...maybe I mixed up with an interrum version...
Tonari
Craftsman
Posts: 146
Joined: Sun Jul 23, 2006 1:32 pm
Location: Japan

Post by Tonari »

The correction file was up-loaded because there was a bug.
>beowuuf
I can play correctly.
Is the password "dm" input and have it defrosted correctly?
I do not understand the cause.
Can it be correctly played it no music?
Please forgive poor English.
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

The cause is my previous 0.45 engine, it might be a playtest version I mis-named

The no music version I could not download - will try again later!

Only briefly played, but already theer are some interesting ideas with individual abilities, spells, and some of the items (such as two handed weapons and bundles fo throwing items)

One question - what is the 'drow' sword option doing? It seems to ready the weapon to use, but I do not understand the reason
User avatar
Sophia
Concise and Honest
Posts: 4249
Joined: Thu Sep 12, 2002 9:50 pm
Location: Nowhere in particular
Contact:

Post by Sophia »

beowuuf wrote:what is the 'drow' sword option doing? It seems to ready the weapon to use, but I do not understand the reason
Maybe a typo of "draw"?
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

Aaaaaaaaaaah...could be a sheathe! :oops:

Cool :D I never checked to see if there was a penalty for unsheathing the katana without attacking afterwards....
User avatar
Sabreman
Craftsman
Posts: 127
Joined: Thu Jan 19, 2006 12:17 am

Post by Sabreman »

It scores points right away for having Ash as a character :D
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

Lol, who is my main fighter right now :)
I assume otto lone wolf is of lone wolf and cub fame?
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

Ok, I finished the demo, though I may have missed soemthing.

So far so good! The champions stand out (though I did not take some of the more interesting characters for my first run) and I have yet to try out most of the spells.

The spellbook and action on the chests were good, as are the weapon options. I think you have a good idea of what you are doing and the dungeon you are creating with lots of nice touches.

The corridor of pits was devious!

I'm not sure about the large spaces in some areas though, that is my personal preference when playing as I test for hidden walls all the time

If you have any specific questions you can pm me so it doens't spoil it for others of course!
User avatar
Sophia
Concise and Honest
Posts: 4249
Joined: Thu Sep 12, 2002 9:50 pm
Location: Nowhere in particular
Contact:

Post by Sophia »

この地下牢は、すごいですよね!
これは私の意見だけですが。。。
DMは普通に音楽がありませんが、遊んでる時に好きになってきました。
イントロもあるのはとてもえらいです!
ゲームに入るが早いか話が見えてゲームの世界にも入る。
イントロの英語はちょっと読みにくい感じがあったのですがこれは大きい問題じゃないので気にしないで下さい。
他に、キャラクタがそれぞれ違ってるのはいいですね。
でも、キャラクタの何が出来るか分かるようにするのは少し難しいかもしれません。
地下牢に入ると、すぐに竜に会って他のキャラクタを見に行きたかったら、全然出来ませんね。
これも大きい問題じゃないと思いますが、キャラクタの独特が分かりにくくなるかもしれません。
私はスクリーマーを一匹殺して食べたばかりで今からもう迷うっています。
ところで、タイトルの「がくしゅ」は漢字でどう書きますか? 学習ですか?
Tonari
Craftsman
Posts: 146
Joined: Sun Jul 23, 2006 1:32 pm
Location: Japan

Post by Tonari »

OK, The misspelling of DRAW is corrected.
I'm not sure about the large spaces in some areas though, that is my personal preference when playing as I test for hidden walls all the time
I hate switch and passage not understood easily of the concealment.
イントロの英語はちょっと読みにくい感じがあったのですがこれは大きい問題じゃないので気にしないで下さい。
英語はそのうち誰かに直してもらうかもしれません。
sophiaの日本語はとても読みやすいですね。 :D
でも、キャラクタの何が出来るか分かるようにするのは少し難しいかもしれません。
最初から全ての能力がわからないほうが何度も遊べて面白いかもしれません。
それに、少し試しただけでは分からないような、隠された能力を持ったキャラクターもいます。
キャラクターに限らず、プレイヤーが出来る事はプレイヤーが試して発見していくのが面白いと考えています。
私はヒントが多くないダンジョンマスターのスタイルが好きです。
ところで、タイトルの「がくしゅ」は漢字でどう書きますか? 学習ですか?
はい。「カオスの学習」です。
これはCSBの日本語のタイトル「カオスの逆襲」(chaos no gyakusyu)に似ているというジョークでもあります。 :wink:

beowuuf and sophia, Thank you for a lot of impressions.
But, The one included in this demo version is only part of my idea.
I make the impression written here work hard, and am making continuation.
That have more rune (new magic), item, and interesting AI monster etc. will be able to be discovered in the town that the party visits as follows. :D
Please forgive poor English.
User avatar
bitza
Apprentice
Posts: 50
Joined: Sun Jun 18, 2006 4:11 pm
Location: uk
Contact:

Post by bitza »

Tonari,
just started playing this through. Have to say I like it. I like some of the new ideas (custom weapons for certain characters, different monsters), and did like the opening sequence. Will be very interested to see the next version. I liked especially the special abilities of some of the monsters (the slime stood out for me). be very interested to see the completed version. I liked the idea of the spellboo having a list of the custom spells inside it, that was a wonderful idea. Overall, I would give this a good 8/10 so far for atmosphere, feel and originality. Brilliant
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

I forgot to say that I liked the flow of the dungeon - the exploration never goes back on itself nor becomes annoying

I think a save point closer to the long corridor pit puzzle might be an idea

Keep up the good work! :D
User avatar
Sophia
Concise and Honest
Posts: 4249
Joined: Thu Sep 12, 2002 9:50 pm
Location: Nowhere in particular
Contact:

Post by Sophia »

英語が直るのは、私に手伝われて下さいませんか?

今度、他のキャラクターが付いて見ました。選びにくいですよね!
違う能力がたくさんあるとすごいと思います。

私はヒントがある地下牢の方が好きですが、これは遊ぶ道が違ってる事だけですね。
悪口を言ったり文句したりしたいくないのです。
たとえば、「Snake Road」という所では何をしたらいいか全然分かりません。
この道の果てに行ったのですが、鍵がありませんでした。

とにかく、日本語が出来ない人も参加出来るために、この会話を英語で集約しようと思います。

To summarize the previous exchange, including this post, I said that I liked this dungeon a lot, and that it had an intro sequence, and such. The presence of music, though a bit un-DM, was also really great. The game does plenty to draw you into its world, and that's nice. The English was a little sketchy, but it's not a big deal, and I offered to help with that, if Tonari would like. I was truly impressed, and perhaps a bit overwhelmed, by the number of characters' unique abilities available. I wondered if it was perhaps too much, but, Tonari stated that he likes dungeons that don't have a whole lot of hints laid out. I then stated that I tend to like a few more hints. For example, on the Snake Road, I really wasn't sure what I was supposed to do.

Oh, and I also asked about the title, and Tonari said it is a pun on the Japanese title of CSB: Chaos no Gyakushuu (Chaos' Counterattack, literally)
Tonari
Craftsman
Posts: 146
Joined: Sun Jul 23, 2006 1:32 pm
Location: Japan

Post by Tonari »

The English was a little sketchy, but it's not a big deal, and I offered to help with that, if Tonari would like.
I hope by all means.
I send an English, Japanese opening message with PM.
on the Snake Road, I really wasn't sure what I was supposed to do.
You have only overlooked the key.
The compass might be served in Snake Road.
Please forgive poor English.
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

'Get to the end of it'would be the answer :D
User avatar
Kain
Apprentice
Posts: 50
Joined: Wed Mar 14, 2007 4:42 am

Post by Kain »

Is making stamina potions not supposed to work when your skill is higher than the level of potion you want to make?
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

I think the stamina potion has been removed in favour of intelligent use of force and killing the special screamers!
Tonari
Craftsman
Posts: 146
Joined: Sun Jul 23, 2006 1:32 pm
Location: Japan

Post by Tonari »

Yes. I removed stamina potion.
Stamina potion was thought that the importance of stamina disappeared because it was strong. The difference of the stamina of the character becomes not important, too. The ability and arms that consume stamina are too useful.
Recovery item was made as a bailout.
However, it numbers is limited.
Please forgive poor English.
User avatar
Lunever
Grand Druid
Posts: 2712
Joined: Thu Feb 14, 2002 4:47 pm

Re: [RTC]Chaos no gakusyu ver0.1

Post by Lunever »

Has it ever been in use with a different engine/editor version than V0.49?

Should you still be around - could you maybe provide the source files for backup puposes, please? Of course the decision about uploading them publicly or not will remain yours alone.
Parting is all we know from Heaven, and all we need of hell.
Post Reply