This is not finished yet!! I`ll update it when I had the time.
I. type="THINGS":
--------------------------------------------------------------
VARIOUS FLAGS (SGFNHDUBO):
S= can_stick

G= go_thru_bars

F= flying_only

N= hits_nonmat

H= flying_hits_nonmat

D= hits_doorframes

U= useless_thrown

B= ninja_bonus

O= no_shade

--------------------------------------------------------------
FITS FLAGS (QPSCTNLHFI):
Q= fit_quiver
P= fit_pouch
S= fit_sheath
C= fit_chest
T= fit_torso
N= fit_neck
L= fit_legs
H= fit_head
F= fit_feet
I= no_fit_inventory
--------------------------------------------------------------
1. class="BONES":
Code: Select all
No OBJECT MS TP IM SGFNHDUBO QPSCTNLHFI
00 bones 15 18 2 ......... ..........
MS= mass
MP= max_throw_power
IM= impact
Code: Select all
No OBJECT MS ML DL DC IM BT SGFNHDUBO QPSCTNLHFI
01 torch 11 85 15 500 2 12 ......... ..#.......
02 torch_2 11 60 25 500 2 10 ......... ..#.......
03 torch_3 11 20 40 500 2 8 ......... ..#.......
04 torch_x 11 . . . 2 8 ......... ..#.......
MS= mass
ML= min_light
DL= diff_light
DC= def_charge
IM= impact
BT= base_tpower
Code: Select all
No OBJECT MS BR IM BD SGFNHDUBO QPSCTNLHFI
01 dart 3 12 15 8 ##....... ##........
02 dart_csb 3 12 15 8 ##....... ##........
03 throwing_star 1 19 19 3 ##....... ##........
04 arrow 2 10 10 . ##....... ##........
05 slayer 2 12 28 . ##....... ##........
06 rock 10 6 18 . .#....... ##........
07 dagger 5 12 19 . ##....... ##........
MS= mass
BR= base_range
IM= impact
BD= bonus_damage
Code: Select all
No OBJECT SGFNHDUBO QPSCTNLHFI
01 poison_desven .##...... ..........
02 poison_ohven .##...... ..........
03 poison_slime .##...... ..........
04 fireball ..#.....# ..........
05 desewspell ..#.#...# ..........
06 lightning ..#.....# ..........
07 zospell ..#..#..# ..........
Code: Select all
No OBJECT MS MP SGFNHDUBO QPSCTNLHFI
01 zokathra 0 30 ......... .........#
MS= mass
MP= max_throw_power
Code: Select all
No OBJECT MS DC SP BT FT MU SH SD SGFNHDUBO QPSCTNLHFI
01 flamitt 12 7 130 24 . . . . ......... ...#......
02 flamitt_x 12 . . 12 . . . . ......... ...#......
03 magicbox_blue 6 1 . . 30 . . . ......... ...#......
04 magicbox_green 9 1 . . 125 . . . ......... ...#......
05 eye_of_time 1 5 . . 125 . . . ......... .#........
06 eye_of_time_x 1 . . . . . . . ......... .#........
07 stormring 1 4 160 . . . . . ......... .#........
08 stormring_x 1 . . . . . . . ......... .#........
09 wand 1 15 . . . 10 16 280 .#....... ..........
10 wand_x 1 . . . . 10 . . .#....... ..........
11 teowand 2 15 . . . 60 18 280 .#....... ..........
12 teowand_x 2 . . . . . . . .#....... ..........
13 dragon_spit 8 8 190 . . 70 . . ......... .#........
14 dragon_spit_x 8 . . . . 70 . . ......... .#........
MS= mass
DC= def_charge
SP= spell_power
BT= base_tpower
FT= freeze_time
MU= mana_up
SH= shield_power
SD= shield_duration
Code: Select all
No OBJECT MS SGFNHDUBO QPSCTNLHFI
01 flask 1 ..........#........
MS= mass
Code: Select all
No OBJECT MS SGFNHDUBO QPSCTNLHFI
01 flask_bro 3 ......... .#........
02 flask_dane 3 ......... .#........
03 flask_ee 3 ......... .#........
04 flask_ku 3 ......... .#........
05 flask_mon 3 ......... .#........
06 flask_neta 3 ......... .#........
07 flask_ros 3 ......... .#........
08 flask_vi 3 ......... .#........
09 flask_ya 3 ......... .#........
MS= mass
Code: Select all
No OBJECT MS WV SGFNHDUBO QPSCTNLHFI
01 flask_water 3 1600 ......... .#........
02 flask_water_yu 3 1600 ......... .#........
MS= mass
WV= waterval
Code: Select all
No OBJECT MS SGFNHDUBO QPSCTNLHFI
01 fulbomb 3 ......... .##.......
02 venbomb 3 ......... .##.......
MS= mass
Code: Select all
No OBJECT MS DC MP SGFNHDUBO QPSCTNLHFI
01 horn_of_fear 8 1 . ......... .#........
02 rope 10 . 15 ......... ...#......
03 lockpicks 1 . . ......... .#........
04 mirror_of_dawn 3 . . ......... .#........
05 magnifier 2 . . ......... .#........
06 corbum 0 . 70 ......... ...#......
07 rabbits_foot 1 . 40 .#....... .#........
MS= mass
DC= def_charge
MP= max_throw_power
Code: Select all
No OBJECT MS DC MU BT SP SH SD WD LP LF LT SGFNHDUBO QPSCTNLHFI
01 staff 26 . 20 12 . . . . . . . ......... ..........
02 staff_claws 9 15 40 16 . . . . . . . ......... ..#.......
03 staff_claws_x 9 . 40 16 . . . . . . . ......... ..#.......
04 staff_yew 35 12 40 18 140 . . . 60 2 2500 ......... ..#.......
05 staff_yew_x 35 . 40 18 . . . . . . . ......... ..#.......
06 staff_manar 29 15 100 . 160 16 280 . . . . ......... ..#.......
07 staff_manar_x 29 . 100 . . . . . . . . ......... ..#.......
08 staff_irra 29 15 100 . 160 16 280 . . . . ......... ..#.......
09 staff_irra_x 29 . 100 . . . . . . . . ......... ..#.......
11 staff_neta 21 . 80 . . . . . . . . ......... ..#.......
12 staff_condiut 33 15 160 . 180 . . 120 . . . ......... ..#.......
13 staff_conduit_x 33 . 160 . . . . . . . . ......... ..#.......
14 staff_serpent 33 . 160 . 180 . . 120 . . . ......... ..#.......
15 staff_serpent_x 33 . 160 . . . . . . . . ......... ..#.......
16 firestaff 24 . . . . 22 300 . . . . ......... ..........
17 firestaff_gem 36 . . . 140 . . . . . . ......... ..........
18 lyf 18 15 . . . . . . 60 2 2500 ......... ..#.......
19 lyf_x 18 . . . . . . . . . . ......... ..#.......
MS= mass
DC= def_charge
MU= mana_up
BT= base_tpower
SP= spell_power
LP= light_power
LF= light_fade
LT= light_fade_time
SH= shield_power
SD= shield_duration
WD= window_duration
Code: Select all
No OBJECT MS AS SR SU SGFNHDUBO QPSCTNLHFI
01 cape 3 5 1 . ......#.. ....##....
02 cloak_night 4 10 1 80 ......#.. ....##....
MS= mass
AS= armor_str
SR= sharp_resist
SU= stat_up
Code: Select all
No OBJECT MS AS SR SU SGFNHDUBO QPSCTNLHFI
01 halter 2 3 3 . ......#.. ....#.....
02 tattered_shirt 4 5 0 . ......#.. ....#.....
03 robe_top 4 5 0 . ......#.. ....#.....
04 robe_fine_top 4 7 1 . ......#.. ....#.....
05 kirtle 4 6 1 . ......#.. ....#.....
06 silk_shirt 2 4 0 . ......#.. ....#.....
07 elven_doublet 3 11 2 . ......#.. ....#.....
08 leather_jerkin 6 17 3 . ......#.. ....#.....
09 tunic 5 9 1 . ......#.. ....#.....
10 ghi 5 8 1 . ......#.. ....#.....
11 mail_aketon 65 35 5 . ......#.. ....#.....
12 mithral_aketon 52 70 7 . ......#.. ....#.....
13 flameblain 57 60 7 120 ......#.. ....#.....
14 torsoplate 120 65 4 . ......... ....#.....
15 torsoplate_cursed 120 65 4 . ......... ....#.....
16 torsoplate_lyte 108 125 4 . ......... ....#.....
17 torsoplate_ra 108 125 4 . ......... ....#.....
18 torsoplate_darc 141 160 4 . ......... ....#.....
19 torsoplate_dragon 141 160 4 . ......... ....#.....
MS= mass
AS= armor_str
SR= sharp_resist
SU= stat_up
Code: Select all
No OBJECT MS AS SR SU SGFNHDUBO QPSCTNLHFI
01 barbarian_hide 3 4 1 . ......#.. ......#...
02 tattered_pants 3 4 1 . ......#.. ......#...
03 robe_bottom 4 5 0 . ......#.. ......#...
04 robe_fine_bottom 4 7 1 . ......#.. ......#...
05 tabard 4 5 1 . ......#.. ......#...
06 gunna 5 7 1 . ......#.. ......#...
07 elven_huke 3 13 2 . ......#.. ......#...
08 leather_pants 8 20 3 . ......#.. ......#...
09 blue_pants 6 12 2 . ......#.. ......#...
10 ghi_trousers 5 9 1 . ......#.. ......#...
11 leg_mail 53 35 5 . ......#.. ......#...
12 mithral_mail 41 55 7 . ......#.. ......#...
13 legplate 80 56 4 . ......... ......#...
14 legplate_cursed 80 56 4 . ......... ......#...
15 legplate_lyte 72 90 4 . ......... ......#...
16 legplate_ra 72 90 4 . ......... ......#...
17 legplate_darc 90 101 4 . ......... ......#...
18 legplate_dragon 90 101 4 . ......... ......#...
19 powertowers 81 88 4 100 ......... ......#...
MS= mass
AS= armor_str
SR= sharp_resist
SU= stat_up
Code: Select all
No OBJECT MS AS SR SU SGFNHDUBO QPSCTNLHFI
01 berzerker_helm 11 12 5 . ......... .......#..
02 berzerker_helm_csb 11 12 5 . ......... .......#..
03 helmet 14 17 5 . ......... .......#..
04 basinet 15 20 5 . ......... .......#..
05 casquencoif 16 26 6 . ......... .......#..
06 armet 19 40 7 . ......... .......#..
07 armet_cursed 19 40 7 . ......... .......#..
08 helm_lyte 17 62 5 . ......... .......#..
09 helm_ra 17 62 5 . ......... .......#..
10 helm_darc 35 76 4 . ......... .......#..
11 helm_dragon 35 76 4 . ......... .......#..
12 dexhelm 14 54 6 100 ......... .......#..
13 calista 4 1 4 . ......... .......#..
14 crown_nerra 6 5 2 . ......... .......#..
MS= mass
AS= armor_str
SR= sharp_resist
SU= stat_up
Code: Select all
No OBJECT MS AS SR SGFNHDUBO QPSCTNLHFI
01 sandals 6 5 2 ......#.. ........#.
02 boots_suede 14 20 3 ......... ........#.
03 boots_leather 16 25 4 ......... ........#.
04 hosen 16 30 6 ......#.. ........#.
05 footplate 28 37 5 ......... ........#.
06 footplate_cursed 28 37 5 ......... ........#.
07 footplate_lyte 24 50 5 ......... ........#.
08 footplate_ra 24 50 5 ......... ........#.
09 footplate_darc 31 60 5 ......... ........#.
11 boots_elven 4 13 2 ......... ........#.
12 boots_speed 3 16 2 ......... ........#.
MS= mass
AS= armor_str
SR= sharp_resist
Code: Select all
No OBJECT MS BT BR IM SGFNHDUBO QPSCTNLHFI
01 club 36 19 10 10 ......... ..#.......
02 club_stone 110 44 4 22 ......... ..#.......
MS= mass
BT= base_tpower
BR= base_range
IM= impact
Code: Select all
No OBJECT MS DC SP BR BT BT IM BP MU SU MD SGFNHDUBO QPSCTNLHFI
01 boltblade 30 14 160 10 49 . 14 6 . . . ......... ..#.......
02 boltblade_x 30 . . 10 49 . 10 6 . . . ......... ..#.......
03 storm 30 14 160 10 49 . 14 6 . . . ......... ..#.......
04 storm_x 30 . . 10 49 . 10 6 . . . ......... ..#.......
05 fury 47 8 160 10 55 . 20 8 . . . ......... ..#.......
06 fury_x 47 . . 10 55 . 10 8 . . . ......... ..#.......
07 rablade 47 8 160 10 55 . 20 8 . . . ......... ..#.......
08 rablade_x 47 . . 10 55 . 10 8 . . . ......... ..#.......
09 falchion 33 . . 10 30 . 8 . . . . ......... ..#.......
10 sword 32 . . 10 34 . 10 . . . . ......... ..#.......
11 sword_cursed 32 . . 10 22 . 10 . . . . ......... ..#.......
12 rapier 26 . . 10 38 . 10 . . . . ......... ..#.......
13 sabre 35 . . 10 42 1 11 . . . . ......... ..#.......
14 biter 35 . . 10 42 1 11 8 . . . ......... ..#.......
15 sword_samurai 36 . . 10 46 . 12 . . . . ......... ..#.......
16 delta 33 . . 10 50 . 14 . 10 . . ......... ..#.......
17 side_splitter 33 . . 10 50 . 14 8 . . . ......... ..#.......
18 diamond_edge 37 . . 10 62 . 14 4 . . 0,75 ......... ..#.......
19 inquisitor 39 . . 10 58 . 15 . 20 . . ......... ..#.......
20 dragon_fang 39 . . 10 58 . 15 12 20 . . ......... ..#.......
21 vorpal 30 . . 10 48 . 12 . 40 . . ...##.... ..#.......
22 axe 43 . . 10 49 . 33 . . . . .......#. ..#.......
23 hardcleave 65 . . 10 70 . 33 8 . . 0,875 .......#. ..#.......
24 executioner 65 . . 10 70 . 33 8 . . 0,875 ......... ..#.......
25 mace 31 . . 10 32 . 10 . . . . ......... ..#.......
26 mace_order 41 . . 10 42 . 13 . . 150 . ......... ..#.......
27 morningstar 50 . . 10 60 . 15 . . . . ......... ..#.......
MS= mass
DC= def_charge
SP= spell_power
BR= base_range
BT= base_tpower
IM= impact
BP= bonus_power
MU= mana_up
SU= stat_up
MD= monster_def_factor
Code: Select all
No OBJECT MS BS BA DE MD SGFNHDUBO QPSCTNLHFI
01 bow 10 50 50 12 5 ......... ..........
02 bow_claw 10 50 50 12 5 ......... ..........
03 crossbow 28 120 180 14 5 ......... ..........
04 speedbow 30 125 225 10 4 ......... ..........
05 sling 19 20 50 10 6 ......... ..........
MS= mass
BS= base_shoot_power
BA= base_shoot_damage
DE= base_delta
MD= min_delta
Code: Select all
No OBJECT MS AS SR SGFNHDUBO QPSCTNLHFI
01 shield_buckler 11 22 5 ......... ..........
02 shield_neta 11 22 5 ......... ..........
03 shield_hide 10 16 2 ......... ..........
04 shield_crystal 10 46 2 ......... ..........
05 shield_small 21 35 4 ......... ..........
06 shield_wood 14 20 3 ......... ..........
07 shield_large 34 56 4 ......... ..........
08 shield_sar 34 56 4 ......... ..........
09 shield_lyte 30 85 4 ......... ..........
10 shield_ra 30 85 4 ......... ..........
11 shield_darc 40 54 6 ......... ..........
12 shield_dragon 40 54 6 ......... ..........
MS= mass
AS= armor_str
SR= sharp_resist
Code: Select all
No OBJECT MS SGFNHDUBO QPSCTNLHFI
01 choker 1 ......... .#...#....
02 jewelsymal 2 ......... .#...#....
03 illumulet 2 ......... .#...#....
04 gem_of_ages 2 ......... .#...#....
05 ekkhard_cross 3 ......... .#...#....
06 moonstone 2 ......... .#...#....
07 hellion 2 ......... .#...#....
08 pendant_feral 2 ......... .#...#....
MS= mass
Code: Select all
No OBJECT MS SGFNHDUBO QPSCTNLHFI
01 compass_n 1 ......... ...#......
02 compass_e 1 ......... ...#......
03 compass_s 1 ......... ...#......
04 compass_w 1 ......... ...#......
MS= mass
Code: Select all
No OBJECT MS SGFNHDUBO QPSCTNLHFI
01 key_iron 2 ......... .#........
02 key_b 1 ......... .#........
03 key_solid 1 ......... .#........
04 key_square 1 ......... .#........
05 key_tourquoise 1 ......... .#........
06 key_cross 1 ......... .#........
07 key_onyx 1 ......... .#........
08 key_skeleton 1 ......... .#........
09 key_gold 1 ......... .#........
10 key_winged 1 ......... .#........
11 key_topaz 1 ......... .#........
12 key_sapphire 1 ......... .#........
13 key_emerald 1 ......... .#........
14 key_ruby 1 ......... .#........
15 key_ra 1 ......... .#........
16 key_master 1 ......... .#........
MS= mass
Code: Select all
No OBJECT MS SGFNHDUBO QPSCTNLHFI
01 gem_blue 2 ......... .#........
02 gem_orange 3 ......... .#........
03 gem_green 2 ......... .#........
MS= masss
Code: Select all
No OBJECT MS SGFNHDUBO QPSCTNLHFI
01 coin_copper 1 ......... .#........
02 coin_silver 1 ......... .#........
03 coin_gold 1 ......... .#........
04 coin_gor 1 ......... .#........
05 coin_sar 1 ......... .#........
MS= mass
Code: Select all
No OBJECT MS WV SGFNHDUBO QPSCTNLHFI
01 waterskin 3 . ......... .#........
02 waterskin_1 5 800 ......... .#........
03 waterskin_2 7 800 ......... .#........
04 waterskin_full 9 800 ......... .#........
MS= mass
WV= waterval
Code: Select all
No OBJECT MS FV SGFNHDUBO QPSCTNLHFI
01 apple 4 500 ......... .#........
02 bread 3 650 ......... ...#......
03 cheese 8 820 ......... ...#......
04 corn 4 600 ......... .#........
05 drumstick 4 990 ......... .#........
06 shank 4 990 ......... .#........
07 s_slice 5 550 ......... ...#......
08 worm_round 11 350 ......... ...#......
09 d_steak 6 1400 ......... ...#......
MS= mass
FV= foodval
Code: Select all
No OBJECT MS SGFNHDUBO QPSCTNLHFI
01 scroll 1 ......... ...#......
MS= mass
Code: Select all
No OBJECT MS MP SGFNHDUBO QPSCTNLHFI
01 chest 50 40 ......... ..........
MS= mass
MP= max_throw_power
Code: Select all
No OBJECT MS IM MP SGFNHDUBO QPSCTNLHFI
01 boulder 81 30 20 ......... ..........
02 ashes 4 . 5 ......... ..........
03 stick 8 . 60 ......... ..........
MS= mass
IM= impact
MP= max_throw_power
MS= mass
MP= max_throw_power
IM= impact
ML= min_light

DL= diff_light

DC= def_charge
BT= base_tpower
BR= base_range
BD= bonus_damage
SP= spell_power
WV= waterval
FT= freeze_time
MU= mana_up
SH= shield_power
SD= shield_duration
LP= light_power
LF= light_fade
LT= light_fade_time
WD= window_duration
BO= boost
AS= armor_str
SR= sharp_resist
SU= stat_up
BP= bonus_power
MD= monster_def_factor

BS= base_shoot_power
BA= base_shoot_damage
DE= base_delta
MD= min_delta
FV= foodval