Based on RTC - DUNGEON MASTER (ORIGINAL VERSION)
All four are important, but start with Wisdom potion.
The higher your wisdom, the faster mana regenerates.
Think of it as higher and higher rates of compound interest.
It was late night when I wrote this last night and I was only skimming the thread when I decided to post.
I stopped reading Maven's post - just above above - at the line, "I did some testing and came to the erroneous conclusion that wisdom didn't affect mana regen." This edit was added the next morning.
Thanks for the link Maven. Haven't thoroughly tested so the upper target values in my spoiler are either too high or only work for RTC-DN-Original.
It appears to me that it is cheaper in the long run to keep at least the first two of those stats permanently artificially boosted - overall less mana wasted on ya and heal potions.
When you get wisdom up to about 100, keep going but start mixing an occasional Vitality potion.
Higher Vitality means your Health and Stamina reserves regenerate faster.
So long as your Wisdom exceeds 150 and you Vitality is less than 100, keep making Vitality potions.
When Wisdom is greater than 150 and Vitality is greater than 100, keep boosting Wisdom.
But start tossing in the occasional Dexterity potion. It will add to your defense and make for more effective hits.
Your new goal is 200+ Wisdom, 100+ Vitality and 100+ Dexterity.
When you've reached the previous goal, aim for 230-255 Wisdom, Vitality and Dexterity at 100+; and start boosting Strength.
When Strength reaches 100, still keep your Wisdom between 230-255 and evenly boosting Vitality, Dexterity and Strength.
Eventually you'll be able to keep all four at between 230-255 with out much much effort.
And you still have plenty of extra mana for other uses.
The net result:
1) With high dexterity you'll suffer a lot fewer hits.
2) When you do receive a hit, there will often be less damage inflicted due to your high dexterity.
3) When you do suffer damage, you'll heal so quickly that you seldom bother with a heal potion (mana saved).
4) Your high dexterity means you'll deliver more successful attacks.
5) Your great strength means your successful attacks will usually inflict great damage.
6) When activity drains your stamina, it will refill so fast you'll seldom feel the need to use a ya potion.
is fueled by the torrent of mana generated by your artificially boosted WISDOM.
Novice Priest is the first level where you have a reasonable shot at a lo level vitality potion.
Apprentice level Priest should caste lo level vitality potions with out fail.
Every priest level after you can go up another power level.
If you're starting a new party, Wuuf is an absolute must due to starting with an empty flask.
Chani, Boris and Wu Tse are the best three characters based on Wisdom and Vitality.
Beginning with those characters and training on the first level (hall of mirror & scroll for magic torch) until low on food and one characters water stat turning yellow after emptying the waterskin - then a staight run through the first two levels of monsters killing everything easily I have.
CHANI:
CRAFTSMAN FIGHTER -- ARTISAN NINJA -- ADEPT PRIEST -- CRAFTSMAN WIZARD
STRENGTH 245/ 48
DEXTERITY 240/ 59
WISDOM 242/ 70
VITALITY 242/ 54
ANTI-MAGIC 66/ 66
ANTI-FIRE 51/ 51
BORIS:
CRAFTSMAN FIGHTER -- ARTISAN NINJA -- ADEPT PRIEST -- CRAFTSMAN WIZARD
STRENGTH 244/ 47
DEXTERITY 240/ 57
WISDOM 245/ 68
VITALITY 237/ 56
ANTI-MAGIC 66/ 66
ANTI-FIRE 53/ 53
WUUF:
CRAFTSMAN NINJA -- ADEPT PRIEST -- ARTISAN WIZARD
STRENGTH 239/ 37
DEXTERITY 242/ 66
WISDOM 245/ 60
VITALITY 249/ 54
ANTI-MAGIC 59/ 59
ANTI-FIRE 51/ 51
WU TSE:
NOVICE FIGHTER -- CRAFTSMAN NINJA -- ADEPT PRIEST -- CRAFTSMAN WIZARD
STRENGTH 242/ 45
DEXTERITY 237/ 44
WISDOM 249/ 65
VITALITY 242/ 61
ANTI-MAGIC 66/ 66
ANTI-FIRE 53/ 53