
Ugh great, Giant Wasps...well, we're lucky Westy now has the Bro rune, eh?

I'm afraid there's a little confusion between 3.5 and 4th edition handing weapons, and more important a way 4th editions terms that unarmed ranged.Mooched through that website and couldn't find specific rules for an unarmed ranged attack (ie picking up a random object and chucking it) - unarmed, melée, yes, but not ranged. So I'll just do what happens in 4th edition, roll a ranged attack roll (which, given that I have Improved Unarmed Strike, means I'm always considered armed so can roll my normal ranged attack roll), and then do 1d4 damage (if it hits). If the damage should be something different, let me know what it is (and where you found it, so I know where I should have been looking). Sooo, attack roll = 10 (2+8)...pfft. In the quite unlikely event that that hits, my 1d4 damage = 3. That would be erm...non-lethal damage (having IUS means I can choose). But I think the rock just kinda whizzed off somewhere to the side of the wasp (or, more likely, beneath it) and splashed into the water...ooops, maybe that was a bad idea, now I think of it...
Hide in the shadows was very much a 2nd edition idea, to allow for backstab. It's been replaced by still havign the ability to hide behind cover (as said, rolled into stealth for this game) and havign the roguer be able to do 'sneak attack' damage. If the opponent loses their bonus to dexterity (because the haven't acted in combat yet, are climbing, or have been feinted in combat) then the rogue gets to sneak attack - even if the creature is looking. It's simply a nastier wound delivered with precision. Also, sneak attack damage can be dealt if the rogue is flanking a creature. So yeah, while Ameena the character might feel she is useless, Ameena the player actually has many wonderful options availablefor slayage when her character feels more confident.ian_scho wrote:OOC - 'Hide in the shadows' exists for a Murafu? It means a great shock attack for a backstab or whatever. I like the good olde rock throwing though! Ah happy memories.
Note Beo that if Haynuus didn't bring down the wasp, then it would only be a 5' step backwards!
The waterfall is providing a weird half light that is reflexing off the water, so the cavern is illuminated enough. Many of the corners are half-lit or even very shadowy. Haynuus did have a torch, it would currenty be at his feet I think so he can swing a weapon two handedAmeena wrote:OOC - Hiding would be a Rogue ability, not specific to race. It comes under "Stealth". If there are any shadows in which to hide (speaking of which, is there any light atm? I recall Haynuus having a torch, I think, and there's the big glowy waterfall thingy at the far end of the cavern but I can't remember how bright it is. As for the rock-throwing...umm, yeah, well I think it totally missed after my crappy attack roll (which I may have done wrong anyway), lol. If Westy can maybe lure the wasp over a bit more so it's over the ground rather than the water, maybe Ameena can climb up the cliff a bit and jump on it or something...