(fixed) Some minor bugs

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Qwerty
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(fixed) Some minor bugs

Post by Qwerty »

Hello.

- The monsters which was frozen by "Freeze Life" got unfreeze when I attcked to it with attacking except melee.
(e.g throw item, fireball Explosion, poison cloud)

- I attacked to monster with "STAN" in mace. The error message "ALIGN_FOR_ATTACK TURN BLOCK" was appered in message console.

- I can't see thru wall when I cast OH_EW_RA in front of doors.
Image

Thanks.
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Qwerty
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Re: Some minor bugs

Post by Qwerty »

Oh, sorry...
The third report might be my bad. Please ignore it.
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Adamo
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Re: Some minor bugs

Post by Adamo »

I found a bug while playing Sophia`s demo: when I try to throw away a "capturer" with captured monster (screamer), an error occures:
"Lua Function sys_mouse_throw: base/util.lua: 103 attempt to perform arithmetic on field "mass" (a nil value)"
...and the game crashes. When you throw an empty "capturer", game works fine.
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Adamo
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Re: Some minor bugs

Post by Adamo »

"ghost" doesn`t activate floortext (as party does).
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Sophia
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Re: Some minor bugs

Post by Sophia »

Adamo wrote:"ghost" doesn`t activate floortext (as party does).
This is intentional. If you want the ghost to activate floor texts, put the following line in your custom dungeon's startup.lua:

Code: Select all

obj.floortext.no_party_triggerable = true
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Re: Some minor bugs

Post by Adamo »

"delay" option for a "doorbutton" trigger doesn`t work; when I set it to non-zero value, it always neutralizes. Do I have to add a delay using an exwar?

EDIT: it works, it`s my that messed up. Sorry for a wrong report.
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Re: Some minor bugs

Post by Sophia »

I think all this stuff is fixed now. I'm going to lock this thread, please post new issues in a new thread.
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