DM themed play-by-post D&D game : STORY THREAD

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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

You can still correct that if you like, barely had a lunch today and I'm off to re-watch Scott Pilgrim to decompress from work, so late updates for all! :D
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by ian_scho »

The half-orc inhaled between his teeth while thinking about Westian. Of course the dwarf could be wrong... But judging from Ameena's reactions recently, this elven mage was definitely messing with all of their minds. He looked back to Deephold's shape in the darkness and wondered what the half-elf cleric was doing right now. "Well. He seemed allright to me..." his voice trailing off. He wasn't sure. But Westian had shown some great resolve in the face of adversity, especially the unnatural kind. He continued with his work, and pushed the negative thoughts out to the back of his mind. For now.
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

You guys are around over the weekend? I hate to miss updating for the day when you guys consistently manage to post, but my brain seems reasonably fried now. Will come back fresh tomorrow morning!
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by ian_scho »

OOC - Sure. De-frittify yourself with some Porridge Oats or something!
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Re: DM themed play-by-post D&D game : STORY THREAD

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The thought of how fun undead slaying was had been quickly forgotten, especially now Haynuus engaged in the messier task of extracting the banded armour. (You know, and successful will saves). Haynuus offers his services to Haynuus, ut for the moment she appears lost in discussion with Deephold.

Deephold himself looks a little embarrassed at the wound, and seems to realise he perhaps should ensure he is taken care of first. He closes his eyes, holds his symbol in one hand and mutters another prayer. The formed liquid he mostly splashes on his wound, tipping the last into his hand to run over his face. Colour - as much as can be determined in this place - seems to return to him. The weeping wound from the greatsword at his shoulder seems to be merely an ugly pink line when revealed under his shirt.

Ameena moves aroudn the room quickly, however she doens't find too much. There are occasioan strong odours, but they aren't odours that speak of a break in the wall leading to an escape route. They are more likely to be areas where the front stone is loose, simply revealing the scent of more stone beyond. Still, the rocks would be large enough to use tohit someone, even drop ontop of them.

Thinking on her previous experiences, and looking around, this place does not have the weak rafters of normal human dwellings. Still, what it also doens't have is a weak wall. The wall is certainly pitted and cracked, nd the gaps between the bricks is not mortared flush. Ameena could, possibly, be able to climb the wall here. The only trouble with that, is that the roof is flat and low enough to not provide too much concelment, unless she picked a lucky dark corner. Or she could temporarily hide at the lintel of the doorway itself...though possibly not for long if someone were to look upwards.

Ameena was able to keep her mind occupied as she went along, not thinking about matters. Haynuus was able to do the same, worrying about Westian and concentrating on the task of figuring out the complex mail. He noted the circlet hadn't said anything in a while, but it seemed to be thinking about the circlet 'woke' it, and again he heard the whispers. It took a moment for him to realise exactly what they were saying, or rather asking. They were asking him if he wasn't supposed to be thinking about something else right now.

Oh yes,shouldn't he have been thinking about attacking undead? (Don't worry Ian, nothing you needed to mention in the narrative - though it would have helped - just a response to the failure of your second will save!)

Deephold had managed to confure another potion, and was about to answer Haynuus's comments on Westian where there was a nosie at the door. The elf had returned, quicker than the party may have wished!


Ok, so Haynuus can assume to be armoured right now, Deephold has an UM VI potion ready for anyone who needs it (thoguh there's no time right now for anyone to get it) and Ameena can retcon an attempt to do one thing - grab a brick, climb a wall, help someone or something else - before the door opens. Note your positions relative to the door, and what you are thinking of doing...
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Re: DM themed play-by-post D&D game : STORY THREAD

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Haynuus is quickly pulling the last of the straps tight when he hears the movement. This place is crazy. Sometimes you get to rest whenever you want, and other time you're knocked out, wake up, fight, then get thrown into the fire in what seems like 10 minutes. He glances over to the dwarf and this time remembers to try to protect his mind a little better. Rather than dwelling on past fights, though, perhaps he should think about throwing the elf into the orcish cesspits of Ahrkahn (famous for not that the orcs defecated in them, but what lived in them and for the unfortunates that were thrown in). He didn't get too much of a look at the twisted elf before but he could easily visualise his pathetic arms flailing about before being swallowed whole in the brown sludge.

He positioned himself at the front of the group, with his body attempting to obscure the greatsword that he was wielding. They wouldn't be able to take down the two mummies he'd seen before, but at least he'd present himself first as a target.
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Re: DM themed play-by-post D&D game : STORY THREAD

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Ameena works her way around the room, not finding anything of particular use and not detecting any hopeful breezes passing through the numerous cracks in the brickwork. She manages to make her way around the whole room so is near the door when she hears the sound of what is probably the elf approaching. Instinctively, she looks around for somewhere to hide, though almost immediately remembers that there isn't anywhere.
Or is there?
She looks up at the door. Hmm...those bricks...she could perhaps climb up. And, based on previous experience, she knows how often people normally look up and behind them as soon as they enter a room - so far, never. Ameena recalls once stretching herself rather awkwardly above a door, legs splayed out in all direections as she struggled to keep hold of the rough surface, then waiting for the searching human to pass into the room below her - at this point she'd immediately lowered herself as best she could, then dropped to the ground and bolted straight ahead and out of the room, rounding several corners before the human had evne had much of a chance to turn back around and see what had made the faint thudding noise just behind him.
On this occasion, of course, Ameena has no intention of simply running away. She realises what she's going to do is really quite dangerous, but would rather die trying to give her friends some kind of advantage than sit in a corner and wait for more horrible things to be done to them, or even to herself.
Turning her thoughts again to past experiences in order to hopefully not put herself at further risk, Ameena concentrates on what it feels like to evade a predator, or indeed any hostile creature, as she quickly climbs up the wall, finding footholds wherever she can between the rough stones, and finally positioning herself above the door. She makes sure she can easily twist herself round and drop down if she should need to, and briefly wishes she had some kind of hard, blunt object to hand. Then again, from her current position, there wouldn't really be any chance of her being able to hold it right now.
"Pretend I'm somewhere else!" she whispers across the room, recalling that, due to the nature of his personality, there is a fair chance that Haynuus might be standing there gawping at her antics right now.

OOC - Climb roll to get above the door = 20 (6+14). And just for future reference, if I take 10 on something, do I just score 10 or is it 10 + skill mod? I noticed I can take 10 on climb any time, so in case I want to do something like this again it might be useful ;). Anyway, as should be fairly obvious, Ameena is now directly above the door. I'm guessing it's a door like in DM in that the stone just stops at the "hole" filled by the door and that there's no kind of tiny ledge or whatever along the top of the door frame which Ameena might be able to sort of stand on. Obviously, since there's not really gonna be any way of doing otherwise, Ameena is gripping the stone above the door with all four feet.
And, since I think it's probably quite obvious what her intentions are, what would be the roll (if it becomes necessary) for dropping down onto someone's head/shoulders and hanging on? And would attack rolls have a penalty? I hope it's obvious that it wouldn't be her claws she attacks with, those being occupied with hanging on...
That is, of course, assuming things go the way she hopes. I'm half-expecting Dolo to automatically know where she is and just be completely unsurprised and send in a mumuy to yank her down, or something.
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by ian_scho »

Haynuus had his mouth open while watching Ameena climb up. But then closed it as a fly came into vision...

Pretend she's somewhere else? Perhaps he could imagine that she's with this freaky elf, doing the pushing.
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

Ameena, for the climbing thing, you can 'take 10' no matter how desperate the situation, which means you get 10+ your skill bonus. It's a safety net, but also a gamble - if you think the climb is easy, it's preferable to risking rolling low. However, if there is some hidden difficulty, then you don't get the chance ot roll high (You either take 10 or roll).

As for the dropping - if it was just a dropping attack, I think I'd treat it like a charge with benefits and give you a bonus to attack and double damage. Since you want to grab on, then it's a grapple like Haynuus was doing. Grapple doesn't have to be rollign aorudn on the floor, it is literally one person with a free hand hanging on to and impeding/attacking the other.

So normally you need to make a grab - which is a touch attack, and because you are getting that close, you get an AoO against you. Finally, you then make a grapple roll (normal attack bonus without dex, plus strength, modified by your size - so you take -4 to these rolls) which the person opposes with their grapple roll. If you beat it, you hang on, they are grasppled, and the first time you do unarmed damage. Each round, you can make grapple rolls to do more damage, make a normal attack roll at -4 to hit them, make a grapple roll to pull them somewhere, make a grapple roll to stop them moving as easily ('pin' them) or if they are grappling you, you make a roll to get free.

Since you are dropping onto him unawares, I will need an attack roll but unless you get a 1 the touch attack works. AS long as he stays unawares, I won't give him the AoO (Haynuus and Deephold will be key to how well you get the element of surprise). So, I need a grapple roll from you for your actions, and a second grapple roll from you to resist what he'll during his turn!

So that's three 1d20 rolls basically :)

And Ian, if Haynuus is going to run distraction, can I get a will save from you for mental stuff, or a bluff roll from you for pulling attention away from Ameena.
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Re: DM themed play-by-post D&D game : STORY THREAD

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OOC - This attack stuff was only assuming that things go they way Ameena hopes they will. So, under the condition that Dolo simply walks under the doorway, into the room, and doesn't immediately turn round, look up, and spot her, she will throw herself down onto him, obviously twisting around in mid-air so she can land on him the right way round, most likely with her hind claws digging into his shoulders while her foresection wraps around his head in the hopes of obscuring his vision (and possibly also balance). Her intention is mainly to serve as a distraction so Haynuus and Deephold can do something amazing, since she figures that this powerful scary magic-user will have some kind of nasty means of getting rid of her (via the Darkstone or by some other means, such as zapping her with fire or calling the mummies...yes alright, as a priest he probably can't cast Fireball unless he has some Wizzy levels too, but Ameena doesn't really know enough to make that distinction ;)). She is half expecting to die as a result of this.
So anyway...three d20 rolls, you say? Okay then...here they are, in order...7, 15, and 8. I'll, umm, let you figure out whatever the mods are - all the grapply stuff just confuses me, lol. Oh and umm, you mentioned that I can do unarmed damage if I get a successful roll or something, so if I manage that then Ameena does 2 non-lethal damage, in the hopes that giving him a bit of a gash to his forehead will cause it to bleed into his eyes and mess him up even further (since head wounds apparently can bleed a lot even if superficial :twisted:).
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by ian_scho »

OOC - Will Save (1d20+2=9)

"Feckin' Aye", says the half-orc with a big smile on his face as the door start to swing open. He tries to think of the elf falling into murky brown poop, but then he realises that the brown is going to be falling and not the elf.
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Re: DM themed play-by-post D&D game : STORY THREAD

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The door rattled open dramatically, it seemed, and the elf priest stood in the doorway with a sneer on his face. However, as Haynuus thought of all the things he would do to the elf, the illusion broke. The proud elf in his armour was replaced in an eye watering moment with an elf standing shaking. He had an uncertain fear on his face.

"Something wrong?" asked Deephold, coming forward to stand shoulder to shoulder with Haynuus, and holding his clerical symbol tight.

"So, you kept yourself 'pure' while murdering your poor friend. Does the blood wash off if passed throguh my hands first? Does his final suffering not bother you?"

Unfortunately, while Haynuus was able to break the elf's glamour, his mind was too open. The image of Ameena and the elf together, and then the image inverted of something brown falling on the elf tipped the elf off.

"Wait, where is the ro-" he started.

Meanwhile, Ameena had climbed with relative difficulty along the brickwork. The lump under her arm was irritating and made that arm almost useless to manoeuver around. Luckily, her other three limbs compensated well enough in the cracked surface of this place.

As the elf came in, Ameena saw her chance. She simply dropped even as the elf was realising she was not around. Luckily, depsite Haynuus's thoughts, the elf did not look upwards - perhaps thinking this was a ruse. Instead he was trying to look at what Haynuus was hiding, and was taken completely by surprise by the furry shape that became a temprary hat. A temprary hat wiht teeth that opened up a distracting wound above his eye.

Amazingly, the man did not seem particu;arly strong nor agile. However, his armour was slippery, and combined with Ameena's small limbs, it was simply too hard for her to stay on when the elf started cursing and shifting backwards and forwards.

She was flung clear, deciding on the direction herself before the nasty elf could lay hands on her again. Both the shock of the attack and the blood in his eye temporarily stopped the elf from moving from where he had been.


Awww, even though the elf is a wimp in some ways, Ameena's penalty for being ickle still makes a grpple hard. So funnily, when you rolled so badly, and I thought you wouldn't manage it, he rolled a 1 and so you started the grapple! Unfortunately, he then rolled well for the next two checks - so your next grapple attempt to do anything failed, and he then broke free on his own turn.

In deference to the cool manoeuver though, I'm robbing him of his own movement. So overall, you did 2 non-lethal damage, and stuck him in the room with a nasty half-orc and cleric able to do stuff to him :D And he just wanted to back off and let his two mummies do stuff.

Ok, because of how you engaged the grapple, I'm also letting you decide which direction you leave. Do you bounce back into the room to stand with the guys, bounce right beside him and then keep attacking, or do you bounce out of the door? There are two mummies in the hall, but I'll say if Ameena instantly runs, and does a decent acrobatics check, then she can actually tumble through them without worry. Not so much to run away, but to distract the elf and also split up his defense (hopefully). At worst,everyone stays beside the room, and Ameena can go looking for their possessions.

Ian, you get a free movement against / around the the priest (as does Deephold). Good luck!
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by Ameena »

OOC - Ohh, he's wearing armour, is he? For some reason my mental image of Dolo had him wearing robes - must have just been the combination of the words "elf" and "priest" which made me somehow overlook wherever it was you said he was wearing armour, lol. I'm guessing possibly plate?
And while legging it to try and find everyone's stuff (and probably avoid immediate combat) seems a reasonably intelligent strategy, this is a murafu we're talking about...a murafu with endangered friends ;).

BIC - Ameena manages to do a sort of tumble-flip as she loses what little purchase she has on the upper regions of the elf, twisting herself to land beside him and immediately attempt to climb up him again by latching onto his nearest leg with her claws and digging in, doing everything she can to get in his way and, if possible, even trip him up. She chomps her teeth at the nearest soft spot she can find for good measure. She realises that he probably has some kind of rather nasty tricks he can use against her, but for now concentrates only on making sure that he doesn't use said tricks on her friends.

OOC - Ameena lands to Dolo's right and immediately leaps back into another grapple attempt to try and keep him busy. Don't know if I'm rolling right but here we go...grapple attempt = 19 (not sure of bonuses/penalties - do I just get -4 or anything else? The 19 is just the straight d20 roll). Attack roll = 16 (8+8...unless I get some different bonus/penalty for an unarmed attack during a grapple - again I can't remember). Damage = 2, again non-lethal, at whichever spot she can get her teeth into. She's trying to be more of an aggravating nuisance than a serious health threat...though I suppose she could technically turn out to be one indirectly if if means that, say, a large and burly half-orc then inflicts some kind of nasty damage. Ameena herself isn't really aware of the mummies yet, I don't think - she was unconscious when they brought her and Haynuus to the cell in the first place, then busy distracting herself when Dolo turned up to reintroduce "Umgold" after that. So she won't have noticed them, though I'm sure that they may well make themselves known to her in a moment or two, unless DOlo's control over them is such that they'll "shut down" (or similar) if he gets knocked unconscious or whatever. Hopefully I can deal enough non-lethal damage to make that happen - it's when it equals your remaining hitpoints that you get knocked out, isn't it? So hopefully all these hints about him being (physically, at least) a wuss aren't just a naughty GM being deliberately misleading ;).
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

You get +4 for your base attack bonus for being a 6th level rogue, +0 for your strength bonus, and -4 for being ickle, making +0. So being small and not strong sucks for grapple, but not as bad as being weak, and not as bad as - say - trying to take on a strong opponent. The elf seems a little broken. And a 19 is pretty cool.

Like I said last time, he can resist you next round, so can I get a thrd d20 roll?

And well, he is wimp comparatively, but he's also a paladin/cleric. So basically don't expect Ameena to one-shot him, but Haynuus possibly could :) Hit points are not only uyouir stamina, but also your ability to react to damage and minimise it. So he can't last long in a fight, but he might not fall to the first poked sword either :) Dont' worry, this is no Grax - who, you know, was the second in command of an army rather than a broken priest :D

And yeah, if his non-lethal is greater than his current hit points, he goes night night. So by all means keep at it :)
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by Ameena »

OOC - Oh yes, I get to see whether I can stop him throwing me across the room or whatever...hopefully I'll roll good...let's see...woohoo! Crit-success! Alright so that only counts for attack rolls (I think?) but I don't care - natural-20 is always good. This little fuzzle ain't goin' nowhere :twisted:! Om nom nom nom nom! :twisted:
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

Lol, well, you certainly have the best chance of pinning the guy infront of the door - which ensures his mummies can't come inside!
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by ian_scho »

Haynuus knew that he had nearly given away his friends chance of success with his weak mind. Yet was satisfied with what he saw! Ameena had done enough to at least distract the elf from immediately acting, offering a precious chance from them to somehow defeat Deephold's would-be nemesis.

"Take this one down," he growled to the others "and we flee from the mummies."

The problem now was to prevent the evil cleric from fleeing. He could try to grapple the slippery elf which would work for a while, but a more permanent solution would be to... Chop him to pieces! (Power Attack-1TH,+2DMG to each) (1d20+10=12, 2d6+8=15, 1d20+5=20, 2d6+8=18)
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by ian_scho »

OOC - I offer a free roll (1d20+11=15, 2d6+6=13) in case the elf tries to flee, a voucher redeemable only in this establishment!
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

Wow, and Dolo scores another 1 on his grapple check. With a natural 20 versus a natural 1, I think the universe has spoken and it is fate to have a murafu attached to him - who am I to argue :D I'm just sad it won't last too long...

Ameena had no sooner been thrown free than she bounced right back at the priest. He was obviously caught completelty flat footed, with no idea what to do. He yelled out command words in elvish that, for some reason, Ameena understood sub-consciously. However, with friends in danger there was no question of her being anything other than a whirling brown ball of terror to the priest.


Deephold seemed temporarily shocked by the scene before him, and reacted a moment late to Haynuus's comment. "Yes, we must- NO, WAIT!"

Deephold obviously was slow on the uptake of what exactly Haynuus had meant by taking the elf down. Instead of charging and knocking the cleric around, Haynuus used the greatsword to good effect. Ameena's prescence meant the first swing had to go wide, smashing off the elf's shoulder. However, Haynuus just kept the powerful swing going, spinning around and running the elf through much lower where the furry ball of brown fury was not.

"NO! DON'T KILL HIM!" yelled Deephold, barely knocking Haynuuss strike. The elf was still run through, although it was at his side. HAynuus had been skwered once or twice in recently memory that way, and could perhaps sympathise that although not fatal, it was also not pleasant.

The elf's eyes rolled, as the effect of the blow and Ameena's constant shallow cuts and blows mounted up. He collapsed to the ground with a resonating 'clang'. There was the humourous result that the well armoured figure lay down with Ameena standing ontop of the body, teeth and claws reddened by her shallow cuts and scrapes. The Murafu Victorious.

Deephold did not seem in a celebratory mood, and rushed forward to the elf's side, holding his symbol up towards the two mummies. Sadly, those undead creatures still seemed very aware of their surroundings, although perhaps the speed of the assault on Dolo meant they had not quite gotten up to speed on what to do about it.

"Thank Larethian," said Deephold exhailing. "He'll live," the dwarf continued, his voice then decenting a note, very dismissive of the elf's life, apparently. He stood tall.

"The elf seems a master of the mind. I'm not sure how long unconsciousness will stop his mental powers, even though his body's state will limit his movement." He quickly looked to Ameena. "Are you...are you alright?" he asked, looking deeply.

The dwarf also took a moment to look back over to Hyanuus relieved, and nod at the quick work. "I'm sorry, I should not have held back truth earlier. I will correct that once we have escaped!"


Woohoo, the murafu and half-orcv teams once more take on a big bad and show them how it's done/ And this time, you won. Well, for now... So Ameena's set Dolo up, and yes, the non-lethal damage means he's unconscious, so it did matter. Luckily, Ian's powerful attacks didn't outright kill the guy. AS you might find out soon...that could be bad.

Anyway, no time to congratulate yourselves yet - you still have two mummies blocking the way just outside the door. I'll post a map of the area for later tactics, but it shouldn't alter your immediate actions.
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by Ameena »

Ameena gnashes away at the elf, then instinctively ducks her head (whilst managing to keep a grip with her claws) as a huge sword suddenly comes swinging toward her nearby vicinity. It doesn't touch her, however, being wielded as it is by Haynuus and aimed at the elf. She is about to give a protesting cry at this use of violence, but Deephold beats her to it, and anyway she finds herself suddenly pulled in one direction by the collapsing body of the elf.
As soon as she is able, Ameena hops backward off him, standing in the spot she'd landed when he threw her off his head shortly before. She looks in dismay at the fresh blood on her claws, and realises there's probably very little of her actual fur colour showing through at this point, stained as she still is by her own blood from earlier.
She gives a small sigh of relief at Deephold's announcement that the elf won't die - not because she has any particular desire for him to get up and start walking around and doing scary magic again, but more due to her innate dislike of violent death in general.
"Yes...I feel alright." she says in response to Deephold's enquiry.
She then casts her glance over to the doorway - are they free to escape, then, now that the elf has been knocked down?
What she sees there causes her to actually hop backwards slightly in startled fright. She isn't sure what she'd been expecting to see, if anything, but somehow the appearance of a pair of undead creatures catches her by surprise, even though she already knows from their recent fight that the elf priest uses such creatures.
"There's...umm...maybe I can distract them..." says Ameena, raising a nervous claw to point in the direction of the creatures and getting ready to charge through the door past them.

OOC - Note that Ameena hasn't actually run anywhere yet- if no-one comes up with anything better, she'll probably do that pretty soon though...
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

If you decide to go through them to draw them off, I'll need two acrobatics checks for her to sneak through them. And aww, no love for the Doctor Who reference?
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by ian_scho »

Haynuus was pleased but not satiated. It was good that the evil elf was not dead, but he knew that his work continues. He peered through the darkness to the movement outside. "You sure you don't need that last VI Potion, Ameena?" He looked to the dwarf and then back to the Murafu once more. "I'm ready to flee like ra... Like wildebeest outta here." Somehow, 'rats' sounded better.

OOC - If someone breaks to a run then Haynuus will follow them out. Otherwise a quick check of the elf's possessions would be in order! Removing any nasty artifacts, for example.
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by Ameena »

OOC - Oh yes, the Murafu Victorioius...I did notice that when I read the post, but then forgot about it whilst typing my reply, lol.

BIC - Ameena edges over toward Haynuus and stands upright to speak quietly to him.
"Maybe we should bring him with us." she says, gesturing toward the unconscious elf. "If he wakes up, he might do more horrible things to us, a bit like Soorec with his grak-graks, I suppose. So maybe we can keep him knocked out for now, until...well, until we can think of what to do. I can see if I can keep those undead creatures busy while you run on ahead and try to find somewhere safe. Safer than here, I mean. I suppose if you had some fire, it might help - then you could just burn them. But...well, they'll probably hurt us quite a lot if they get their hands on us. But we'd better do something pretty quickly..."
She peers over toward the door to see what the two undead beings are up to.
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

Well, if you guys are just going to stand around looting bodies and asking each other what you are going to do IC...

As Haynuus started looking around the unconscious elf, there was a low moan from the two mummies. There wasn't much to find on a casual search anyway, though - the elf had probably left everything of value back in his room. He seemed to have a strangely carved ceremonial knife in his belt, but thta was about it.

"Look out!" said Deephold, raising his own holy symbol. However, the two shambling creatures were already moving forwards, apparently more than intent on harming the champions without urging from their fallen leader. The air was already noticeably cold, bt grew far colder as the two shambling creatures came forward. They looked like the mummies previously seen by the party, except the bandages were hard and brittle - for they were covered in a lair of ice.

The two made swings at those aorudn the elf, but were too eager in their attack to catch anyway this time. Deephold finished his prayers and held the holy symbol aloft calling Larethian's name. One of the creatures fell back at the words. The other merely looked angrier.


Bloody hell, neither of them can roll attacks for shit! Oh well, you got away with that...even Deephold met a damn good turnign resist with a good roll of his own. So, now's the time to act! Sorry, forgot map yesterday, willdo it tonight. Basically, doorway is ten feet wide (ish for these purposes) elf just inside the doorway, one mummy just outside the doorway on the same side, and the other mummy has retreated five feet down the corridor on the other side.

Because he got pushed backwards, you two get an AoO. I'll leave it to your conscience Ian whether Haynuus would be taking the knife or not, so therefore able to swing his greatsword or if he'll have to just stab with the knife he recovered.

Becuase of the timing of all this, it's sort of the continuation of the last fight, so Deephold will be running out of turning attempts pretty soon, and is still on limited spellcasting.
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by Ameena »

Ameena watches nervously as Haynuus checks the elf's body, but doesn't notice whether or not he finds anything as at this point the undead creatures make their move. From the chill of them, Ameena decides she doesn't want to risk tring to bite either of them - she might do herself more harm than the mummies and knows from past experience that teeth aren't really much good against undead creatures anyway.
Instead, she decides to go with her original plan of simply darting through the door and seeing what attention she can attract. She leaps up (still a little stiffly, as she's still not fully healed from various recent events), making loud squeaking noises at the nearest mummy, then darts through the door and attempts to find a path down which she might flee.
"Look! Look! I'm getting away!" she calls loudly. Of course, she has no idea whether making these sounds will attract any more attention, undead being undead and not feeling the same things as living creatures. She also might attract unwanted attention from the nearby area if, say, Garax or someone like that is still around. But she might as well try.

OOC - I pass on the AoO for the IC reasons mentioned and instead make a dash for it through the path of least resistance (that is, if there's a mummy to one side when she goes through the door, she'll go the other way). I know one has been Turned but I figure he may well still try an AoO or whatever. So I'll make those two Acrobatics rolls and see what I get...sooo we have 22 (8+14) for the first mummy and 16 (2+14) for the second. well, I'm glad my bonus is so high at least, lol.
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by ian_scho »

Haynuus picked the knife up at exactly the wrong moment. They both came in... They could have waited! he thought in a panic. Whatever the reason, Gods excluding, he easily ducked out of the way of one of their assaults. It was probably Deephold's symbol once more. He had always thought of them as shiny trinkets yet his old shaman told him that they were used to focus the mind.

No matter, the Dwarf's magicks had worked and Haynuus got in a free swing with the knife when it's back was turned (1d20+10=16, 1d4=4). He quickly placed the blade in his mouth afterwards (he's no swallower, but more of a pirate), and found it chilling his lips. He returned the great-sword into his hands and leapt up behind Ameena. She was far faster and he glanced over to Deephold as a desperate way to indicate flee!

Following closely to Ameena's trajectory he moved as best he could past the mummies. Their very presence unnerved him and besides... These were unnatural abhorrences of nature, and not just your normal run of the mill undead abhorrence!

OOC - Hopefully the map won't prove that to be a bad move. Is it a full move he has to do, or could he move with a defensive posture? Either way - Get ouuuuut!
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

The good news is Deephold's turning attemt - by my adapted rules - denies the mummy you scored 16 against an AoO. So that's cool :DSo Ameena should be able to move her full movement, instead of only half her movement, without taking any hits :)

Right, map later, though Ian should be able to post without it.
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by beowuuf »

Wow, totally missed the double post - sorry Ian! I had multiple tabs open, and dealt with something else first I guess!


Ameena managed to dart with murafu-like swiftness around the legs of the mummies. One was distracted in pian, the other was apparently distracted by its hatred of Haynuus to be able to react swift enough.

The room was apparently at the dead-end of a set of corridors, and so Ameena had to dart to the left. She passed a torch on the wall, and saw that beyond the corridor turned. Just beyond,the corridor continued to darkness. However, out in the corridor, Ameena could hear something. Something she had heard before when Haynuus and Ameena first came to this area. There was a 'cl;unk, clunk' of metal on metal, clanking around somewhere relatively close...

Meanwhile, Haynuus had reacted with speed to drive the knife at the creature closeby as it staggered backwards. It was a good, solid blow, and Haynuus could perhaps be a little disappointed that the knife was stopped by the thick icy rags. It reminded him of the mummy they had faced far higher up. Although this time, flammable rags were replaced with unfortgiving icy rags.

Sorry, that was a good blow, but like before the mummy has damage reduction so low level blows won't register. On the bright side, Haynuus has a huge sword and power attack (and you know you only need to beat at worst AC16) and more importantly, if you can recover the OH blade again, you can ignore its damage resistance.

"I'm behind you!" said Deephold, realising the party were simply about to brute-force their way passed the frozen creatures.


Ok, so if Haynuus just wants to barrel passed the mummies, there is a way through, but the banded mail will slow him down enough that he'll take an attack of opportunity from the still active mummy, and will need to use full movements or be conducting be conducting a running battle with the creatures. Obviously, Haynuus could sacrifice a little bit of movement to bull rush the other mummy out of the way, leaving a gap for Deephold.

It's a fullround action for total defense, but for a -4 penalty to attacks, etc, Haynuus can get a +2AC bonus. But he does have to do something defensive (like a weapon blow) to get the benefit.

Map:
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by Ameena »

OOC - Assuming the torch is lit...

BIC - Ameena darts past the flaming torch, then almost immediately freezes in her tracks and spins around again, glancing up at the torch she's just passed and then back toward the doorway.
"Haynuus!" she calls, excitedly. "A torch! Fire! Warm them up a bit, do you think?"
She keeps a wary eye on what she can see of the mummies from here, ready to hop quickly backwards on her four nimble feet if either of them should start heading her way. Then she has another idea and calls out again.
"Deephold! Can you use your umm...priest-magic on fire? You know, make it hurt the undead more?"
Though aware of the metallic noises she can hear emanting from somewhere elatively close by, she doesn't really have the attention to spare for much else at the moment, other than to occasionally cast a quick glance down the nearby corridor for anything new which might appear.

OOC - Ready action to maintain distance from any mummies who happen to come closer, keeping at least one of the large squares on the map between me and them. Ongoing Perception check for if anything else turns up = 18 (8+10).
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Re: DM themed play-by-post D&D game : STORY THREAD

Post by ian_scho »

'Meh' Haynuus muttered to himself. There was no time, and little chance that the dwarf would have the same opportunity to escape as Haynuus had. If he just ran through between the mummies he'd probably leave no space for Deephold to pass by safely.

He opted to use his head. With little finesse he crouched down and darted towards the closest mummy in an attempt to push it back out of the way for the diminutive cleric to pass (1d20+8=25). He came out of the experience both chilled from coming into contact with the thing and pleasantly surprised at how useful a skill it is to have broad shoulders, a fat neck and a really hard head.
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