Well, yes. I think opinions can vary, though. To me it was a better user experience and more productive to greatly reduce the number of mouse clicks needed to carry out an operation.Gambit37 wrote:It's a user experience and a productivity issue.
Ultimately, because ESB is a modal editor and RTCed is a modeless editor, the two programs are going to carry out their functions rather differently. In RTCed, you first have to specify where you want to do something, and then, because there is no mode, you have to specify what you want to do at that location. In ESB, the mode has already specified what you want to do, so the only thing left is to specify where you want to do it at.
Of course, the debate between these two philosophies is old. It reminds me of one of the oldest conflicts in computing: the "editor war" between the text editors vi and Emacs. Emacs is modeless, larger, more comprehensive, generally slower, much more visual, and generally friendlier for new users; vi is modal, small, streamlined, fast, rather hacker-oriented, and has something of a steep learning curve. I'll let you draw further analogies.
(... and yes, I use vi and have for nearly 10 years)
I agree. You will be able to move around separate tool windows in the version of ESB that I'll include with DSB 0.47.Gambit37 wrote:floating popups would help
It's been so long since I've done any serious amount of RTC editing that I'm really not sure how I went about it, any more. I will say that in dungeons like SS and DP I used a lot of custom objects and never bothered to create icons for them, so the visual information was less useful to me, but the very fact I did that shows I'm someone who didn't care about the icons that much to begin with-- so maybe I'm the wrong person to ask.Gambit37 wrote:Didn't you ever scroll down the item list in RTC and identify what you wanted by looking out for its picture?