[RTC] Ravenhood
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[RTC] Ravenhood
Quality: Tons of new graphics and many new sound
Size: Tavern, outdoor area and 10 levels dungeon
Plot: Explore mysterius dungeon and find treasures
Resemble: Nothing known, original design, new ideas
Progress: Its final version, everything tested
Download: http://www.moddb.com/mods/dungeon-lore
Last edited by Zed5Duke on Sun Feb 06, 2011 8:25 am, edited 19 times in total.
Re: [RTC] Ravenhood
Oh, wow, cool! Looks very good with a creepy atmosphere!
Finally playing and immensely enjoying the awesome Thimbleweed Park-a-reno!
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Re: [RTC] Ravenhood
I'm not sure this will work at all. The "normal" forest tile and the "wall" look very similar.
Re: [RTC] Ravenhood
Concept is that forest become mode dense, and its edge of where player can move. Its similar forest trees as background so you dont have feeling that something strange jump at you from nowhere (because short range of view)
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Re: [RTC] Ravenhood
i second zed's point of view : me wanna see this with movement now !
"The only way out is another way in." Try Sukumvit's Labyrinth II
- the master
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Re: [RTC] Ravenhood
Looks fantastic so far Zed. Can't wait to play it and have Santa jump out and attack me.
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Re: [RTC] Ravenhood
Right, this should work. It's the same technique I used in my forest demo from a couple of years ago. If you put cloned pillars (trees) 3 deep in front of walls, you can make things look pretty realistic. Nice job, Zed
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Re: [RTC] Ravenhood
I relased Xmas Dungeon which demonstrate new wallset concept, see first post (in Ravenhood it will work better, road will flip and single trees will not block path)
Re: [RTC] Ravenhood
Wow! Great! Thanks. The graphics is nice and funny...
... but...
what the hell am I supposed to do? After a painful travel through the forest (the forest looks good but bumping on the sole trees can get a bit annoying) I finally found a dungeon entrance with Christmas inside - and sooner or later I get killed by them. I have no chance, I'm just to weak to win. Am I on the right place?
... but...
what the hell am I supposed to do? After a painful travel through the forest (the forest looks good but bumping on the sole trees can get a bit annoying) I finally found a dungeon entrance with Christmas
Spoiler
gigglers
Finally playing and immensely enjoying the awesome Thimbleweed Park-a-reno!
- the master
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Re: [RTC] Ravenhood
Jan
Zed
Spoiler
I have found that by getting to the black door and standing with your back against it you can actually pick them off and they don't inflict any damage. Once you have one or two of them move forward one pace and then turn left or right to pick them off. I think by standing with your back to the door they just round round in a sort of circle.
Spoiler
I have done everything on this level but can't get through the black door. I have tried hacking it with everything and can't inflict any damage on it. The scroll says knock the door they are fragile - lol
Re: [RTC] Ravenhood
Use compass, it help in forest.
Dungeon, in few moments it look tough, but use some tactic and you will win. Am tested it and it is possible to reach game end (end is when you see "the end")
Door
Dungeon, in few moments it look tough, but use some tactic and you will win. Am tested it and it is possible to reach game end (end is when you see "the end")
Door
Spoiler
is fragile which mean that can be destroyed by something, maybe you dont have it yet?
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Re: [RTC] Ravenhood
Zed
I have picked up most things (if not all) in the dungeon. Including the.
Have I missed something else?
I have picked up most things (if not all) in the dungeon. Including the
Spoiler
spell book and the 2 runes
Have I missed something else?
Re: [RTC] Ravenhood
@Master: Just the door with one of the you have from the .
I have now climbed up from the dungeon and go for a dinner (in real life ).
Spoiler
blast
Spoiler
Ful bombs
Spoiler
wizards
I have now climbed up from the dungeon and go for a dinner (in real life ).
Finally playing and immensely enjoying the awesome Thimbleweed Park-a-reno!
- the master
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Re: [RTC] Ravenhood
Jan
I restarted as I had used theon other things and didn't have one to . I suppose this could lead to a potential deadend but as the dungeon was so small it was no bother to go back and restart. I have now finished the dungeon. Thanks to Zed for a great entertaining dungeon. Happy Christmas.
I restarted as I had used the
Spoiler
ful bombs
Spoiler
blast the door with
Re: [RTC] Ravenhood
Yeah, I'm finished too. "" - LOL!
So it was a short "demo" dungeon. I liked the new graphics, but the forest, to be honest, was somehow confusing to me. But I guess it's a matter of personal taste. Thanks, Zed, and Happy Christmas!
Spoiler
Lt. Colombo
So it was a short "demo" dungeon. I liked the new graphics, but the forest, to be honest, was somehow confusing to me. But I guess it's a matter of personal taste. Thanks, Zed, and Happy Christmas!
Finally playing and immensely enjoying the awesome Thimbleweed Park-a-reno!
Re: [RTC] Ravenhood
I made progress on new wallset based on the same concept, this time is autumn landscape. See first post for screens.
- Gambit37
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Re: [RTC] Ravenhood
Looks nice . But... be careful about having a visible path that's off centre... it can look very strange and confuse the player.
Re: [RTC] Ravenhood
In movement i found that is no matter, dont need to be perfect in center, often wild path are like snake/wave straight is maybe less real.
Have some idea, in standard wallset floor you will see path (in all directions you look), and there will be scenery of leaves which will hide it, so it will create labirynth of path in forest which you may follow (or skip it and risk to lost)
Already i made progress in npc (see new screens)
Have some idea, in standard wallset floor you will see path (in all directions you look), and there will be scenery of leaves which will hide it, so it will create labirynth of path in forest which you may follow (or skip it and risk to lost)
Already i made progress in npc (see new screens)
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Re: [RTC] Ravenhood
Nice effect, although she's much too big when on the party tile. It will look very strange if there are other creatures on the tile behind her, as they will be too small for the given perspective. I would make her smaller and bring her down the screen a bit.
Re: [RTC] Ravenhood
In Ishar conversation was also npc on full screen, i think its ok. There will be no monster around where npc stand.
- Gambit37
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Re: [RTC] Ravenhood
Yes, I agree, it's a great effect. But she's too big Make her a bit smaller (bring her head into full view). It will look more effective. You could also try applying some colouring and lighting to her so that she looks more like she's actually there -- at the moment, she's lit with studio lighting, which does not work so great in a forest...
Re: [RTC] Ravenhood
Already am focus on road system, and now it work ok. Standard wallset have no road, its made on scenery, few alternate gfx which flip, two main roads in north-south and east-west also side view and "crossroad" point. I can build from them path trough forest which will help to find important places like npc or dungeon. This was most important part because without it could be very confusing travell. Now few trees, bush and should be full playable.
EDIT
Ok maybe you have right, see update resized npc
EDIT
Ok maybe you have right, see update resized npc
Last edited by Zed5Duke on Thu Dec 23, 2010 10:37 am, edited 1 time in total.
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Re: [RTC] Ravenhood
lucy lawless ??
"The only way out is another way in." Try Sukumvit's Labyrinth II
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Re: [RTC] Ravenhood
nice job Zed, you'll see there are some road blocks ahead that can be compensated with trickery
keep your gor coin handy
Re: [RTC] Ravenhood
I like very much the dungeons of zed, good year has all
My dungeon ==> http://www.dungeon-master.com/forum/vie ... 694#p96694
Re: [RTC] Ravenhood
ok its completed and tested, download:
http://www.moddb.com/mods/dungeon-lore
http://www.moddb.com/mods/dungeon-lore
Re: [RTC] Ravenhood
I gave a quick try Hello DaggerfallZed5Duke wrote:ok its completed and tested, download:
http://www.moddb.com/mods/dungeon-lore
But, I am quite disturbed by the forest background and I (again) bump into trees, or not. I can't tell easily.
Other than that, it gives quite a good atmosphere from the start.