Does anyone know if it's possible to intercept the complete party dying, using game mechanics?
I'm trying to correct a sound bug in RTC using mechanics: if the party dies and music or ambience is playing, it continues playing over the "The End" screen, which sounds bloody terirble if you want end game music too...

. I thought it might be possible to fix this by activating an action to stop all music and ambience. In theory it would work fine, except for the fact there doesn't seem to be a way to detect if the party is wiped out, as RTC takes over at the point and goes to the end sequence.
Anyone tried anything like this?
EDIT: I've had an idea, will report back if it works....
