I don't think it is, but when making a new monster, is it possible to make them so that they can only take damage from a certain weapon?
I.e. - "You must retrieve the 'sword of justice' to defeat the fearsome mummy. All other weapons/spells will harm him not"
Cloned/New Monsters
Moderator: George Gilbert
Forum rules
Please read the Forum rules and policies before posting.
Please read the Forum rules and policies before posting.
- Gambit37
- Should eat more pies
- Posts: 13728
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
Re: Cloned/New Monsters
It's not possible to do this in the monster creation screens. However, there are ways of doing it using dungeon mechanics.
Re: Cloned/New Monsters
Indeed, have an invulnerable monster, and have the sword try to convert the creature to a more damaged version of itself (visually), with a percentage chance of thta happening. Have this in as many steps as you like, and that would probably simulate a combat with hit points being lowered.
You can target actions only to the tile in front, right?
You can target actions only to the tile in front, right?
Re: Cloned/New Monsters
Is it possible to do via damagers/triggers, etc? Having trouble nutting my head around the logistics on it :\
- Gambit37
- Should eat more pies
- Posts: 13728
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
Re: Cloned/New Monsters
Forget about damage tiles, they won't help you as they aren't easy to control.
See this post for a hint on one way of doing specific weapon deaths:
http://dungeon-master.com/forum/viewtop ... 847#p93006
See this post for a hint on one way of doing specific weapon deaths:
http://dungeon-master.com/forum/viewtop ... 847#p93006
- Sophia
- Concise and Honest
- Posts: 4249
- Joined: Thu Sep 12, 2002 9:50 pm
- Location: Nowhere in particular
- Contact:
Re: Cloned/New Monsters
It's doable, but kind of messy. The way I'd do it is make the mummy completely invincible, and make the "sword of justice" fast swap the invincible mummy to an archetype that can be hurt by normal weapons, and then 1 tick later fast swaps the mummy back to the invincible one. This can be global, because it doesn't matter that you've made all monsters of this type vulnerable for an instant, particularly if you're only going to have the one anyway. I haven't tested this but I think it should work as long as you make sure to do fast swaps, so that the monster's HP and such are preserved.
I can't resist pointing out that in DSB it would be like three lines of Lua to make a monster that can only be damaged by one specific weapon.
I can't resist pointing out that in DSB it would be like three lines of Lua to make a monster that can only be damaged by one specific weapon.
Re: Cloned/New Monsters
Lol if I could work Lua I'd be on board
I'd figured out a basic way of doing it with strength multipliers, but it then gives you a weapon that would split everything else in the dungeon in twaine. There's also the option in the edit/use/additional action section to "Action Damage By Monster Health". There's a strength option under it, so I'd assumed if I set it to say 400 it'd inflict 400 damage, but apparently not...so what does that actually do then?
How do I do the fast swap thingy?
Thanks ^_^
I'd figured out a basic way of doing it with strength multipliers, but it then gives you a weapon that would split everything else in the dungeon in twaine. There's also the option in the edit/use/additional action section to "Action Damage By Monster Health". There's a strength option under it, so I'd assumed if I set it to say 400 it'd inflict 400 damage, but apparently not...so what does that actually do then?
How do I do the fast swap thingy?
Thanks ^_^
- Gambit37
- Should eat more pies
- Posts: 13728
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
Re: Cloned/New Monsters
"Action Damage By Monster Health" is used by monsters to reduce player health, so you don't want that
Have you gone through the demo files in the Examples folder that came with RTC? Yuo should also browse through this forum, there's lots of suggestions on how to do things, but they all assume you've got a thorough knowledge of the RTC mechanics. It's hard for others to offer step-by-step specific instructions if we don't know what level of knowledge you've got.
Have you gone through the demo files in the Examples folder that came with RTC? Yuo should also browse through this forum, there's lots of suggestions on how to do things, but they all assume you've got a thorough knowledge of the RTC mechanics. It's hard for others to offer step-by-step specific instructions if we don't know what level of knowledge you've got.