I'm starting on a new, typically morally ambigious storyline dungeon, with hopefully new mechanics!
The first is that all of your party start the game as Archmaster wizards with no mana. This means that to cast spells, you need to have a staff or wand in your hand, and will make magical talismans immensely useful, as opposed to a mana boost.
The second mechanic is the introduction of a party member who is...a Giant! She is going to be extremely powerful, but only useable for certain sections of the game. I will need help finding out how to add and subtract her from the game.
I want to do summonable magic weapons that are of extremely limited use. Can anyone help me with this?
I want to add a function like Charisma in D&D, where you can convert certain monsters to your side.
Also, I want to add friendly 'monsters' who fight enemy monsters. I just realized this instant that I could use DM2 attack minions with new sprites for this

Watch this thread space dear dungeoneers ^_^