linflas wrote:*jump like a child waiting for Christmas gifts*
We'll do our best so that you don't have to wait until the next Christmas!
linflas wrote:- how many people are working on Grimrock ? It looks soooo advanced.
There's me (Petri) in charge of the coding, Olli is doing all the animations for the monsters and various dungeon pieces, Juho is modeling the monsters and most of the dungeon pieces, Antti is our multitalent guy doing all the item graphics and sound effects while acting as a technical artist at the same time. On top of this we have a company to run! That may seem like a lot for a 4 man team (and it is!) but luckily everybody is super excited about the project and have multiple years of experience in the games industry.
linflas wrote:- do you plan having outdoors levels (like Ishar series for example) ?
We're currently concentrating on pure dungeon game mechanics. Creating good looking outdoor environments would increase the workload tremendously, and with 4 team members we would not be able to make a game visually as good as we would like. Also there are some deep problems with tile based movement model and realistic unrestricted environments. Maybe in the sequel...
linflas wrote:- how might work magic spells ? runes combination or direct cast or scroll or all of them ?
This is something we haven't decided yet but we have an idea for a new kind of magic system. Sorry to be so mysterious but we don't want to reveal all secrets yet

I can promise though that it's going to be something much more cooler than selecting a spell from a list!
linflas wrote:- do you think about providing an editor / scripting language ?
Maybe. The engine is fully Lua scriptable so it's definitely a possibility.
linflas wrote:- on the 3rd screenshot, it looks like you cropped/resized the dungeon view so that we can have inventory on the right. that is just an excellent feature !
Yep, we think it works great! It's really useful, especially when picking up and dropping lots of items, or throwing everything you have at an advancing Goromorg that's going to blast your head off.
linflas wrote:- are you aware that, despite that you don't want any DM material, it is THE "Dungeon Master Forever" we've been waiting for years ?

I take that as a compliment, thank you!
