Hmm right then, let's see...I normally take a duo around but that aside, let me see what I like best. Stuff like the Lyte armour is good, but even though it's not as heavy as, say, the Darc armour, it's not
that light, and since I'm not the kind of person to sit around training, I don't normally have the strength to wear that kind of stuff. Mithral, though, I can normally wear, and maybe the chain stuff or whatever. Basically, whatever the highest "level" of stuff I can wear without putting me in the yellow, I'll take. I'm not really sure what difference armour makes, though, really, but some kind of headgear definitely makes a difference if you shut yourself in a door - I've tested this one...okay so the damage difference was only a few points, but meh

. Elven Boots are pretty good as I think they increase your Strength, but Boots of Speed are the best because they make you move faster as long as the whole party is wearing some. In CSB, stuff like the Dex Helm and Flamebain and the Power Towers are good for the various stat increases they give.
Weapons...I'll use whatever I find (swordy things, usually) till I find the rapier, then I'll replace that with the Delta Blade, and finally replace
that with the Inquisitor. If it's CSB then the Dragon Fang is the most uberest of weapons

. Basically, it's becaue the "thrust" attack does loads of damage but has a really fast refresh time, unlike something like "berserk" which
can do masses of damage, but takes aaaaages to refresh so if you miss with it, that's rather a lot of wasted time

. Back when I tried to make dungeons, whenever I was playtesting a section to see if I'd done the mechanics right I'd take around a max-level character equipped only with a Vorpal Sword, because the attacks on that can kill
anything, and my character was maxed out so basically did several hundred damage in a single hit and so could swipe mobs out the way pretty easily

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For miscellaneous items...I'll agree on the Pendant Feral - +1 Wizzy level ain't to be sniffed at

. An Illumulet is okay early on when you don't have enough mana to cast enough light spells in one go to keep it light all the time - at least then it never gets fully dark. Then again, I normally manage to get light cast pretty quickly so I don't really need it so much. I think the Moonstone is okay as it gives you a few extra mana points...some of the other neck items do various things, I know, like the Eckhard Cross, whatever that does...but I tend to prefer wearing stuff that has a visible effect. As for rings, I never bother - I'd rather both my chars have a wep in the right hand, a flask in the left, and then readied Fireballs for chucking at any unpleasant critters that might happen to step in my way. Until, of course, something like a ghost comes along - then I have to rub out the Fireball and stick a Harm Non-Material Being up instead

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