I guess I never bought the idea that the characters would be incapable of aiming a few degrees to hit what was actually a monster, but instead would whiff a huge fireball into a blank area just because I forgot whether they were standing on the right or left. It gets to the idea of knowing what you want to do in the game, but being unable to do it because of the control, interface, or design decision. The important thing should be that your intentions are carried out by the game characters, right? There are plenty of ways for the monsters to have their chance, such as dodging, or shooting back. I would rather they dodge sometimes, or even for the fireballs to have a skill based chance of going off course a bit - things that could spice up the gameplay.PetriH wrote:You are right. Scratch number 2 off my list.Bit wrote:to 2) - nanana, monsters must have their chance. fault is fault, At max a lesser effect,
Cheers!