DMJava V2.1 by Solito : a real clone now
Moderator: alandale
Forum rules
Please read the Forum rules and policies before posting.
Please read the Forum rules and policies before posting.
Re: DMJava V2.1 by Solito : a real clone now
Patch 2.1-7 added :
*Sight range of monsters never drop below 1 square even in total darkness
*This way, Screamers should no longer camp when light decreases
*Sight range of monsters never drop below 1 square even in total darkness
*This way, Screamers should no longer camp when light decreases
Re: DMJava V2.1 by Solito : a real clone now
Ages ago I hacked up a previous version of yours. Maybe you can get some useful stuff from it. Here's a link: http://www.filedropper.com/dmjava
Re: DMJava V2.1 by Solito : a real clone now
It's a 7-zip file. Assuming it isn't corrupted, then you can get a decompressor here: http://www.7-zip.org/
Re: DMJava V2.1 by Solito : a real clone now
Patch 2.2-8 added :
Version is now 2.2:
*All dungeon map and saved file must be opened and saved with the editor.
*All dungeon map for download ( http://solito.free.fr/games/dmjava/ ) are already patched to v2.2.
'Detect Curse' and 'Slow' counters are now saved properly.
Version is now 2.2:
*All dungeon map and saved file must be opened and saved with the editor.
*All dungeon map for download ( http://solito.free.fr/games/dmjava/ ) are already patched to v2.2.
'Detect Curse' and 'Slow' counters are now saved properly.
Re: DMJava V2.1 by Solito : a real clone now
Patch 2.2-9 added :
*DMJava spells 'weaken', 'slow', 'strip defense', 'feeble mind' and 'silence' can now pass through grate doors
http://solito.free.fr/games/dmjava/v2.1/#download
*DMJava spells 'weaken', 'slow', 'strip defense', 'feeble mind' and 'silence' can now pass through grate doors
http://solito.free.fr/games/dmjava/v2.1/#download
Re: DMJava V2.1 by Solito : a real clone now
patch 2.2-10 added:
*IMPORTANT bug fix that caused a saved game to be unreadable due to fountain sound
*some minor adjustments
http://solito.free.fr/games/dmjava/v2.1/#download
I released my version 2.1 a bit too fast so there are still some adjustments to make and a few bugs to fix but nothing big really.
Sorry for the inconvenience.
*IMPORTANT bug fix that caused a saved game to be unreadable due to fountain sound
*some minor adjustments
http://solito.free.fr/games/dmjava/v2.1/#download
I released my version 2.1 a bit too fast so there are still some adjustments to make and a few bugs to fix but nothing big really.
Sorry for the inconvenience.
Re: DMJava V2.1 by Solito : a real clone now
patch 2.2-11 added:
*bug fix: Refresh screen when items are teleported near party
*Function that determines shooting distance has been improved so higher skilled/dexterity ninjas deal more damage with bows or slings (may need adjustments)
*Display poison damage inflicted to monsters instead of the 1 damage impact with the DES VEN spell when 'show damage' is on
http://solito.free.fr/games/dmjava/v2.1/#download
Added the _ninja.dat testing map for download
http://solito.free.fr/games/dmjava/
*bug fix: Refresh screen when items are teleported near party
*Function that determines shooting distance has been improved so higher skilled/dexterity ninjas deal more damage with bows or slings (may need adjustments)
*Display poison damage inflicted to monsters instead of the 1 damage impact with the DES VEN spell when 'show damage' is on
http://solito.free.fr/games/dmjava/v2.1/#download
Added the _ninja.dat testing map for download
http://solito.free.fr/games/dmjava/
Re: DMJava V2.1 by Solito : a real clone now
patch 2.2-12 added:
*Fireshield potion (zo ir dain) now boosts the anti-fire stat (with a cap to the highest potion power) [DMJava only]
*Spellshield potion (zo ir ra) now boosts the anti-magic stat (with a cap to the highest potion power) [DMJava only]
*Monster awarness: if a monster cannot see the party but the party is in its awareness range, there is a small chance the monster will detect and turn towards the party
*Skill mastery AND Wisdom are both computed into making potions (Wisdom was not before) [DMJava only]
(I remind that these spell adjustments affect only the DMJava rules [DM and CSB rules are and should remain faithfull to the CSBWin code])
*Fireshield potion (zo ir dain) now boosts the anti-fire stat (with a cap to the highest potion power) [DMJava only]
*Spellshield potion (zo ir ra) now boosts the anti-magic stat (with a cap to the highest potion power) [DMJava only]
*Monster awarness: if a monster cannot see the party but the party is in its awareness range, there is a small chance the monster will detect and turn towards the party
*Skill mastery AND Wisdom are both computed into making potions (Wisdom was not before) [DMJava only]
(I remind that these spell adjustments affect only the DMJava rules [DM and CSB rules are and should remain faithfull to the CSBWin code])
Re: DMJava V2.1 by Solito : a real clone now
patch 2.2-13 added:
*Monster default images are no longer set to be GIFs or PNGs, there are now hard coded with suffix name only: the system will look for PNGs first then GIFs
(You can now alter a monster by adding/removing PNG images into the Monsters directory without removing original GIFs)
*The Beholder (Wizard Eye) is now available in PNG format as the original (unzip and copy into 'Monsters' dir)
*Food can always be placed into Chest and Pouch (Hard Coded) even if omitted in the Editor (Some food in my CSB21.dat were not patched properly)
*Monster default images are no longer set to be GIFs or PNGs, there are now hard coded with suffix name only: the system will look for PNGs first then GIFs
(You can now alter a monster by adding/removing PNG images into the Monsters directory without removing original GIFs)
*The Beholder (Wizard Eye) is now available in PNG format as the original (unzip and copy into 'Monsters' dir)
*Food can always be placed into Chest and Pouch (Hard Coded) even if omitted in the Editor (Some food in my CSB21.dat were not patched properly)
Re: DMJava V2.1 by Solito : a real clone now
patch 2.2-14 added:
*Fix a bug that caused the editor to ignore altered item stats
*Removed code that allows Food to be always put into Pouch and Chest (see patch2_2-13 about this)
*As before patch2_2-13, food may not be held into Chest or Pouch on purpose
*Fix a bug that caused the editor to ignore altered item stats
*Removed code that allows Food to be always put into Pouch and Chest (see patch2_2-13 about this)
*As before patch2_2-13, food may not be held into Chest or Pouch on purpose
Re: DMJava V2.1 by Solito : a real clone now
patch 2.2-15 added:
*Fix the Fear duration of monsters
*Fix a bug that caused the editor to display all chests when searching for altered item stats
*Fix a bug that caused the editor to ignore altered item stats from party from a saved game
*Fix the Fear duration of monsters
*Fix a bug that caused the editor to display all chests when searching for altered item stats
*Fix a bug that caused the editor to ignore altered item stats from party from a saved game
Re: DMJava V2.1 by Solito : a real clone now
From what I see so far, impressive stuff! Congrats Solito!!!
Spoiler
(\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/) (\__/)
Spoiler
(@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@) (@.@)
Spoiler
(>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<) (>s<)
Re: DMJava V2.1 by Solito : a real clone now
Thank you Adamo.
I just finished playing the Chaos Strikes Back dungeon and noticed a few things... (By the way the CSB21.dat has been updated)
I just released a new patch that fixes many little bugs and add new features:
patch 2.2-16 added:
*bug fix: Picklock and MultiWallSwitch and Picklock used as a key
*bug fix: Monsters teleported onto a FloorSwitch will now trigger the switch. (original DM)
*bug fix: Some default items fixed (delay was not set properly)
*bug fix: Monsters having different animations for 'Casting' and 'Attacking'.
*bug fix: Freeze Life while a monster is attacking/casting will display the proper Casting/Attacking image.
*bug fix: Attacking a ghost with a regular weapon.
*bug fix: Sometimes the party cannot move onto a tile because a monster was there before and died.
*bug fix: The Fuse function now works on a non-teleporting monster.
*bug fix: Poison Cloud inside a Pillar.
*bug fix: Reseting Abilities Panel to Off when loading a game.
*** Improved: The graphic loading is now instantaneous! ***
*new: Improved map display. fluxcage-s.gif available for download
*new: Monsters and Generators facing can be random now (instead of North, South, East, West).
*new: FloorSwitch can now be triggered with specific items. (original DM)
*new: FloorSwitch can now be triggered with monsters carrying specific items. original DM (?)
*new: MessageSwitch updated like FloorSwitch (even Flying monsters can trigger when carrying items).
*new: Editor can now clear bad items detected in the dungeon(...).
*new: Version added to game title.
*A new demo map that demonstrates the new features is available for download.
http://solito.free.fr/games/dmjava/
I just finished playing the Chaos Strikes Back dungeon and noticed a few things... (By the way the CSB21.dat has been updated)
I just released a new patch that fixes many little bugs and add new features:
patch 2.2-16 added:
*bug fix: Picklock and MultiWallSwitch and Picklock used as a key
*bug fix: Monsters teleported onto a FloorSwitch will now trigger the switch. (original DM)
*bug fix: Some default items fixed (delay was not set properly)
*bug fix: Monsters having different animations for 'Casting' and 'Attacking'.
*bug fix: Freeze Life while a monster is attacking/casting will display the proper Casting/Attacking image.
*bug fix: Attacking a ghost with a regular weapon.
*bug fix: Sometimes the party cannot move onto a tile because a monster was there before and died.
*bug fix: The Fuse function now works on a non-teleporting monster.
*bug fix: Poison Cloud inside a Pillar.
*bug fix: Reseting Abilities Panel to Off when loading a game.
*** Improved: The graphic loading is now instantaneous! ***
*new: Improved map display. fluxcage-s.gif available for download
*new: Monsters and Generators facing can be random now (instead of North, South, East, West).
*new: FloorSwitch can now be triggered with specific items. (original DM)
*new: FloorSwitch can now be triggered with monsters carrying specific items. original DM (?)
*new: MessageSwitch updated like FloorSwitch (even Flying monsters can trigger when carrying items).
*new: Editor can now clear bad items detected in the dungeon(...).
*new: Version added to game title.
*A new demo map that demonstrates the new features is available for download.
http://solito.free.fr/games/dmjava/
Re: DMJava V2.1 by Solito : a real clone now
New graphics available for download.
http://solito.free.fr/games/dmjava/
http://solito.free.fr/games/dmjava/
- Chaos-Shaman
- High Lord
- Posts: 2643
- Joined: Wed May 03, 2006 7:26 pm
- Location: The Gates of Hell
Re: DMJava V2.1 by Solito : a real clone now
WOW... it looks fantastic solito!
keep your gor coin handy
Re: DMJava V2.1 by Solito : a real clone now
patch 2.2-17 added:
*Fix a bug I created in patch 2.2-16
*Added some graphic enhancements for Teleports, Fluxcages, VI-Altar, DoorTrack. (they can now be PNG or GIF: the system looks for PNGs first and if not found, for GIFs)
PNG are much better for animated stuff like this.
*Fix a bug I created in patch 2.2-16
*Added some graphic enhancements for Teleports, Fluxcages, VI-Altar, DoorTrack. (they can now be PNG or GIF: the system looks for PNGs first and if not found, for GIFs)
PNG are much better for animated stuff like this.
Re: DMJava V2.1 by Solito : a real clone now
Also added a grey teleport for download in PNG format.
Re: DMJava V2.1 by Solito : a real clone now
Solito website updated:
Display time and size of files available for download.
It is easier to see what was added recently.
Display time and size of files available for download.
It is easier to see what was added recently.
Re: DMJava V2.1 by Solito : a real clone now
patch 2.2-18 added:
*Fix a bug concerning custom monsters (the Sight Range was not saved properly).
*Import custom Monsters or custom Items will import the monster or item ONLY if it does not exit (so when importing several times your custom stuff, you don't end up with many duplicates)
Added a few custom monsters for download
(Including pictures, icons, sound and custom data for import)
*Fix a bug concerning custom monsters (the Sight Range was not saved properly).
*Import custom Monsters or custom Items will import the monster or item ONLY if it does not exit (so when importing several times your custom stuff, you don't end up with many duplicates)
Added a few custom monsters for download
(Including pictures, icons, sound and custom data for import)
-
- Novice
- Posts: 10
- Joined: Wed Mar 21, 2007 11:02 pm
- Location: UK
Re: DMJava V2.1 by Solito : a real clone now
Hi,
Like your update, However........
I find that when I save on level 2 of Chaos Strikes Back, that the file is corrupted. When I save on level 1 the file is ok.
It will load into the editor but not into the game itself.
I am using java jdk 1.5.0_16.
Like your update, However........
I find that when I save on level 2 of Chaos Strikes Back, that the file is corrupted. When I save on level 1 the file is ok.
It will load into the editor but not into the game itself.
I am using java jdk 1.5.0_16.
Re: DMJava V2.1 by Solito : a real clone now
There is a new version with the default power gem and this bug is also fixed.
I just need to make more tests and make it available for download.
I will post a message here when ready.
(you can subscribe to this thread to be informed)
Thank you.
I just need to make more tests and make it available for download.
I will post a message here when ready.
(you can subscribe to this thread to be informed)
Thank you.
-
- Neophyte
- Posts: 4
- Joined: Fri Nov 11, 2011 4:08 pm
Re: DMJava V2.1 by Solito : a real clone now
Hi,
I download your new version, but I am not able to run the game.
I click on dmnew.bat, but nothing happens...
Can someone help me?
Thanks
I download your new version, but I am not able to run the game.
I click on dmnew.bat, but nothing happens...
Can someone help me?
Thanks
-
- Novice
- Posts: 10
- Joined: Wed Mar 21, 2007 11:02 pm
- Location: UK
Re: DMJava V2.1 by Solito : a real clone now
Firstly if your installation is like mine, then you will have to go into the DMJ-Solito-v2 directory, inside which is another DMJ-Solito-v2 directory. In this one will be the complete program.
You need to make a short-cut to dmnew.bat.
Right click and click properties.
In Target you need something like the following:
"C:\Program Files\Java\jdk1.5.0_16\bin\javaw.exe" -cp . dmnew".
Obviously you will have to use your own path to your Java installation.
You will need to do the same with the dmedit.bat.
You need to make a short-cut to dmnew.bat.
Right click and click properties.
In Target you need something like the following:
"C:\Program Files\Java\jdk1.5.0_16\bin\javaw.exe" -cp . dmnew".
Obviously you will have to use your own path to your Java installation.
You will need to do the same with the dmedit.bat.
Re: DMJava V2.1 by Solito : a real clone now
New Version v2.6 is available now!
Re: DMJava V2.1 by Solito : a real clone now
Very Nice Solito. Grabbed the download now, just waiting for it to finish. Really excellent work, look forward to working on the graphical side.
-
- Neophyte
- Posts: 4
- Joined: Fri Nov 11, 2011 4:08 pm
Re: DMJava V2.1 by Solito : a real clone now
Hi, I have finished a dungeon and I'm currently testing it... but, when I save a game, and want to restart later, it say "unable to load game" ..
Did someone have some idea why and how to "repair" that ?
Thanks.
Did someone have some idea why and how to "repair" that ?
Thanks.
Re: DMJava V2.1 by Solito : a real clone now
Somebody has told me that already but It works fine with my version so I don't know what's going on...
Can you send me by email these log files located in the 'log' directory:
editor_loadmap.log
loadmap.log
loadgame.log
I'll try to figure out what's wrong.
Thx !
Can you send me by email these log files located in the 'log' directory:
editor_loadmap.log
loadmap.log
loadgame.log
I'll try to figure out what's wrong.
Thx !
-
- Neophyte
- Posts: 4
- Joined: Fri Nov 11, 2011 4:08 pm
-
- Neophyte
- Posts: 4
- Joined: Fri Nov 11, 2011 4:08 pm
Re: DMJava V2.1 by Solito : a real clone now
Got the same loading problem with all dungeons... my two customs and even with the DM original dungeon...
Have someone else the same problem?
Have someone else the same problem?