Thanks for the heads-up, 2 skulls here tooKenshiro wrote:As for the skull, I don't know if there's another use, butèné wrote:Level 3..
the cast magic system is somewhat confusing at times but it's ok. Haven't found many puzzles in level 2, also been knocking at every walls to find secret rooms. I found some strange items like a skull, a calice.. but i don't know if they can be used. I also made two dreams in which someone talked to me to let me know he's waiting for me at the end of the dungeon (i like the idea of dreams).
The game is pretty good, really, i'm enjoying it a lot - thanks to the authors, i hope there will be many additionnal dungeons(Spoiler
Minotaurs have a trait that gives them +3 attack power per skull carried. Mine has two


Automap here too, didn't use it often so far, but sometimes it's just handy ! Also I've been told that in deeper levels, there are many teleporters and that it's quite tricky if you draw maps on paper..Gambit37 wrote:I debated on going Old School, but I have so little spare time, I opted for the auto-map in the end. It definitely makes things easier
Level 4.. things are getting tough it seems with many puzzles to resolve. My team is Minotaur/Fighter, Lizard/Rogue, Insectoid/Mage and Human/Mage. I'm glad I made that choice, each mages can train and improve in their respective category (air/fire and ice/earth). Also, I finally put the human mage at the front, so he acts as a fighter at the same time. he's not the best in this category of course but when it was the rogue, things were even worse (dead very quickly, especially when it was against spiders). The good thing now is that i can use the bow and arrows with my rogue and since then, fights are much easier, he just makes some great damages ! With some good equipment, my mage/fighter is doing pretty well.
One thing that puzzles me is that there are earthquakes from time to time, I don't know the meaning of it but it's pretty stressful !
Happy hunting to all
