Or indeed: "Return to Chaos"lord soth 75 wrote:One of you custom dungeon designer supremo's should make CSB 2.
'Chaos strikes back..Again'
'Chaos strikes back with a vengeance'
The list of titles for such a sequel is probably infinite.
![Smile :-)](./images/smilies/icon_e_smile.gif)
Or indeed: "Return to Chaos"lord soth 75 wrote:One of you custom dungeon designer supremo's should make CSB 2.
'Chaos strikes back..Again'
'Chaos strikes back with a vengeance'
The list of titles for such a sequel is probably infinite.
@JanJan wrote: But this applies to CSBWin only whereas LS plays it under RTC.
No.Not yet.Jan wrote:Have you already decided what engine to use?
I'v just discovered a DM Wikipedia,and iv had a look at the extensive collection of monsters that inhabit the Conflux dungeon.Ameena wrote:As far as I'm aware, Conflux is entirely dungeon-based and I think it uses the original wallset throughout, though there are plenty of new monsters to meet and interesting-looking features like pillars and stuff.
Ameena wrote:Hehe, good luck. It's probably one of the most notorious of all the custom dungeons. I had a few goes at it myself but never got too far. Then again I was sort of only messing around. I know there's something like eight different endings for it, though, so there's certainly plenty of replayability in it.
Im just confused as to why nobody has created a custom dungeon that is solely for 'Double champions'. (DM/CSB Conquerers)beowuuf wrote:In RTC, any dungeon that allows import allows previous characters to be importaed back. So you could use your CSB characters to replay CSB or play DM. However, RTC's engine scales the dungeon difficulty to suit.
In other words, pretty much as you described DM and CSB.An absolute hell hole of a dungeon filled with high HP monsters,and near insta-death traps ect.
The DSA language is not anything resembling "pseudocode" in the usual sense, that is, code that looks more like English to give an idea of what a program does without bothering with gritty implementation details. The DSA language is very low-level and has lots of gritty implementation details.beowuuf wrote:CSBwin has a pseudo code language to play with for complex things, and the original DM mechanics and objects are around for normal dungeons, however you will have a learning curve to realise what's under the hood of DM/CSB (and how the psuedo code works). New graphics are harder to put in, and need to be under the original 256 colour limitations.
I'll take a moment to promote DSB also.beowuuf wrote:DSB is made completely from lua scripting, so should be the most flexible but at the cost of working out the language.
I don't think that it's the best way for development of new custom dungeons. It would only lead to an "inflation" of hit points and mana points. The difficulty of fights should correspond to the abilities of the champions, so you should have stronger enemies for better champions and weaker enemies for worse champions, but both should be of similar "difficulty", i.e. ratio 'abilities of champions / strength of enemies' should be basically kept more or less constant / balanced.lord soth 75 wrote:Im just confused as to why nobody has created a custom dungeon that is solely for 'Double champions'. (DM/CSB Conquerers)
The game is fiendish enough to challenge a party of Epic Level characters..if its designed properly.
(...)
An absolute hell hole of a dungeon filled with high HP monsters,and near insta-death traps ect.
I actually never used RTC, despite downloading it a while ago. Maybe I should give it a go - I was planning Trantor's dungeon and ToC.beowuuf wrote:In RTC, any dungeon that allows import allows previous characters to be importaed back. So you could use your CSB characters to replay CSB or play DM. However, RTC's engine scales the dungeon difficulty to suit.