I currently have some free time, and somehow craving for creative activities . This coincides with my "yearly Dungeon Master nostalgic period", so i considered doing a bit of dungeon crafting.
A few years ago, i had the opportunity to play around with the RTC editor, which i found really intuitive. However, i understood that RTC isn't updated anymore, with serious bugs remaining ; i wouldn't want those to discourage any "ambitious" idea (i'm quite an "all or nothing" guy...

Now for the questions : i had a look at DSB some time ago, but, to be honest, didn't take the time to experiment the possibilities of both the software and its editor (although it seems to me that a great work's been done here). So :
1) Does DSB editor require some specific skill ? I have an "all around" computer knowledge, so i can get familiar with simple things quite quickly, but really lack advanced coding notions (i suppose this will depend on how complex i'll want my dungeon to be).
2)Is DSB the way to go for such a project ? Is it functionnal? (well, it should have been my first question, but i feel i already know the answer

3)Is the dm.com community still interested by new "classic" dungeons, despite the release of new games such as LoG, and the fact that existing custom dungeons (thinking of Conflux here) are *** i'll probably have learnt enough english superlatives in 8-9 years, to express my amazement for what looks to me like a lifetime work*** ?
4)Any suggestion/tip for me ?
Thanks !
Note : I guess that most of the answers could be found in the forums, or in the DSB FAQ/guides, but i felt that, somehow, leaving a message here could encourage me not to drop the project after a night or two. It pleases me a lot to see that these forums are still running .
(Again, as i'm not a native english speaker, please forgive my probably awkward sentences)