1) How do I play different sounds for different types of doors opening/closing? Is there a property I can set in door archs, I couldn't find one?
2) How do I play a "one-shot" ambient sound? (Not looped)
3) Related to #2, there seems to be a "noloop = false" exvar, but it doesn't work? At least, I have that exvar on one of my sound objects, no idea where it came from
