Thanks for the feedback, the more problems you find the better

I know about the fog of war, I just released the demo a little bit to quick. It would have taken an hour at most to fix it, but I thought that as it is an alpha-demo it is expectable, now I don't think so when watching the video, because the tagged tiles gives a better control-feeling for the player.. But will be fixed in the next release

I will send you all a notice when I get the next video out, it will contain drunken, singing Dark Dwarfs that either are dancing on the bar tables or walking in line singing and digging gold
Yeah, I have tool tips on every button, just have to hold the mouse over them for half a second

What I am most worried about is not what I can or can't do in the game, it is the feeling when playing it. I am going in the direction of giving the player feedback in everything he does so that he feels that he is having full control, but there are still some things that needs improvement. Have already been experiencing problems with the imps priority-system (that we was talking about before), I thought I wouldn't have to worry about it yet, but if there are to few imps out there, some actions will get neglected for a long time.. Think I will make an automatic system for now, one of three will either: Dig, handle transports, or clean. And also that the jobs has a timer connected to them so that it will be in a queue instead of just what is closest.
Btw. I was searching google on Dungeon Dwellers and found a lot of forums you have advertised Dungeon Dwellers in, thanks a lot

I have tried doing it myself but have gotten very little response, I think the best thing for me is to get reviewers on YouTube to talk about the game, but as all eyes are facing the E3 2013 now I will have to wait :/