

Down the Dungeon is a game I've worked on for quite some time now and now it have been released on Google Play.
Link to the full game:
https://play.google.com/store/apps/deta ... TheDungeon
Link to the free demo version:
https://play.google.com/store/apps/deta ... ungeonDemo
You can also check out:
http://www.downthedungeon.com
Dungeon Master and Eye of the Beholder was an inspiration for me and I've also got many ideas from roguelikes. Development was interesting and I had to make some hard design decisions to keep graphics within the 16mb texture memory limit for low end devices like numbers of monsters per level,how to draw the dungeon etc. Creating a game for the small screen size also is interesting design-wise.
Here is some game info:
. A party of 1-3 characters (Warrior,Rogue,Wizard). They get a chance to level up when reaching a new dungeon level or by killing special monsters.
. 11 levels of big 39x39 grid maps, all created randomly so no game is the same.
. 10+ types of monsters with 20+ different abilities,20+ types of items,9 spells.
. Rune memorizing system for wizards, but spells can also be cast from scrolls and wands.
. A hardcore mode with "party permadeath" but as long a at least one character is alive the others can be resurrected(almost true as some monsters can give a death curse that has to be removed before the character dies). There is also a softcore non permadeath mode for those who prefer a more normal game.
. A "diablo style" tap-based inventory with 9 slots to put items on a character and a backpack with 15 slots.
Here is a link to a short YouTube video:
http://youtu.be/sz68k65DLO4
And some more screenshots:


