Hello,
here an update on the development of my Dungeon Crawler : I just finished the 2nd Alpha !
Here a new screenshot, that illustrates some of the changes in the GUI :
The goal of this Alpha 2 is to find a few people willing to do Beta testing during the development of the game.
It's important for these people to have :
- good analysis skills
- played at least some MMORPGs, and/or RPGs, and/or Dungeon Crawlers (preferably Dungeon Master from 1987, Might & Magic saga from the 90's, World of Warcraft, or Legend of Grimrock), or possibly some Hack and Slash games
- could do about 1 hour of test per month till end of this year (if only 50% of this, it's still ok, though)
I'll need mostly feedback on :
- level layout (ie: is it interesting to explore the dungeons, level after level)
- combat system (ie: is it fun & challenging)
- puzzles (ie: are they too hard or too easy)
- boss fights (ie: do they bring a plus)
So if you're interested, let me know in this topic or here (if you prefer private reporting) :
http://www.managames.com/mail_en/?subje ... %20Testing .
Download link for the 2nd Alpha, featuring a test level that should offer you between 30 minutes to 1 hour of gameplay :
http://www.managames.com/download.php?D ... r_dma2.rar [~43MB]
If you have any comment about this Alpha, don't hesitate to write them in this topic !
Notes:
- you need a good 3D card to play it ; a 6 years old $300 card, a 4 years old $200 card, or a 2 year old $100 card should be ok
- if the FPS are low, lower the quality in the config tool at start, and then press 'Esc' during game and lower "View Range" in "Video Options"
- as you may already have noticed, it's not a Dungeon Master "clone" per se ; it's more an "alike", as a lot of stuff will be different
New features since Alpha 1:
- a bunch of new stuff in the editor, but only 1 made it to the test level : a secret door ! (but almost all mechanisms are in the DevTest dungeon, if you want to check it)
- enemies are smarter, can do more stuff (strafe, attack from far, ...)
- the final boss fight is actually a boss fight ! That means it takes more time to kill him and it's somewhat hard
- semi-random loot : some enemies now drop random loot for your party to equip
- attributes & secondary attributes
- talent trees (at least the basis of them, the talents themselves still need to be done)
- chat log
- auto-mapping
- HP & mana potions
- Difficulty levels (you can change it anytime, in case you have trouble to kill the boss

)
- And some other little things
So now the game engine is done at ~90%. It mostly misses :
- all handling of special abilities & talents
- hotkeys
- color highlighting in tool-tip (bad stuff in red, good stuff in green, etc...)
- a few little stuff here & there
- slightly better animation system for the enemies
And of course, it still misses all the content :
- some decent dungeon environments (I did the current ones and I'm not an artist, in case you didn't notice

)
- 20 different kind of enemies
- a bunch of bosses
- a ton of equipment and enchantments
- 20 levels to explore
- 4 classes & all the talents & abilities for your party members
- menus
- more sound FX
- a good bunch of visual FX