
I think there are plenty of ways around it. i'll certainly will look for those ways. wallsets can be cut from 70 or so down to around 18 parts, a lot can be done with food, especially if it is counted for uses rather than disappearing on first bite, sort of like the bogota except no graphic change. no regeneration of food. I think this will hurt the shop though, with the coins and exchanges, this might be shot down. but I guess the best solution is keep the dungeon small but difficult, more puzzles instead of shear size. I guess the correct question is, how many others experienced a problem building their dungeon? so far I have not heard of this problem up until now. it does seem trivial if nobody is having the issue, but then again having a dungeon as big as I think Saumuns is, is a problem. using different methods is the only solution. it does make one think harder on innovation techniques. my thoughts on this, waste not want not, and there seems to be plenty of fat to be cut. thanks for the investigational work, it helps future dungeon builders.