Sophia,
thanks & understood : Greenlit & Steam release announcements will come into this topic (if they ever happen) !
Anna Bury,
thanks for your support ! Yup, nowadays, it seems than anyone doing a FPV grid movement dungeon crawler will be flagged as a "Grimrock" clone...
Gambit37,
I'm going to quote myself (from the blog's post here
http://www.managames.com/DungeonGuardia ... -grimrock/ ) :
"
Then I set up everything and put all pieces together in the game, and here : “oh jeez!”. It felt similar to Grimrock."
So I'm not surprised at all people complains about that similar feeling. I was the 1st one who it happened to !

But my point is once in game, it feels different enough to not make any mistake between the 2. Of course, on a still screenshot, especially not in fullscreen, then the confusion might be too high, but in-game, which is the only place that matters for me (I'm a game creator, not a marketer), it's alright for me. If people buying the game complains after have played it, I'll be more annoyed.
But as it is now, as I just wrote to
Anna Bury, anyone doing a FPV grid-base dungeon crawler will be called a plagiarist to Grimrock, whatever they do (just check Dungeon Kingdom and its vastly different wall set, they still get the annoying comments). So at least, I did exactly what I wanted : get a mossy stone wall set because I liked that style when I saw it in Grimrock. It could have been another game, a movie or anything else, the result would have been more or less the same.
About
Skullstone, I'm sorry but I'm going to take the risk to hurt their authors' feelings (if you read this, guys, please be brave and don't take it too badly !

).
So
Skullstone doesn't look different, it looks less good. If they raise their rendering quality and then do the only logical choice when you have green moss which is to make the wall reddish (red is the complementary color of green, every else will have less visual impact), then they'll get : "boohoo, you copied Grimrock" (and they're probably already getting it anyway

).
So the choice, when doing a mossy stone wall set, is not between looking like Grimrock or being different, but between looking like Grimrock or looking less good. You have to remove the stones, or the moss, or the square base, if you want a chance to escape the "you copied Grimrock" crowd...
I don't care too much if my game sells a lot or not. It's the game I wanted to make, I'm very happy how it plays & look, I don't feel I'm playing Grimrock when I'm in it. If some other people feel not happy when they see my game, they're welcome to play another one, we're crowded by games anyway, so it's not the choice that is lacking !
Funnily, I have the exact same nature of problem with my tennis game, most people not playing it complain about the poor visual. The people playing it, don't, and enjoy the gameplay.
PS: I even don't talk about the blue crystals in the cavern, if Grimrock has the copyright on that, dozen of other AAA RPG games might have a word to say about it !

Plus it was done before LoG2 was released, so...
