Like getting a feel for a weapon by swishing or swinging it to see how it handles? That I could understand.
Anyways, how the heck do the characters know exactly how much something weighs? I can see an estimate that is rounded up to the nearest half a kg or so, but knowing exactly how much something weighs, or how much you can carry, is well beyond any mortal's knowledge. I don't even think that even the Gray Lord would know exactly how much something would weigh.
Jay.
Old-Shool vs Modern Crawlers transparency question
Moderator: Ameena
Forum rules
Please read the Forum rules and policies before posting. You may
to help finance the hosting costs of this forum.
Please read the Forum rules and policies before posting. You may

Re: Old-Shool vs Modern Crawlers transparency question
You mean like the "Screamer Store" on level 4?
Screamers aren't exactly much of a threat unless you are low on health and mana and get sandwiched between several groups with no room to maneuver.
One of the most embarrassing TPKs I ever did. Stuck in the middle of 16 screamers one or two squares into the screamer room.
It might have been only 12, with a wall in the last direction. I also might have wasted my mana trying to practice high level poison clouds and lightning bolts. If the screamer room was full, they couldn't move out of the cloud, so I tried using the rarely cast spell (just about all but two groups of wasps on level 6 can be killed with a LO and all with an UM level poison cloud, the later wasps deep on level 1 usually need UM or ON, but that's about all I usually cast it on, unless it is a LO level one to get some monsters to move. ).
Screamers aren't exactly much of a threat unless you are low on health and mana and get sandwiched between several groups with no room to maneuver.
One of the most embarrassing TPKs I ever did. Stuck in the middle of 16 screamers one or two squares into the screamer room.
It might have been only 12, with a wall in the last direction. I also might have wasted my mana trying to practice high level poison clouds and lightning bolts. If the screamer room was full, they couldn't move out of the cloud, so I tried using the rarely cast spell (just about all but two groups of wasps on level 6 can be killed with a LO and all with an UM level poison cloud, the later wasps deep on level 1 usually need UM or ON, but that's about all I usually cast it on, unless it is a LO level one to get some monsters to move. ).
- JETENGINE
- Journeyman
- Posts: 95
- Joined: Wed Aug 23, 2017 2:17 am
- Location: South of the 46th parallel.
Re: Old-Shool vs Modern Crawlers transparency question
I guess that is what I mean. ALTHOUGH I was planning to create the Ultimate Screamer.
Another question: how do the characters know exactly how much hp, energy, or mp they have left? I can see knowing the maximum point values, and then having ratings of "Good" (71%-100%), "Fair" (41%-70%), and "Low" (1 point-40%), but I can't see the characters knowing their exact current health, energy, or mana.
Yet again off topic here, but I noticed that there is some overlap with the "Silly Game Mechanics" forum sometimes.
Not usually this perceptive,
Jay.
Another question: how do the characters know exactly how much hp, energy, or mp they have left? I can see knowing the maximum point values, and then having ratings of "Good" (71%-100%), "Fair" (41%-70%), and "Low" (1 point-40%), but I can't see the characters knowing their exact current health, energy, or mana.
Yet again off topic here, but I noticed that there is some overlap with the "Silly Game Mechanics" forum sometimes.
Not usually this perceptive,
Jay.
Hanging by a thread.
Re: Old-Shool vs Modern Crawlers transparency question
The character's don't. Theron (you) is [s]puppeting[/s] guiding them with a spell, and the spell provides that information.
- Erik Bauer
- Adept
- Posts: 252
- Joined: Thu Jan 11, 2007 1:44 pm
Re: Old-Shool vs Modern Crawlers transparency question
To me, the "Hidden Stats" approach of Dungeon Master is more realistic than the "I show you everything" approach: In real life you don't know how many libs your punches can deliver, fterall. You can guess their effectiveness looking at the punching bag/sparring partner reactions everytime you land a hit.
But... Far from being a "Numbercrunching/MinMaxing/Rollplayer" I come from pen and paper RPGs and I do like knowing the numbers behind my equip and my characters... to this reguard I find Grimrock and Eye of Beholder being better than DM, also the "power level bar" shown while examining an object in Skullkeep was a great improvement over the original (one of the very few, to be honest...)
But... Far from being a "Numbercrunching/MinMaxing/Rollplayer" I come from pen and paper RPGs and I do like knowing the numbers behind my equip and my characters... to this reguard I find Grimrock and Eye of Beholder being better than DM, also the "power level bar" shown while examining an object in Skullkeep was a great improvement over the original (one of the very few, to be honest...)
Don't let a closed door stop you
- Erik Bauer
- Adept
- Posts: 252
- Joined: Thu Jan 11, 2007 1:44 pm
Re: Old-Shool vs Modern Crawlers transparency question
Exactly my "background tought" everytime I play: the spell that bounds me, Theron, to the champions I pick lets me know all their abouts and is expressed by the UI of the game.slickrcbd wrote: Wed Dec 20, 2017 9:12 am The character's don't. Theron (you) is [s]puppeting[/s] guiding them with a spell, and the spell provides that information.
Don't let a closed door stop you