ChristopheF wrote: Sat Nov 24, 2018 10:28 am
In my opinion, searching for artificial ways to annoy, delay, kill or torture players is a bad game design recipe (sadistic designers or masochists players are free to disagree). So the Oracle should be free with no penalty.
If there is any kind of penalty (even a simple annoyance), people will save their game before invoking the oracle and reload their saved game right afterwards. Also this will push people to share their knowledge outside of the game so the solutions will ultimately become public (and without any penalty this way).
Just let people play how they prefer: either they want to discover as much as possible by themselves (that's my choice so I refrain myself from using hints) or they want to spoil themselves quickly because they don't want to search or they don't have the time.
This has so much truth.
I'll point out The Sage from The Bard's Tale II.
You would need to consult him to get the location of the next dungeon, and you had to go in order because of what TVtropes calls "Beef Gates". In order to get the hint, you had to pay a fee. Except you have absolutely no clue what the fee is, other than more than the previous one (they were set based on what you asked about, asking for info on a magic item had a set 1000 gold penalty), but IIRC did not follow a liner or doubling pattern. Maybe there was a logarithmic or exponential one, but I was in junior high and did not take pre-algebra until at least a year after I played BT2, let alone algebra II. Anyways, if you guessed too low, The Sage would simply say "My memory fails me" and keep the money you gave him. If you guessed too high he'd give you the info you could have had for less with no hint that you paid too much.
No haggling about the fee, it's much like Priceline's "Name your own price" when they first started out.
It annoyed me that I'd often waste gold if say the second dungeon cost $2000 and I paid $4000 for the third dungeon only to find that that wasn't enough, I needed to pay $5000.
So I'd just reload. I did not find it a good mechanic.
Back when I was [first] playing Bard's Tale II on a real Apple IIGS there was no such thing as the World Wide Web, and GameFAQs.com was even more years away.
Putting a price for the Oracle would just make me do the same thing, reload the game. I'd even backup the save file if the game got cute by modifying the save file to make you pay the price.