To access music from a subfolder, edit the
music exvar in your ambient sound object so that it points to the folder, eg:
Code: Select all
music = "folder/filename_without_extension"
no_loop = true
That works for me, do you get a different result?
The
sound.cfg file is a new feature that only works for the existing sound effects. You'd only use that if you want to override those built-in sounds with filenames in a different subfolder, eg, in
sound.cfg you'd need something like this:
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sound_paths = {
BUZZ = "sfx_remaster/dungeon_teleport.ogg",
CLICK = "sfx_remaster/dungeon_click.ogg",
DINK = "sfx_remaster/dungeon_dink.ogg",
[..etc..]
}
I've not yet tested that new feature, but in theory that's how it should work. Note that DSB built in sounds have some funny names, but you need to refer to them exactly. You can get the existing names from
base/graphics.lua near the bottom of the file. You just need the bit after the "snd." definition.