Recently put my hands on a brand new DM clone: Vaporum
This game is a grid based Dungeon Crawler settled in a Steampunk world and realized with modern tech 3D engine whose movemtents are restrained to a grid and rotations to 90°degrees (much like Grimrock).
Right now I have less than 10 hours of gameplay in it, but I can already tell that the game itself is very athmospheric, combat is well balanced and riddles are a bit easy on the start (as is dungeon complexity). But the more you proceed, the more it becomes complex.
Right now I'm at the very first place that completely puzzles me and nothing seemed unfair up to now
Gameplay wise you have only one character in your party and you will pick your "class" early in the game. I won't spoil how because it is merged with the whole setting and story, so you'll have to discover it by yourself

Magic is obvioulsy replaced with experimental tech, so no casting runes, but I like the way they implemented it, so not a big problem.
The lore of the place you are adventuring through is told by written notes and vynil records that you can pick and listen to. Up to now it is very well told, mysterious and immersive (Something near to the quality of Bioshock audio notes)
Only thing I don't like is that when an object is on the ground (Because you drop it, or because it is dropped by a dead monster) it is represented as contained within a sack, instead of having it's own enviromental sprite as most of the other Dungeon Crawlers do. Not a big deal, but they could have done it better.
For those who are not scared by Italian speaking or, even better, can understand it, I've started a youtube Bliundrun of this game, if you wish to have a look please feel free to: https://youtu.be/buUKj7Pg_6Y
Otherwise, if anyone wisth to starrt a SPOILER FREE discussion of this game, count me in!
Seey you soon!