Inventory view customisation

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Gambit37
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Re: Inventory view customisation

Post by Gambit37 »

Also, along with this crash above, I discovered that the changes made in 0.75a to get my new msgzone working has now broken chests and other subrenderers with msgzones (eg, moneybox in test dungeon): these flicker on and off now and thus are randomly responsive.
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Sophia
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Re: Inventory view customisation

Post by Sophia »

Ok, there is clearly more going on here, so it seems like I'll need to look at your dungeon after all.
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Re: Inventory view customisation

Post by Sophia »

Ok, let's try this again! New version!
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Gambit37
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Re: Inventory view customisation

Post by Gambit37 »

I forgot to say thanks on this thread for the latest fixes, this is all working perfectly now in 0.75d.
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Gambit37
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Re: Inventory view customisation

Post by Gambit37 »

Another small thing I noticed: the new method for tweaking the Objlook and Stats subrenderers have a small override problem: their backgrounds are positioned at 6,0 within their main function. But if you want a background to be displayed at 0,0, you can't currently do that using the new override system as there's no x/y offsets exposed to adjust the background in the stats{} and objlook{} tables.
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Re: Inventory view customisation

Post by Sophia »

I'll fix that!
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