As you (the maybe 3 people reading this may know), I have recently taken a shine to DSB and decided to use it as a platform to remake Dungeon Master to my own tastes in DSB, under the working title "Dungeon Re-Master". I like DSB and I'm starting to get the hang of Lua so it makes sense to do it in this.
I intend to use this thread to post my updates, ask question, get feedback and anything else germane to the topic.
I fully intend to do this solo, but if anyone wishes to help, then feel free to chip in. Im not too bad at graphics and as I may have already said, Im a composer so music and SFX are not a problem at all.
Anyhoo, I've had some ideas (try many many) and I just want to throw these out quickly to see what you loverly people think, in terms of feasibility in DSB. I don't mind slogging it out myself, but I don't want to try something the engine is just not capable of doing. If you have already done something similar, please post code and or examples.
1. Multiple attack sounds for monsters, with DSB choosing one randomly.
2. Give monsters a "I've spotted you" sound. I remember opening doors in Doom and hearing that reverb-y grunt from those pink demons - I want that in DM for certain monsters, with others being silent stalkers.
3. Give monsters a "Runawaaaaaay" sound. Plays when monsters get feared by you.
4. Give monsters an ambient sound that moves with them. Like buzzing fly sounds around a mummy or zombie for example.
5. Adding a viewport shake effect to monsters moving. I want to make large things like golems and dragons more imposing.
I know from looking at monfulir's dungeons about the dsb_viewport_distort thingy and tested the different effects. Are these all hard coded? Can we make our own?
6. Is it possible to have a spell effect that spins the party or monsters randomly?
Here is how my current UI is looking, I've replaced most of the graphics

Fountain


Cheers!
Nick K