DMNet : a Dungeon Master multiplayer remake

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Clodius_one
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Re: DMNet : a Dungeon Master multiplayer remake

Post by Clodius_one »

This is what I had hoped for a long time :o. Good work!
Not sure if it's a question of memory limitation used to make the characters transparent. I have been working on the characters for several years to make them move and have almost finished all the champions.

https://www.flickr.com/photos/100604938 ... ed-public/

Can my work on champions help in your project?
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The Journeyman
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Re: DMNet : a Dungeon Master multiplayer remake

Post by The Journeyman »

aww, man. that looks excellent. I like how this brings more depths to the DM world, when you would be able to see other characters pushing buttons or attacking. Also kudos on the Trollin transforming a human.link

I would also prefer the other players in DMnet to have real sprites. I tried swapping them with pics of the knights, but it seems white is the only color that is allowed, so it didn't look much better ;)

Clodius_one..can you show us any more pics of your creations?
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Clodius_one
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Re: DMNet : a Dungeon Master multiplayer remake

Post by Clodius_one »

Because I don't want to reveal all of my work before a can use them in a game, but I added a few more worksheets.
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The Journeyman
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Re: DMNet : a Dungeon Master multiplayer remake

Post by The Journeyman »

that is awesome, man. humans turned into mummies, recycling Trollins and skeletons standing in line to get armed and get teleported.
Maybe you should contact DMnet's creator directly, otherwise it'll take a while till he comes by here.
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Clodius_one
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Re: DMNet : a Dungeon Master multiplayer remake

Post by Clodius_one »

I am happy you liked my work. Almost all champions can perform multiple movements. I started in 2013 and now there is only 4 characters to finish. Leyla and Sonja can walk but that's it. Tiggy only has the front view with her pouting attitude. Elija has not even started yet.
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Clodius_one
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Re: DMNet : a Dungeon Master multiplayer remake

Post by Clodius_one »

I will rather let them work, during this time I may have time to finish drawing all the champions :wink:
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Sphenx
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Re: DMNet : a Dungeon Master multiplayer remake

Post by Sphenx »

:D I like very much your designs and way to expand the lore with characters and maps. That's quite inspiring. Wuuf is no joke.
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Clodius_one
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Re: DMNet : a Dungeon Master multiplayer remake

Post by Clodius_one »

Thank you for your encouraging words Sphenx, it's really appreciated. :D

My work is only moving slowly because sometimes I don't know which way to go.
I have come a long way from my drawing experience. I started in architecture. I went from straight lines to the beautiful curves of our champions if you know what I mean. And what a workload: writing the novel, drawing the map and all the characters. It really is a big project. :!:
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jayrshaw
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Re: DMNet : a Dungeon Master multiplayer remake

Post by jayrshaw »

Yeah - I just saw the picture montage with all the characters, and it is definitely pretty cool....


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Clodius_one
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Re: DMNet : a Dungeon Master multiplayer remake

Post by Clodius_one »

Thanks Jayrshaw,
I struggle right now to try to make sense of the symbols on the top of Elija's dress. They are not common.
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isamuu
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Re: DMNet : a Dungeon Master multiplayer remake

Post by isamuu »

Hi clodius_one.... did you ever complete and release this? If so, can you please post a download link?
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Clodius_one
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Re: DMNet : a Dungeon Master multiplayer remake

Post by Clodius_one »

Hi Isamuu,

I just uploaded all my collection of champions. some of them are not finished yet but it will give you an idea where I am going with them.

https://www.flickr.com/photos/100604938@N06/
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Re: DMNet : a Dungeon Master multiplayer remake

Post by isamuu »

Thanks!
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Re: DMNet : a Dungeon Master multiplayer remake

Post by MasterWuuf »

Clodius_one wrote: Thu Dec 14, 2023 4:45 am Hi Isamuu,

I just uploaded all my collection of champions. some of them are not finished yet but it will give you an idea where I am going with them.

https://www.flickr.com/photos/100604938@N06/
I checked out your pictures. I hope you find the time to continue your effort on this project.
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johnSnow774
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Re: DMNet : a Dungeon Master multiplayer remake

Post by johnSnow774 »

HI Kroah!

DMNet looks fantastic! I managed to port it to latest .NET working from decompiled sources generated by IlSpy. It seems to be working, but I had to fix some bugs that I run into (such as invalid checksum, because of non deterministic of string.GetHashCode() in latest .NET). The code seems much more readable than other ports/remakes.

Any chance you can share the source code, so that I don't have to go through reverse engineering a reverse engineered project :-) ?

Thanks,
John
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Kroah
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Re: DMNet : a Dungeon Master multiplayer remake

Post by Kroah »

Hi John !

Thank you for your kind words.

As you know from my website, i share most of my source code when possible.
In this case, i would like to ask Christophe Fontanel (author of ReDMCSB) aka ChristopheF in this forum before doing this because DMNet is heavily based on his work.

May i ask you why do you want to recompile DMNet and target a different framework ? (actually compiled with .NET Framework 4.5.2 in Visual Studio Community 2019).
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Re: DMNet : a Dungeon Master multiplayer remake

Post by johnSnow774 »

Hi Kroah,

I played a DM as a child, love coding, had some spare time and wanted to test what it would mean to port a .NET Framework app to .NET Core.

So far I managed to add experimental support for the following additional platforms:
- Gtk with SkiaSharp for rendering on OpenAL for audio on Windows and Linux
- Web browser using Blazor WebAssembly, SkiaSharp and browser audio. No networking yet (I am using fake in process "network"), but I am planning to add support for WebSockets. Rendering in Browser is currently slow at higher zoom level's but I think it could be optimized (such as as by rendering everything at zoom leve=1 and then scale up using native browser API or by using WebGL Skia canvas).
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ChristopheF
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Re: DMNet : a Dungeon Master multiplayer remake

Post by ChristopheF »

Kroah wrote: Sun Jun 30, 2024 2:30 am In this case, i would like to ask Christophe Fontanel (author of ReDMCSB) aka ChristopheF in this forum before doing this because DMNet is heavily based on his work.
Sure, do as you please!
johnSnow774
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Re: DMNet : a Dungeon Master multiplayer remake

Post by johnSnow774 »

Hi!

I am happy to announce a cross-platform version of DMNet. It supports the following platforms:
• Windows
• Linux x64
• Web Browser

The browser version is running at https://dmnet.st. To download versions for any other platform, visit https://dmnet.st/download.html.

There is also a public gateway running at https://gw.dmnet.st . The gateway is required if you want to enjoy a multiplayer game and one of the players is using web browser, or if the person hosting the server is behind a firewall and cannot accept incoming connections.

Note that this is proof of concept version, so there are bugs lurking in the dungeons. It does not work on iPad, but I managed to run it on a recent Samsung Android phone with Chrome installed - although there is currently support for “right mouse button”, no way to save the game without the keyboard etc..

Again, kudus to Kroah - this work would not be possible without his original version of DMNet!

Kroah, if you are interested in merging the source code of the two versions together, let me know and we can work something out!

John
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Paul Stevens
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Re: DMNet : a Dungeon Master multiplayer remake

Post by Paul Stevens »

I tried the browser version. Very nice.
I am using Opera on Windows 10.
I miss the keyboard movement.
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Re: DMNet : a Dungeon Master multiplayer remake

Post by johnSnow774 »

Paul,

You should be able to move using WASD and turn using QE keys. Sometimes, browser requires you to click into the dungeon area first, before it is able to detect the keyboard keys.

What keyboard layout are you using? I haven't tested it with non QWERTY/Z keyboard layouts.
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Paul Stevens
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Re: DMNet : a Dungeon Master multiplayer remake

Post by Paul Stevens »

I was trying the arrow keys and JKL keys.
WASD works beautifully. Thanks.
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