Amiga Kid Dungeon

Discuss anything about the original Dungeon Master on any of the original platforms (Amiga, Atari, etc.).
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ChristopheF
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Re: Amiga Kid Dungeon

Post by ChristopheF »

Thanks for the information. It confirms that the 2.2 Amiga versions do include a kid dungeon, slightly different from the one found on the Apple IIgs version.
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dayday2008
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Re: Amiga Kid Dungeon

Post by dayday2008 »

You're welcome Christophe, but why did they alter it slightly and not make note of it in the manual?
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Gambit37
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Re: Amiga Kid Dungeon

Post by Gambit37 »

Why would they need to?
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dayday2008
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Re: Amiga Kid Dungeon

Post by dayday2008 »

So that people would know that it existed of course!
I've never encountered the kid dungeon loading instructions like the one I saw on the DM encyclopedia!
How come people buying the game for the first time in the early 90's, or whenever the 2.2 version was released, were not informed of the kids dungeon?
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Re: Amiga Kid Dungeon

Post by Ameena »

Maybe it was more of an Easter Egg - something for curious players to discover by accident.
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Gambit37
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Re: Amiga Kid Dungeon

Post by Gambit37 »

Ah, right, your grammar was misleading. I see you were actually asking two questions:
Why did they alter it slightly?
Why did they not make a note of it in the manual?

Your question as worded asks "Why did they not mention in the manual that they altered the dungeon slightly?"

:)
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zoom
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Re: Amiga Kid Dungeon

Post by zoom »

It is really remarkable that they(FTL) where hardly able to cram the game onto a single disk
and then had enough space left for a hidden dungeon !! unbelievable..

It would have been quite a blast if they had mentioned the alteration in the manual.
imagine the text
(we changed the hidden dungeon a bit in this version. But you don´t even know that a hidden dungeon exists or how to start it, don´t you? - so you can savely ignore this message. It is furthermore also rather unlikely that you own an Apple IIgs copy of dungeon master which comes with a slightly different hidden dungeon than the amiga version you hold in your hands so ... never mind .->Better we don´t mention it at all.)
apart from that a rewrite of the manual would have generated costs.

anyway I should really play this dungeon some time. Is it the one with Halk Gonzo Barbarian?
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dayday2008
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Re: Amiga Kid Dungeon

Post by dayday2008 »

Gambit37 wrote:Ah, right, your grammar was misleading. I see you were actually asking two questions:
Why did they alter it slightly?
Why did they not make a note of it in the manual?

Your question as worded asks "Why did they not mention in the manual that they altered the dungeon slightly?"

:)
Quite right Gambit, I apologize for this mistake, I had not noticed it :? Ooops!
Ameena wrote:Maybe it was more of an Easter Egg - something for curious players to discover by accident.
This could be possible taking into account what zoom said about costs! This way they've created an easter egg, provided that people forgot about it, and also saved money by not having to place the kid dungeon loading instructions in every box.
Does this seem plausible? :|
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Re: Amiga Kid Dungeon

Post by JemyM »

I got Kid Dungeon working both in the Apple IIgs version (eXoAppleIIGS), the Amiga disk version (using v2.0 cracked as base) and in Amiga WHDLoad.

To create a "permanent" version, just create a new copy of the disk or WHDLoad folder, and delete Dungeon.dat. Then get DungeonB.dat from the v2.2 disk version from http://dmweb.free.fr/games/dungeon-mast ... ons/amiga/. Rename DungeonB.dat to Dungeon.dat. The same trick work for the WHDLoad version.

When the gate is loaded just start the game normally.

It's fully playable. Saving/Loading works in the WHDLoad version. Dragon is dead, the people are happy.

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Sphenx
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Re: Amiga Kid Dungeon

Post by Sphenx »

I've just found from this thread that there were 2 versions of the Kid Dungeon :shock: .
It is a bit more complex than the first one. It's Kid dungeon v2.
Apparently the dungeonB.dat is a compressed format; do someone have the proper uncompressed version of it ?
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ChristopheF
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Re: Amiga Kid Dungeon

Post by ChristopheF »

You can use my script here http://dmweb.free.fr/community/tools/du ... ion-tools/
to decompress the dungeon.
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Sphenx
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Re: Amiga Kid Dungeon

Post by Sphenx »

Thank you Christophe,
I wanted to display both Kid dungeons, side by side; Apple IIgs version on left, Amiga version on right
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Oh and in both, Wuuf is called "Wuuuf".
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ChristopheF
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Re: Amiga Kid Dungeon

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